Chess also doesn't allow you to move all of your pieces on the same turn.Chess doesn't have supply.
I feel that by giving the player full control over his fleets is just not the right thing to do.
Why not make sectors more important in wars?
- Governor's will build defensive fleets. Rather small ships that are not fit for space travel and can only remain within their home star system.
- Governor's will build offensive fleets just like you do now. Those fleets can be used for defense or offense.
- Governor characteristics will determine what the defense/offense ratio is
- Orders can be assigned to sectors.
- Governor's will assign Admirals to their fleets, that will choose their course of action depending on skill level, traits and your choosen order
- Defense: Offensive Fleet will be used to defend own sector.
- Bolster: Offensive Fleet will be used to defend another sector
- Tactical Offense: Offensive Fleet will attack enemy planets, but will retreat to fight in own sector if defenses are not sufficent
- Full Offense: Offensive Fleet will only retreat to repair.
- Slider's would determine how much of their own budget the sectors can spend on their fleets
- Players still have their own, but now smaller fleet that can be used to support the sectors in their efforts
- Invasions are still only handled by the player
In general that leaves the player in the early stage with full controll over one big fleet. The bigger his empire gets the more direct command will get seperated from the government, with only basic instructions given.
Let's say you have 3 sectors bordering one enemy sector, all three of them set to offense.
- Admiral Traits determine behavior: Cowards wouldn't seek to confront the enemy, especially not in his territory. Brave ones would engage a stronger enemy if another fleet was in reasonable range.
- Your highest skilled Admiral A decides to destroy mining stations and siege down vulnerable planets
- Your 2nd one B, that's pretty aggressive tries to chase down an enemy fleet X, preventing them from engaging your other fleets or sieging planets
- Your lowest skilled Admiral C just sieges the closest system and gets caught offguard by another enemy fleet Y. Admiral B decides to help him and abandons his chase
- The enemy X that was chased now sieges one of your systems, so that your Admiral A now pulls back to defend his sector
- To buy time your personal fleet engages the sieging enemy X until your other fleet arrives
- In the meantime the fleet of your low skill Admiral C has retreated to repair the damage he took from his last encounter, while the aggressive B hunts down newly build enemy ships and engages mining stations
It feels so wrong to have an empire that spans multiple systems just to doomstack everything, especially since you can determine the outcome of every battle. But by splitting up your fleets and not giving full control over them wars would get much more tense than they are now.
I realize that players could just designate one huge sector, but would then face the problem of being unresponsive to several smaller enemy fleets that could cripple you by destroying your stations and sieging whenever there's a timeframe for it.
I feel that by giving the player full control over his fleets is just not the right thing to do.
Why not make sectors more important in wars?
- Governor's will build defensive fleets. Rather small ships that are not fit for space travel and can only remain within their home star system.
- Governor's will build offensive fleets just like you do now. Those fleets can be used for defense or offense.
- Governor characteristics will determine what the defense/offense ratio is
- Orders can be assigned to sectors.
- Governor's will assign Admirals to their fleets, that will choose their course of action depending on skill level, traits and your choosen order
- Defense: Offensive Fleet will be used to defend own sector.
- Bolster: Offensive Fleet will be used to defend another sector
- Tactical Offense: Offensive Fleet will attack enemy planets, but will retreat to fight in own sector if defenses are not sufficent
- Full Offense: Offensive Fleet will only retreat to repair.
- Slider's would determine how much of their own budget the sectors can spend on their fleets
- Players still have their own, but now smaller fleet that can be used to support the sectors in their efforts
- Invasions are still only handled by the player
In general that leaves the player in the early stage with full controll over one big fleet. The bigger his empire gets the more direct command will get seperated from the government, with only basic instructions given.
Let's say you have 3 sectors bordering one enemy sector, all three of them set to offense.
- Admiral Traits determine behavior: Cowards wouldn't seek to confront the enemy, especially not in his territory. Brave ones would engage a stronger enemy if another fleet was in reasonable range.
- Your highest skilled Admiral A decides to destroy mining stations and siege down vulnerable planets
- Your 2nd one B, that's pretty aggressive tries to chase down an enemy fleet X, preventing them from engaging your other fleets or sieging planets
- Your lowest skilled Admiral C just sieges the closest system and gets caught offguard by another enemy fleet Y. Admiral B decides to help him and abandons his chase
- The enemy X that was chased now sieges one of your systems, so that your Admiral A now pulls back to defend his sector
- To buy time your personal fleet engages the sieging enemy X until your other fleet arrives
- In the meantime the fleet of your low skill Admiral C has retreated to repair the damage he took from his last encounter, while the aggressive B hunts down newly build enemy ships and engages mining stations
It feels so wrong to have an empire that spans multiple systems just to doomstack everything, especially since you can determine the outcome of every battle. But by splitting up your fleets and not giving full control over them wars would get much more tense than they are now.
I realize that players could just designate one huge sector, but would then face the problem of being unresponsive to several smaller enemy fleets that could cripple you by destroying your stations and sieging whenever there's a timeframe for it.