I let the default after they're put in slavery. Not sure which one it is.Slaves in Basic Subsistence or Decent Conditions?
I let the default after they're put in slavery. Not sure which one it is.Slaves in Basic Subsistence or Decent Conditions?
Are the serviles in slavery (xenophobe)? If yes, is Extremely Adaptive really useful for them due to their very reduced weight? Why not take Charismatic instead and fix your amenities issue at the same time? Serviles can take any worker job and clerk are workers. If you do that you can remove two negative traits thus opening a +2 trait by the normal bio-engineering. I guess I'd take Industrious then. I think that's worth the try.Here is my Authoritarian-like (actually Xenophobe) build:
Second Species: Servile, Extremely Adaptive, Quarrelsome, Slow Learners, Fleeting
Are the serviles in slavery (xenophobe)? If yes, is Extremely Adaptive really useful for them due to their very reduced weight? Why not take Charismatic instead and fix your amenities issue at the same time? Serviles can take any worker job and clerk are workers. If you do that you can remove two negative traits thus opening a +2 trait by the normal bio-engineering. I guess I'd take Industrious then. I think that's worth the try.
I think the best thing for serviles is to spec them into livestock. The production bonus they receive also applies to livestock jobs.
Initially I think keeping them chattel slaves is best, until you enslave sufficient numbers of other species. However if you make them livestock early that saves a lot of minerals on building farm districts.
Good.Question, what about Fan Authoritarian + Xenophobe how it is ?
Depends on ethics.I let the default after they're put in slavery. Not sure which one it is.
Question, what about Fan Authoritarian + Xenophobe how it is ?
What do you think about ditching authoritarian for spiritualist and taking some edicts cost/length perks to use the campaigns and unity edicts some more? Worth it?Since Spiritualist is good if you want psionics.
If you care only about Slaving Xenos you dont need Authoritarian just mild Xenophobe.What do you think about ditching authoritarian for spiritualist and taking some edicts cost/length perks to use the campaigns and unity edicts some more? Worth it?
How do you keep the various slave species/sub-species at the right relative population levels? It seems like a LOT of micro if you specialize into 3+ trait groups across species.
So probably focus mostly on mineral worlds (since you can get energy more efficiently from the market & food from livestock), with a single food-heavy thrall world (since you can build the 1/planet food boosting building but not the mineral or energy equivalents on thrall worlds). That's why I like Alpine (more minerals on average)I find it easiest with population controls on a species by species basis. I aim for a livestock slave pop, a clerk/domestic servant pop (don't use serviles for this as their bonus doesn't work for trade and amenities), and a mining chattel slavery pop. You can also use migration controls to keep each type on their respective worlds. You can also add droids for doing miscellaneous tasks (like manufacturing alloys).
The real secret is to have livestock pops once you pass a particular size. They don't require district jobs and use minimal housing, so they're ideal for unlocking buildings on habitats or ecumenopolis.
Simply turn on and off population controls if, say, you're generating too much food from livestock.
Note also, that agricultural traits do provide bonus food for livestock, so serviles make decent livestock.
So probably focus mostly on mineral worlds (since you can get energy more efficiently from the market & food from livestock), with a single food-heavy thrall world (since you can build the 1/planet food boosting building but not the mineral or energy equivalents on thrall worlds). That's why I like Alpine (more minerals on average)
You're right about species-wide population controls. I was trying to micro it via locking down breeding on a planet by planet basis, but species wide makes a lot more sense now that I think about it. You don't get the 20% penalty to whatever you *are* growing, for one.