How serious is this game going to be?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Turin the Mad

Bastich.
72 Badges
Apr 13, 2007
675
275
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Europa Universalis IV: El Dorado
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
It has alien mysteries on Mars. Not serious at all seems the default.

Given that we do not know for certain the entire scope of life on Earth, let alone Mars, I'm happy to take the mysteries in stride.
After all, there is the simple option to toggle them off if the concept is unappealing.
 

Whitecold

Second Lieutenant
27 Badges
Jun 19, 2016
144
30
  • Stellaris - Path to Destruction bundle
  • Stellaris: Federations
  • Stellaris: Ancient Relics
  • Prison Architect
  • Stellaris: Megacorp
  • Cities: Skylines Industries
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Green Cities
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Crusader Kings II
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Cities: Skylines
  • Sword of the Stars II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Crusader Kings II: Sons of Abraham
Given that we do not know for certain the entire scope of life on Earth, let alone Mars, I'm happy to take the mysteries in stride.
After all, there is the simple option to toggle them off if the concept is unappealing.
I am fine with the mysteries. The artificial sun wonder is a lot more galling to me in terms of seriousness to me.
 

mrinku

Lt. General
25 Badges
Jul 29, 2015
1.492
798
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Sengoku
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Crusader Kings II: Holy Fury
  • Age of Wonders III
  • Surviving Mars
  • Crusader Kings Complete
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Reapers Due
  • Stellaris Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Cities: Skylines
I'd expect that those wanting a more serious game can stick to the space elevators and moholes. With mysteries switched off.

Myself, I'm happy to include more fictional science fiction elements.
 

spannbeton

Major
29 Badges
Nov 2, 2011
742
74
  • Darkest Hour
  • Hearts of Iron III
  • Cities: Skylines Deluxe Edition
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • Stellaris: Distant Stars
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Hearts of Iron: The Card Game
  • 500k Club
  • Stellaris: Synthetic Dawn
  • Cities: Skylines
  • Stellaris: Ancient Relics
  • Crusader Kings II
Graphics are a bit more colorful than reality, but to their credit, real life would look very dull.
Science is a bit exaggerated in places, but rooted in reality.
Endgame is less realistic (mysteries), but I'm okay with that. (Who can complain about a Doctor Who inspired project?)

I seriously hope for a more realistic reskin mod. While it is cute and nice to look at I personally prefer very hard realistic games.

That's why I still think HOI 2 Darkest Hour was one of the best games I ever played. Hoi 4 does a lot right but has simplified a lot of mechanics. I dont like that at all.
 

Exemplar Voss

Lt. General
71 Badges
Mar 18, 2016
1.258
1.539
  • Crusader Kings II
  • Europa Universalis IV
  • Steel Division: Normandy 44
  • Magicka
  • Tyranny - Bastards Wound
  • Stellaris: Necroids
  • Age of Wonders III
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • Imperator: Rome Sign Up
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Galaxy Edition
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Surviving Mars
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Stellaris: Ancient Relics
Given that we do not know for certain the entire scope of life on Earth, let alone Mars, I'm happy to take the mysteries in stride.
After all, there is the simple option to toggle them off if the concept is unappealing.
That... wasn't the point at all. The game play looks fine, but with advanced alien artifacts right next door, cute pokeball drones scratching at metals to conjure pipes out of thin air in arcane rituals, and all the fuzzy science, the game doesn't seem to strike a serious tone at all.

It's a cutesy sim game, not a 'serious business' colonizing model. And that's perfectly fine.
 

Turin the Mad

Bastich.
72 Badges
Apr 13, 2007
675
275
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Europa Universalis IV: El Dorado
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
That... wasn't the point at all. The game play looks fine, but with advanced alien artifacts right next door, cute pokeball drones scratching at metals to conjure pipes out of thin air in arcane rituals, and all the fuzzy science, the game doesn't seem to strike a serious tone at all.

It's a cutesy sim game, not a 'serious business' colonizing model. And that's perfectly fine.

Hrm ... erroneous perception on my part I suppose. Sorry about that!
 

Whitecold

Second Lieutenant
27 Badges
Jun 19, 2016
144
30
  • Stellaris - Path to Destruction bundle
  • Stellaris: Federations
  • Stellaris: Ancient Relics
  • Prison Architect
  • Stellaris: Megacorp
  • Cities: Skylines Industries
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Green Cities
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Crusader Kings II
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Cities: Skylines
  • Sword of the Stars II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Crusader Kings II: Sons of Abraham
That... wasn't the point at all. The game play looks fine, but with advanced alien artifacts right next door, cute pokeball drones scratching at metals to conjure pipes out of thin air in arcane rituals, and all the fuzzy science, the game doesn't seem to strike a serious tone at all.

It's a cutesy sim game, not a 'serious business' colonizing model. And that's perfectly fine.

Cutesy I can deal with. The fuzzy science scratches me more, especially when I know there is a better engineering solution. The handling of cold waves/dust storms comes to my mind. Losing then feels like not having the right tools, same as losing to inaccessible UI or to AI stupidity.
 

xigunder

Private
Mar 14, 2018
15
0
I really hope someone mods some of the worst "cutesy" offenders away...drones, I'm looking at you.

The main premise of the game is a building game. We have plenty of them out there in gameland and repetition seems the order of the day. What caught my attention was building (a colony) on Mars. So I checked into it and...I was hooked because it was sci-fi and held my attention. So started watching the various streamers. Almost to a one they LOVED the little robot drones (as do I) and that seemed to me to be a super good way to grab the attention of new players. As a game designer (retired now) I think whoever came up with the overall drone concept and look deserves a raise. If a game isn't fun it fails - period. Real science is hard and takes a long time. Fun (perhaps for Sheldon) but hardly great for a game.

This game and all its 'tricksy' methods takes the labor out of science (this is a game, not school) but those uneducated about science may well learn something and those dedicated to science and its true difficulty may well enjoy relaxing a bit with a semblance of familiarity. Finally, watching those streamer videos did have one point I thought might be interesting. Virtually all of them were fascinated with the gameplay (and looks) and found themselves with difficulty in stopping. Paradox have to be ecstatic over the response from the streamers and youtube viewers alike. As for me I am 72 years old and this game is exactly what an old disabled vet like ne needs to help keep mind sharp. I have pre-ordered and look forward to it and especially the hints in the 'mystery' as true sci-fi is my lifetime hobby.
 

spannbeton

Major
29 Badges
Nov 2, 2011
742
74
  • Darkest Hour
  • Hearts of Iron III
  • Cities: Skylines Deluxe Edition
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • Stellaris: Distant Stars
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Hearts of Iron: The Card Game
  • 500k Club
  • Stellaris: Synthetic Dawn
  • Cities: Skylines
  • Stellaris: Ancient Relics
  • Crusader Kings II
The main premise of the game is a building game. We have plenty of them out there in gameland and repetition seems the order of the day. What caught my attention was building (a colony) on Mars. So I checked into it and...I was hooked because it was sci-fi and held my attention. So started watching the various streamers. Almost to a one they LOVED the little robot drones (as do I) and that seemed to me to be a super good way to grab the attention of new players. As a game designer (retired now) I think whoever came up with the overall drone concept and look deserves a raise. If a game isn't fun it fails - period. Real science is hard and takes a long time. Fun (perhaps for Sheldon) but hardly great for a game.

This game and all its 'tricksy' methods takes the labor out of science (this is a game, not school) but those uneducated about science may well learn something and those dedicated to science and its true difficulty may well enjoy relaxing a bit with a semblance of familiarity. Finally, watching those streamer videos did have one point I thought might be interesting. Virtually all of them were fascinated with the gameplay (and looks) and found themselves with difficulty in stopping. Paradox have to be ecstatic over the response from the streamers and youtube viewers alike. As for me I am 72 years old and this game is exactly what an old disabled vet like ne needs to help keep mind sharp. I have pre-ordered and look forward to it and especially the hints in the 'mystery' as true sci-fi is my lifetime hobby.


I certainly agree with what you saying for the mass market. However paradox was initially a company making borderline autistic difficulty games. It took me about a day to even grab the basics of Hoi2 back in the day. But after that I just loved the complexity. I personally dislike the whole mass marketisation of niche games. The Anno series got completely uninteresting for me because of making it easy.
(If not i might just mod it myself, realistic batteries, lower wind turbine output, solar panels needing electronics for maintainance, storages just venting all their storage from time to time...)

I will certainly buy Surving Mars, however I also hope for Mods upping the difficulty by a lot. Seeing the videos of 535% difficulty and it is still way too easy with a bit of streamlining and optimisation. The endgame seems plain boring, however this problem is pretty much present in all games. Exponential growth.

But than I guess you are right again it is hard to make a challenge for a borderline autistic "sheldon" mathematician.
 

Turin the Mad

Bastich.
72 Badges
Apr 13, 2007
675
275
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Europa Universalis IV: El Dorado
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
Indeed. However they are guilty of this themselves. But that is minor in a way. hoi4 is quite a lot easier than their predecessors.

Changing the learning cliff into a learning curve is an improvement to the game, not a detriment. People are generally less willing to deal with a game they cannot figure out quickly when they only have a 1 or 2 hour refund window to make use of. Games that prove "impossible" get refunded and deleted...
 

spannbeton

Major
29 Badges
Nov 2, 2011
742
74
  • Darkest Hour
  • Hearts of Iron III
  • Cities: Skylines Deluxe Edition
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • Stellaris: Distant Stars
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Hearts of Iron: The Card Game
  • 500k Club
  • Stellaris: Synthetic Dawn
  • Cities: Skylines
  • Stellaris: Ancient Relics
  • Crusader Kings II
Changing the learning cliff into a learning curve is an improvement to the game, not a detriment. People are generally less willing to deal with a game they cannot figure out quickly when they only have a 1 or 2 hour refund window to make use of. Games that prove "impossible" get refunded and deleted...

True, however dumbing down the mechanics, no real oil consumption, supply being region based without any chain (compare that to arsenal of democracy)...
No events with any effect...

I like that it is easier to learn, i dislike that it lost a lot of depth.
 

Whitecold

Second Lieutenant
27 Badges
Jun 19, 2016
144
30
  • Stellaris - Path to Destruction bundle
  • Stellaris: Federations
  • Stellaris: Ancient Relics
  • Prison Architect
  • Stellaris: Megacorp
  • Cities: Skylines Industries
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Green Cities
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Crusader Kings II
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Cities: Skylines
  • Sword of the Stars II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Crusader Kings II: Sons of Abraham
The main premise of the game is a building game. We have plenty of them out there in gameland and repetition seems the order of the day. What caught my attention was building (a colony) on Mars. So I checked into it and...I was hooked because it was sci-fi and held my attention. So started watching the various streamers. Almost to a one they LOVED the little robot drones (as do I) and that seemed to me to be a super good way to grab the attention of new players. As a game designer (retired now) I think whoever came up with the overall drone concept and look deserves a raise. If a game isn't fun it fails - period. Real science is hard and takes a long time. Fun (perhaps for Sheldon) but hardly great for a game.

This game and all its 'tricksy' methods takes the labor out of science (this is a game, not school) but those uneducated about science may well learn something and those dedicated to science and its true difficulty may well enjoy relaxing a bit with a semblance of familiarity. Finally, watching those streamer videos did have one point I thought might be interesting. Virtually all of them were fascinated with the gameplay (and looks) and found themselves with difficulty in stopping. Paradox have to be ecstatic over the response from the streamers and youtube viewers alike. As for me I am 72 years old and this game is exactly what an old disabled vet like ne needs to help keep mind sharp. I have pre-ordered and look forward to it and especially the hints in the 'mystery' as true sci-fi is my lifetime hobby.
My problem with science is mostly that when I know it is wrong, not simplified, but simply wrong, it irks me to no end. Mods it definitely is for me.