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Grim Deadman

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Hey everybody,
So on my first Stellaris playthrough back in 1.1 or 1.2 (can't say for sure) while playing as an alien Civ I have encountered the Sol system with Earth and Humans in the Atomic age. Because they were far away from my empire I didn't bother to do anything about them, and they then proceeded to explode in WWIII.

I really liked the idea of encountering Earth as some xenos, however unfortunately never since that game did I see Earth spawn again. So I decided to make a mini-mod for myself to make it spawn all the time close to my starting system when I am playing a non-human Civ.

The problem is, while I did some modding for EUIV, the Stellaris file structure is a bit different for obvious reasons, and after a couple of hours off opening every conceivable folder in the directory I still haven't found the files that I need to modify to get what I want.

Does anybody know where I need to start looking? Have any similar mods been done in the past? I would greatly appreciate any information, even "google <...> in <...>, moron - /thread"
 

Seomis

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common/solar_system_initializers/special_system_initializers.txt

At one point I used the existing primitive country type as a basis for making a "Middle Space Age" that comes after vanilla's Early Space Age, where the civilization is actively exploring its own system but hasn't yet discovered FTL: http://imgur.com/a/bjar0
 

Grim Deadman

Great Drungary of the Imperial Wine Cellar
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Jan 26, 2012
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common/solar_system_initializers/special_system_initializers.txt

At one point I used the existing primitive country type as a basis for making a "Middle Space Age" that comes after vanilla's Early Space Age, where the civilization is actively exploring its own system but hasn't yet discovered FTL: http://imgur.com/a/bjar0

Thanks man, you're a lifesaver!