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Interesting stuff, i never knew about the 6 rocket sites..
 
The pace of the game will be picking up in the second half of 1938. We will be producing lots of military units and deploying them to positions that are important for the upcoming war. I am going to assume that I've sufficiently covered the way to deploy units, appoint new leaders, and change the name of a unit; if not, feel free to go back over previous lessons and play around in the game to explore for yourself and get comfortable with the mechanics of it.

(By the way, in case you're wondering why I am insistent on changing the names of corps, the reason is two-fold. The first reason is because, when we get a huge army of hundreds of divisions - which we will need for our invasion of the Soviet Union - it can become extremely difficult to find the type of units you want if it is not clearly labelled. The second reason is purely for flavor :D )

Remember to check the intelligence folder every month or so to make sure no spies have been sent to Germany recently. As techs are being discovered, assign the following research teams to work on the following techs, in this order:
  • Erich von Manstein to work on Production Planning
  • Ernst Udet to work on Night Strikes Doctrine
  • Porsche to work on Basic Medium Tank
  • Hugo Sperrle to work on First Strike Doctrine
  • Mauser Werke to work on Basic Infantry Division

In August and early September we will see a couple of rounds of units produced. When the round of TACs is built, assign them to Berlin, rename them according to the "Luftflotte XX" naming scheme, and assign a Tank Buster commander. Then immediately re-base that bomber wing to Konigsberg. We would assign them directly to Konigsberg, but because we don't have a land connection to East Prussia we cannot. As INTs are being produced in groups of four, assign the next round (late August 1938) to Essen; the next round after that will go to Breslau, then Konigsberg (remember, by assigning to Berlin, and then rebasing to Konigsberg), and then the final round before we go to war in 1939 will go to Kassel. Remember to assign a Superior Tactician leader.

In late September, the Treaty of Munich event fires. This event will give us the border provinces around the western half of Czechoslovakia. When it pops up, take the time to read the description, and then choose "Demand Sudetenland!" There is a tiny chance that the Czech AI will choose to fight; if it does, simply reload the game from your last save. We do not want to get too ahistorical just yet.

treatymunich1.jpg


The Treaty of Munich event also gives us several free slider moves toward Interventionist, which reduces the minimum requirements for the Consumer Goods slider in the Production folder. The additional provinces will also add IC. Let the game run for a day, and then re-allocate the IC sliders to put this extra IC to use in Supplies and Upgrades.

With the slider moves toward interventionism, we can also start spending money to groom some allies (not that we couldn't before; it's just much cheaper now). Click on the Diplomacy folder. The nations that we will be grooming to be our allies are Italy, Japan, Hungary, Romania, Bulgaria, and Finland. Hungary will eventually become our ally because of an event in 1939, so we don't need to spend any money on them. Japan is currently engaged in a war against China that we do not yet want any part of, so although we will spend money to build up our relations, we won't try to ally with them until after we go to war. Italy will also be getting into a war soon (against Albania) so we will also be waiting to ally with them until after that war. Finland is due for a war with the Soviet Union in 1940 (and besides, they are a democracy and cannot enter alliances yet). So the only countries that we will be allying with in the short term are Romania and Bulgaria; nevertheless, as long as we're going to take the time to build up relations with Romania and Bulgaria, we may as well spend money to build up relations with Italy, Japan, and Finland.

To improve relations, choose each nation in turn from the list of nations at left, click on Influence Nation, and click OK.

bulgaria2.jpg


We get a report on how well we influenced the nation, ranging from "hardly influenced" (+5 relations) to "barely influenced" (+10 relations) to "influenced" (+15 relations and a possible slider move for the target nation) to "successfully influenced" (+20 and a slider move) to "completely influenced" (+25 and a slider move). Since we can only conduct diplomatic activity every seven days, it will take us several months to build up relations with Italy, Japan, Romania, Bulgaria, and Finland. Similar to how we were pausing the game every nine days back in 1936 when we were rooting out spies in our country, we will have to pause the game every seven days to spend more money influencing these countries. When Bulgaria and Romania get to +200 relations, click on Bring to Alliance. Even at +200 relations, the odds of them successfully joining are less than 40%. If they say no to your invitation to join the alliance, your relations with them will drop by ten points. Simply influence them again next week, and the week after, try to bring them to our alliance again. Keep repeating until Bulgaria and Romania are allies (this whole process will take several months, and may spill over into 1939).

In October, another round of CAS is produced. Assign them first to Berlin, appoint a Tank Buster commander, rename according to the Luftflotte naming scheme, and then rebase them to Konigsberg. Also in October, we discover Basic Mountain Division. As soon as it is discovered, start a production run of 99x1 MTNs. By starting it now, we will build up a nice gearing bonus and have plenty of MTNs pumped out for our invasion of the Soviet Union.

mtn3.jpg


Incidentally, in my game, a semi-random event fired. You know how we had been conducting research into rocketry and jet engines, and we had built up a nice rocket site in Munich? Eventually, all this will pay off for us as we discover some "secret weapon" techs based on rocketry and the like, but we usually do not see those secret weapons becoming available for a few years. In my game, one of those secret weapons became available in late 1938.

turbojet4.jpg


This doesn't mean that we automatically get the Practical Turbojet Engine; it simply means that it has been "unlocked" and can now be researched by us. However, it is a 1943 tech, so we won't be researching it for quite some time.

Sometime in late autumn or early winter we will finally get our Upgrade requirements down to the point where we can allocate enough IC to cover all of our upgrades. At this point, we will have units getting upgraded by ones and twos every few days, and it can be a hassle to always pause and recalculate our IC slider, so I recommend that we turn on the Automated production slider tool, with all three priorities (production, reinforcements, upgrades) checked (remember how to do it, from the lesson on the Production folder?). After we get a bunch more units upgraded and our upgrade requirement drops to around 20 or so, let's start a build of 3x serial run, 2x parallel run Motorized Infantry (Mot-1) and a build of 3x serial run, 3x parallel run Self-Propelled Artillery brigades (SP Art-1). Normally, when we start a new build we always crank the serial run up to 99x, so that just in case we decide to keep that run going, we can continue to accrue a gearing bonus. For this case, though, these units are being built to form mobile "panzerkorps" around our pre-existing ARMs, so we know exactly how many we want. Later, we will be starting a 99x serial run of ARMs, MOTs, and SP-Arts, but not until we can free up some IC.

After all available units have been upgraded and our upgrade IC requirement drops to zero, build a run of 1x serial build, 9x parallel build of transports. We will deploy these tansports to Rostock when they are built. We need a force that can move units around the Baltic Sea and reinforce that lonely corps in East Prussia, because when we go to war with Poland, East Prussia could be attacked.

transport5.jpg


Near the very end of December, we should be getting another run of TACs built. Since we already have TAC wings in Berlin, Breslau, and Konigsberg, providing sufficient bomber support for the upcoming war against Poland, let's assign this latest TAC wing to Kassel, to provide bomber support against France.

As techs are being discovered, assign the following research teams to work on the following techs, in this order:
  • MAN to work on Night Strafing Doctrine
  • Erich Raeder to work on Indirect Approach Doctrine
That should be enough to get us to the start of 1939.

Remember to slow the game down and pause it exactly at midnight on 1 January 1939. Go to the Diplomacy folder and click the button under Central Planning to provide that one last slider move toward Central Planning. Check the new ministers that are available, as well; if we check out the choices for Head of Intelligence, we see that Hans Oster is now available. Hans Oster provides a +5% IC boost, making him an optimal choice over Wilhelm Canaris, and worth the 1% dissent we incur. Click on Hans Oster's portrait to make him our Head of Intelligence. Remember also to save the game.

39newyear6.jpg


This year has been pretty hectic, with lots of technologies to research, military units being produced and deployed, and diplomatic deals to conduct. If you thought 1938 was hectic, wait until 1939 -- it is even worse. Before we begin 1939 though, let's take a moment to admire our growing German empire. :)
 
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I recommend Tank buster leaders for TACs and CAS, Carpet Bomber are best for STRATs, and the boost Tank Busters give is better for the duties the TACs and CAS perform.
 
trekaddict said:
I recommend Tank buster leaders for TACs and CAS, Carpet Bomber are best for STRATs, and the boost Tank Busters give is better for the duties the TACs and CAS perform.
Okay, that's too easy to edit, since I didn't post any screenshots. BTW, do you know exactly what bonuses those two traits offer? I want to say that Tank Buster improves interdiction and ground attack, and Carpet Bomber improves logistical strike, installation strike, and strat bombing. Does anyone know for sure?

I have played up until M-R Pact, though, and I can tell you... we're running low on air leaders :eek: I usually don't IC-whore like we did at the beginning of this game, but since I did this game, I have far more planes than I usually do at this point. It's nice, but I am really scraping the bottom of the barrel as far as leaders go.
 
At the end of our last lesson, we had just appointed Hans Oster as our Head of Intelligence. This causes a 1% dissent hit, which we want to reduce as quickly as possible. At the same time, we do not want to reduce our IC spending on production -- if any of our serial runs receive less than 100% of the IC they need, we lose all of the accumulated gearing bonus! So turn off the automated slider management tool if it is on, and then divert all extra IC to Consumer Goods while still keeping Production maxed out. Spending on supplies and upgrades should be at zero now. The spending on Consumer Goods will gradually reduce our dissent, but it will take about three weeks to get it all the way down to zero.

Early in 1938, an event will fire giving us the option to force Hjalmar Schacht's retirement. Remember that Schacht is our Armaments Minister, providing us a robust +10% IC bonus, so let's choose No.

schacht1.jpg


If Bulgaria and Romania are still not part of our alliance, continue influencing them and asking them to join our alliance until they agree to do so. Also influence Japan, Italy, and Finland until we have +200 relations with them. Remember to check the intelligence folder every month or so to make sure no spies have been sent to Germany recently. As techs are being discovered, assign the following research teams to work on the following techs, in this order:
  • Hugo Sperrle to work on Frontal Missions Doctrine
  • Ernst Udet to work on Dispersed Fighting Doctrine
  • Hermann Goering to work on Fighter Veteran Initiative
  • Kriegsmarinewerft to work on Basic Light Carrier
  • Rheinmetall to work on Improved Field Artillery

In early January, the first of our SP-Arts are produced. The deployment of brigades differs slightly from the deployment of divisions; because brigades cannot stand alone, they must be deployed directly to a division. Click on the deploy button, and then scroll down the list of divisions until you see an ARM. Click on the ARM, and click OK to assign these two brigades to a couple of our ARMs.

bdedeploy2.jpg


A few days later, our dissent should drop to zero; go ahead and turn the automated slider management tool back on. Shortly thereafter, we will discover the Basic Infantry Division technology. This is an important discovery, and we now want to upgrade all of our infantry divisions to this new model, and we want to build a few dozen more infantry divisions. However, this is a huge investment in IC, and to do so we will have to cancel some of our existing production runs. Rather than cancel anything in mid-production (and thus waste the IC that has already been spent on building it), we will wait until the next round of builds to be complete. When the next round of INTs is built cancel one of the parallel runs, leaving 3x parallel runs of 99x INTs each. When the next round of INTs after that is complete, cancel another parallel run, leaving only 2x runs of 99x INTs. When the next round of TACs is built, cancel two of the parallel runs, leaving 2x parallel runs of 99x TACs. When the next round of CAS is built, cancel all four runs (the CAS has little usefulness outside of central Europe due to its limited range; we will get some great use out of it against Poland and France, but it cannot reach across the vast steppes of Russia, so three wings of CAS is all we need). The automated production slider will automatically transfer the extra IC that the cancellation of these builds toward Upgrading all those INFs we have.

upgradeinf3.jpg


Meanwhile, on the same day that we discover Basic Infantry Division, we also want to start a new build of INFs. Remember that the INF is the backbone of our army. Therefore, we want to build a run of 99x12 INFs. This is going to cost us a lot of IC and a lot of manpower, but it will be worth it. Only two of those serial runs will be complete by the time we go to war, which means we will only get an additional 24 INFs by then. It will be adequate, but just barely.

buildinf4.jpg


It's also about time we started task-organizing our German units into a force that is ready for war. First, check all divisions in Leipzig, as well as all divisions on our border with France and in Stettin and Breslau. If there are any divisions with brigades attached (i.e., if they have a the abbreviation of a brigade after the division's name or a little yellow symbol in the corps interface on the left), we will want to detach those brigades. To do so, click to highlight the corps, then click on the division within that corps that has the brigade. At the bottom of the division interface on the lefthand side of your screen are two buttons; click the button on the left, that says "B-" to detach the brigade (the other button disbands the unit and returns the manpower to your manpower pool; do not click this button!).

bdedetach5.jpg


Detach all brigades from all divisions, except the artillery brigade that is attached to the corps in East Prussia. Once detached, the brigades go into our deployment queue; however, they are being "strategically redeployed" to our deployment queue, and as such will not be available to us to re-assign for a few days.

Next, combine all the divisions in Leipzig into one huge corps. Split off the HQ unit into its own corps, appoint a Field Marshal or General with the trait of Old Guard to command it, and rename the corps "HQ Heeresgruppe A." Right-click on Kustrin to send this unit to Kustrin. From Kustrin, the HQ can provide its bonus to the provinces of Stettin, Oppeln, and Breslau, when it comes time to attack Poland. Remember also that we have the HQ unit we got from Austria, which will be providing HQ support to the southern part of the Polish front.

Go back to the massive corps in Leipzig, and split off each of the ARM units into its own separate corps. Name these corps "I. Panzerarmeekorps," "II. Panzerarmeekorps," and "III. Panzerarmeekorps." We want someone with the Panzer Leader trait, and we have many highly skilled commanders to choose from. For these first three Panzer corps, let's have Erich von Manstein, Heinz Guderian, and Erwin Rommel command, and manually promote them to Lieutenant General. For our invasion of Poland, we will have one Panzer corps attack in the north, one in the south, and one will attack from East Prussia. Send I. Panzaerarmeekorps to Stettin, to be the northern attacking force; send II. Panzerarmeekorps to Ostrava, to be the southern attacking force; and send III. Panzerarmeekorps to Rostock. As soon as our transports are built, we will base them in Rostock and use them to transport divisions to East Prussia.

Go back to the massive corps in Leipzig, and split off the rest of the INF divisions into corps of 3x INF each. The default naming scheme of the game is "I. Armeekorps," and this naming scheme will do. Appoint our most skilled commanders with the Offensive Doctrine trait to command these. We have plenty of skill level 4 Lieutenant Generals with this trait already; we should use these guys up first. Make sure you also appoint General Gerhard von Rundstedt to command one of these corps, and send Rundstedt's corps to Kustrin. Because Rundstedt is a General, he can command nine divisions in combat; with the HQ bonus, we will double that to eighteen divisions. For the same reason, make sure you appoint Field Marshal Werner von Blomberg to command one of these corps, and send Blomberg's corps to Ostrava. As for the rest of the INF corps, send one corps to Stettin, five corps to Kustrin, two corps to Oppeln, one corps to Breslau, one to Rostock to be shipped to East Prussia, and send the last to Ostrava. We will need a few more INF corps in Ostrava, but fortunately we have some INFs being built now.

movetofront6.jpg


Our transports will be built in late February. Deploy them to into a new fleet, based at Rostock. Name the fleet "I. Truppentransporterflotte" and appoint a Blockade Runner commander (such as Carls) to command it. Even though new units deploy with zero organization, transports can still complete their missions without any org. Since we aren't yet at war, we don't have to fear the transports getting engaged and sunk. Highlight the corps of INF (not the Panzer corps) in Rostock and press the button that shows the silhouette of a ship and a man (second button from the right). This loads up the corps into the transports.

loadboats8.jpg


With the transport fleet highlighted, right click on Konigsberg to transport the corps to Konigsberg. After about a day, when the pop-up box notifies you that the transport fleet has arrived in Konigsberg, highlight the transport fleet, click on the dropdown menu that says "Sea Transport," and cancel the fleet's existing orders. This keeps the fleet at Konigsberg without ordering it to rebase to Konigsberg. Then click on I. Armeekorps, which was our corps that was stuck in Konigsberg since the beginning of the game, and load them up unto the transports. Send the transports back to Rostock. Once in Rostock, the corps will be unable to do anything for 24 hours while it recovers from the movement; after 24 hours, detach the artillery brigade from the division in this corps, then load the corps back into the transports and send it back to Konigsberg.

Allow a week to pass. After a week, we will re-assign those brigades that we had detached. First, click on I. Alpenjagerkorps and click on each MTN division that we have. When the division is highlighted, we see that the button on the bottom left is now a "B+." Click it, and we can choose which brigade to attach. Attach ARTs to each MTN division. The ARTs that we have left over will eventually go toward new MTNs that we are building; but until those are built, let's put them to use. Attach them to as many INFs as possible that are defending Saarbrucken. Normally we wouldn't attach these brigades to a normal INF, because it slows the already slow INF division down; but since those divisions guarding our border with France aren't going anywhere anytime soon, we can brigade them. After attaching all the ART brigades, start attaching AT and AA and finally ENG brigades. After all divisions in Saarbrucken are brigaded, start brigading divisions in Freiburg. We chose these two provinces because they are most vulnerable to French attacks; Saarbrucken because it doesn't have a river border with France (attacking across a river incurs a combat penalty), and Freiburg because it borders both Strasbourg and Mulhouse and therefore is exposed to attack from both directions.

On March 15, the End of Czechoslovakia event will fire. This event gives us three options. The first option is to create a puppet Slovak state; this option rewards us with an ARM. The second option is to split Czechoslovakia with Hungary; this option forces Hungary into our alliance. The last option is to honor the Munich Agreement, which of course we will not do. The first option is the historical option, but we are actually going to choose the second option. This is because, now that we have Romania in our alliance, it will be impossible to get their hostile neighbor, Hungary, into the alliance any other way. The day after the alliance, our automated slider management tool will recalculate our IC with those additional Czech provinces we get.

Shortly afterward, we will also get a chance to claim the province of Memel from the Lithuanians. Let's choose to Claim Memel.

endczech7.jpg


As techs are being discovered, assign the following research teams to work on the following techs, in this order:
  • MAN to work on Basic Self-Propelled Artillery
  • Hugo Sperrle to work on Perimeter Defence Doctrine
  • Karl Doenitz to work on Commerce Raider Doctrine
  • Konrad Zuse to work on Improved Decryption Devices
  • Erich von Manstein to work on Deep Logistic Organization
  • Erich Raeder to work on Decisive Interdiction Doctrine
  • Hugo Sperrle to work on Formation Fighting Doctrine

As our MOTs and SP-Arts are being produced, add them to the existing Panzerarmeekorps until each one has 2x MOTs and a SP-Art attached to each ARM and MOT. After III. Panzerarmeekorps has 2x MOTs and 3x SP-Arts, transport them by ship to Elbing in East Prussia.

When the first round of 12x INFs comes off the lines, make a three division corps in Freiburg, another in Stuttgart, and two more in Saarbrucken, and appoint the most highly skilled Defensive Doctrine or Offensive Doctrine commanders we've got (but not anyone with Panzer Leader or Commando traits, we are saving those for Panzer corps and mountaineer corps). When the next round of 12x INFs is produced in July, create four 3-division corps in Ostrava, again appointing skilled, non-Panzer Leader and non-Commando leaders to command.


Also in early July, we should have upgraded the majority of our pre-existing INFs, and thus should have some IC freed up to start building some more mobile forces. OUr Panzer corps, as you recall, consists of 1x ARM, 2x MOTs, and are brigaded by 3x SP-Arts. Coincidentally, in the time it takes us to build one ARM, we can build 2x MOTs in a serial build and 3x SP-Arts in a serial build. So let's start production runs of 99x1 ARM, 99x2 MOTs, and 99x3 SP-Arts. Let's also start a run of eleven GAR divisions this summer. Only one serial run of the GARs are necessary - we're going to use them to keep partisan activity in Poland down after we conquer it.

We are still churning out lots of subs, and continue to deploy these to Wilhelmshafen in large sub fleets commanded by Sea Wolf leaders. Karl Doenitz becomes available in 1939, and we can manually promote him to Grand Admiral to command a fleet of 30 subs. Our massive production run of 99x12 submarines can be cancelled down to 99x3 after the latest round is produced sometime in late summer - possibly after war breaks out with Poland, which is covered in the next lesson.

On 24 August 1939, we will receive the event for the Molotov-Ribbentrop Pact. Choose the Historical Agreement.

mrp9.jpg


The last three and a half years have been peaceful as we have built up toward this moment. Perhaps the game has been slow for you, and perhaps you're anxious to start fighting. Very soon now, we will be at war with Poland. Enjoy this last week of peace we have left, because when this week is over, we will be at war with Poland and the rest of the Allied Powers. And we will never see peace again, until the end of the game.
 
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THe calm before the storm, but a well organised and taught storm it will be. Thank you Ironhead.
 
That looks like an amazingly strong Luftwaffe you've got. I usually go into 1940 with only 12 total INT, ~8 CAS and 12-16 TAC. That allows me to put invest in some PAR and a slightly larger armored force.

I'm also curious about your plan to invade Poland. I typically make my main thrust from Oppeln into Czestochowa due to the short distances involved, with more minor pushes into Torun and Przemysl (only if Slovakia is a puppet). I'm not trying to influence your game, but I am interested in the reasoning behind your setup.
 
dublish said:
That looks like an amazingly strong Luftwaffe you've got. I usually go into 1940 with only 12 total INT, ~8 CAS and 12-16 TAC. That allows me to put invest in some PAR and a slightly larger armored force.

You stole my plan! That's what I always do. Except for the CAS.
 
trekaddict said:
You stole my plan! That's what I always do. Except for the CAS.
The CAS are the lowest priority of the bunch. I like to be able to bomb the stuffing out of your precious England, so FTR and TAC are the way to go. :D
 
dublish said:
I'm also curious about your plan to invade Poland. I typically make my main thrust from Oppeln into Czestochowa due to the short distances involved, with more minor pushes into Torun and Przemysl (only if Slovakia is a puppet). I'm not trying to influence your game, but I am interested in the reasoning behind your setup.
I'm interested in the reasoning behind your set-up! Why waste time and manpower going through Czestochowa, which can only be attacked from one direction? We'll have Blomberg's forces seize Cracow; but the main thrust will be into Bydgoszcz, which can be attacked from three directions, and which will also cover our seizure of Danzig. From Bydgoszcz we send a Panzer corps and an infantry corps to take Lodz, while sending the rest of Rundstedt's infantry and a panzer corps to take Torun. We then attack Warsaw from two directions while bombing it. Poland usually falls around 7 September (although in this particular game the Soviets didn't take Eastern Poland until 10 September, go figure, so my guys sat around for three days, apparently doing some sightseeing in Warsaw).

As for the size of the Luftwaffe, yeah, it is large. But this way we can continue bombing England even as we're invading Russia. And we have enough INTs to protect us from Strat bombings until we take France. After France falls, I think I'm going to put at least one CAS wing in Cherbourg or Brest, and use it to conduct Naval strikes on the English Channel -- hopefully after a year or two of that the channel will be clear enough for me to move naval forces freely through it.
 
Ironhead 5 said:
I'm interested in the reasoning behind your set-up! Why waste time and manpower going through Czestochowa, which can only be attacked from one direction? We'll have Blomberg's forces seize Cracow; but the main thrust will be into Bydgoszcz, which can be attacked from three directions, and which will also cover our seizure of Danzig. From Bydgoszcz we send a Panzer corps and an infantry corps to take Lodz, while sending the rest of Rundstedt's infantry and a panzer corps to take Torun. We then attack Warsaw from two directions while bombing it. Poland usually falls around 7 September (although in this particular game the Soviets didn't take Eastern Poland until 10 September, go figure, so my guys sat around for three days, apparently doing some sightseeing in Warsaw).
Let's see... My attack calls for a single corps defending most of my provinces- only Elbing, Stettin and Oppeln will get more. The largest concentration attacks from Oppeln, with individual Panzerkorps branching out to Lodz, Radom and Kielce. If Slovakia is my puppet, I take Przemysl early with two corps, and reduce Cracow once Kielce is mine. If Slovakia is Hungaria, a Panzerkorps attacks Przemysl from Kielce, and Cracow is taken slightly later. As infantry catch up, the other panzer formations move on to Warsaw and its environs- most Panzerkorps end up in Lublin to avoid river penalties when attacking Warsaw. The Elbing forces attack Torun, then Lomza, and take part in the attack on Warsaw. The forces in Stettin and Kustrin attack/support attack on Bydgoszcz, reduce the Poznan/Lodz pocket, and take Danzig (depending on when a free corps is available- if I have any PAR, they take Danzig on Sept 1).

My strategy is built around getting to Lublin as fast as possible to avoid compounding the urban penalty in Warsaw with a bunch of river penalties. Because my air force isn't as big, I usually have an extra HQ, a PAR and its transport, and several more ARM and MOT, which gives me a bit more operational freedom than I think you'll have in this game.
 
Very nice AAR Ironhead. I usually do most of what you suggested but still learned a lot in your suggestions. I am always fine-tweaking the slider settings as dissent goes up and down, partisan levels rise and fall, etc. In my attacks on Poland I usually have her surrender in 10 days (give or take). Remember to check the Diplomacy folder to see when you can simply "Annex" them after you have Warsaw and all the VP's!! I sometimes forget and the battles rage on for a few more days...when they are not needed....

Looking forward to the opening phases of the war.

KLorberau
 
Just going through it step by step- Sorry to go so far back, and it seems kind of trivial at this stage, but at the end of Feb 1936 I still have a heavy cruiser built and waiting to be deployed (there was also a sub and a destroyer that were built)- I think i missed something? Also does it matter at that stage that one of the fleets has too many units for its leader?
 
Sufi said:
Just going through it step by step- Sorry to go so far back, and it seems kind of trivial at this stage, but at the end of Feb 1936 I still have a heavy cruiser built and waiting to be deployed (there was also a sub and a destroyer that were built)- I think i missed something? Also does it matter at that stage that one of the fleets has too many units for its leader?
Deploy the cruiser to Kriegsmarine (later, you'll combine Baltische Flotte with Kriegsmarine to make a single surface ship fleet).

Don't worry about the leaders of the fleets just yet -- we change those in 1937, IIRC.
 
dublish said:
most Panzerkorps end up in Lublin to avoid river penalties when attacking Warsaw. The Elbing forces attack Torun, then Lomza, and take part in the attack on Warsaw. The forces in Stettin and Kustrin attack/support attack on Bydgoszcz, reduce the Poznan/Lodz pocket
My (friendly) critique of this plan:

1. If the only forces you have attacking from Lublin are panzerkorps, doesn't that sort of defeat the purpose of avoiding the river penalty? The tanks are useless in Warsaw whether you're attacking from Torun or from Lublin, and the only reason we use them is to seize the province earlier than if we waited for the infantry to march in. And the infantry is still attacking from across the river. And, as long as you have a PAR, why not use the PAR to jump into Warsaw (as opposed to Danzig, which could be taken with the CAV), and that way you seize Warsaw as soon as you win the battle there.

2. Why reduce the pocket in Posnan? It isn't a VP province. Just sit a corps in Lodz to defend it (since Lodz is a VP province), and let the 9 or so Polish divisions in Posnan sit there until Cracow and Warsaw have fallen. If you attack Posnan, you're needlessly accruing casualties.

OK, that is just my friendly criticism ;) . I'll have my battle plan posted here sometime today, so you can get a free swing at mine as well. :D