How powerful are the crisis fleets in 2.2?

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magickware99

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The Prethoryn just arrived for me with ten 27850 power and one 55700 power fleet as the vanguard fleet (1.25x crisis)

Pretty weak compared to what it used to be.

Main fleet=12 64k or so fleets. That's more like it.
 
Last edited:

dav77-b

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The Khan spawns several fleets, indefinitely, of 30k fleet power until he is defeated. This is a mid-game crisis.

He MIGHT die of old age, or assassination, or might die in combat, but given that the Khan basically conquered half the galaxy over a period of 100 years in one of my saves? I am starting to suspect he might just never die until you beat him which is fair. My issue is honestly generating and maintaining a fleet of 30k to fight him and watching Aspec's playthrough, I am starting to suspect that generating massive fleets before the midgame is becoming exceedingly rare? Or I am just playing with too few habitable planets or something idk. It's genuinely hard now to say the very least so I can't complain.
The Khan probably already died, but his empire survived. A possible outcome.
 

Siri

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Thats very good. I also killed the Khan instead of submission but don't have fleet that strong can you tell me your Empire and Galaxy Settings you played in that?

That said I am currently running an equaly promising run with a FanXeno+Mechanist+PopGrowth Species I am already at 300+ pop in 2250 and growth and alloy production is now starting to ramp up exponentially.

Everything was on default except the shape, which was two arms, and the difficulty that was set at Grand Admiral, non-scaling. I was playing a Devouring Swarm with Industrious, Rapid Breeders, Strong, Nonadaptive, and Sedentary for traits (Should definitely have been Ingenious over Industrious, and probably dropping strong and using Fleeting instead of nonadaptive (Fleeting is really no big deal as a hive mind because leaders start at like age 14)). Second civic was Natural Neural Network but if I was to try it again I would give Ascetic a try because amenities is kind of annoying as a hive mind.
 

mammothhunter

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I had AI rebellion firing for my defensive pact ally which I had to fight. It spawned three 50K fleets and multiple smaller ones. They took over some systems before their economy collapsed just like in 2.1, fleets lost fleet power and could be killed. But the AI rebellion model is still from pre 2.0, passing to AI colonized systems only and spawning fleets with unlimited fleet cap, like 50 battleships, 100 cruisers, 200 corvettes per fleet.
 

KungDenzel

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My first game was as a rather Isolationist Hive Mind. I only ate my next door neighbor because he blocked me, other than that no wars. The khan was assassinated before he reached me but he subjugated about half the galaxy before that.

What I have noticed especially is the AI was very poor at building fleets, I had trouble with the economy myself in the start, but by the time the Xenophobe FE awakened I had enough to alphastrike them and conquer them before they really got going.

At this point they had around 600k and I had 300k but with AP for 33 % dmg and ganking their fleets one at a time it was no problem. Immediately after that the Prethoryn showed up, was initially very scary, they came in the other side of the galaxy but had gateway and wormhole connections nearby into my space. They showed up with a large amount of 55-71k fleets, easily over a million total.

Even now the largest AI empires in the galaxy sported at most 20k fleet power, that to me is the real issue. Before atleast the really big AI empires could muster up around 100k and delay the crisis and even destroy some of their fleets. Now the rest of the galaxy was complete pushovers, the scourge kinda bugged out and never infested any worlds and their fleets seemed to stay forever over captured worlds so I had an easy time cleaning them all up, if they had been active it would be hard since no AI could do anything.
 

KingAlamar

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Crisis fleets on 1.5x are about 30-35k in fleetpower, with the guard fleets protecting the sterilization hubs/portals being 73k for the Unbidden and 85k for the Contingency.

Really? I guess I owe the DEVS an apology because with my settings 1.5 X crisis was substantially bigger in earlier patches. In that case I ruined my own game because I lowered the crisis strength assuming that I wouldn't have anywhere close to enough fleets to match them. Oh well .. live & learn.
 

Lttobi

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A solution to the whole Population problem are increasing the food policy (1,25 food instead of 1 food per pop) and using the food policy. If you get a good farming world, its rather easy. Also, Robots, fill as many worker jobs with Robots as possible (very good way to quickly expand colonies). If you get Androids, use Androids too, build as many as possible. If you have improved robots on your raw material worlds, you should be able focus your normal pops on Industry, Culture and Military. Also, City planets have crazy Population growth, since they not only get their own growth bonus, but usually also have massive immigration.

Also, another, slightly cheesy novelty tactic. Set your refugee policy to "Our Species only", make a Migration pact with a smaller empire you're not interested in and wait. If that empire gets hammered in a war or f.e. a Khan, refugee pops of your own species will start fleeing to your worlds. (I'm a bad person)
 

Mikhail_Mengsk

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A solution to the whole Population problem are increasing the food policy (1,25 food instead of 1 food per pop) and using the food policy. If you get a good farming world, its rather easy. Also, Robots, fill as many worker jobs with Robots as possible (very good way to quickly expand colonies). If you get Androids, use Androids too, build as many as possible. If you have improved robots on your raw material worlds, you should be able focus your normal pops on Industry, Culture and Military. Also, City planets have crazy Population growth, since they not only get their own growth bonus, but usually also have massive immigration.

Also, another, slightly cheesy novelty tactic. Set your refugee policy to "Our Species only", make a Migration pact with a smaller empire you're not interested in and wait. If that empire gets hammered in a war or f.e. a Khan, refugee pops of your own species will start fleeing to your worlds. (I'm a bad person)

Uhm i guess you posted in the wrong thread.

Last paragraph is interesting, though.
 

The Grumpy Buddha

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The Khan was particularly devastating because I had just opened up the L-gate, and there just happened to be an L Gate next to his territory, so he was able to spread all across the galaxy instead of being localised, and because all AI empires were so uselessly weak he had territory everywhere very quickly.

.
This is a side-note but I've only played with L-gates a couple of time so far (just go the expansion) and as far as I can tell, one L-gate gets you one distant corner of the galaxy, but not the other corners. Am I missing something?

(BTW, very annoyed that the one L-gate I did find had the stupid Gate-People there with their multiple 40k fleets. My pacifist butt with two 12k fleets in year 2340 isn't going to convince him to leave, I think.)
 

Siri

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I know I'm not any good at this game and often choose to play sub optimally .... but 150K I couldn't dream about by 2300. At least I know what is do-able.

I do too, it's just more fun to play the flavourful empires than power game so it's something I do very rarely. I just wanted to see where I could get in 100 years if I really tried, as well as unlock a couple of the new achievements. I much rather play the janky environmentalist space hippies :D
 

mammothhunter

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In endgame half of AI empires got machine revolts. Now 1.9 doomstacks ravage the 2.2 galaxy, and with AI players being as poor as they are, they can't do anything about it. What was a mostly organic map is by now mostly gestalt, with small pockets of resistance of meatbags left.

machinedoomstacks777.jpg
 
Last edited:

r3xm0rt1s

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In endgame half of AI empires got machine revolts. Now 1.9 doomstacks ravage the 2.2 galaxy, and with AI players being as poor as they are, they can't do anything about it. What was a mostly organic map is by now mostly gestalt, with small pockets of resistance of meatbags left.

machinedoomstacks.jpg
All the proof you might need that spiritualists were right all along.
 

Foefaller

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Was able to beat the Khan in Captain difficulty.

Did spawn rather late though, after 2350, and I had the Federation fleets, which was built up to about 30k on their by the previous fed president (wasn't most powerful member on formation.) That doubled my total military power, and with a built up starbase as the line of defense the Khan and her fleets were all pushovers. Without those two I would had probably been forced to retreat a bit though, if not submit.

Huge Galaxy + stuttering have me hesitant to see how the proper endgame goes, but I'm already in the 2400's, so I guess we'll see what happens.
 

wizzart87

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Got the Contigency Crisis today... year 2460... they are absolutely unbeatable for me:(

settings:
- crisis strength 0.75
- tech cost 1.0
- habitable planets 0.25

They spawned in 4 systems, each system protected by a 200k defensive fleet and two 75k agressive fleets.

Although i already managed to nearly finish three megastructures (science complete, ringworld with two finished sections, and a third stage dyson sphere), my empire can barely support 120k total fleet power, allready counting all strategic resource edicts. Even when building a near perfect counter fleet with full shields and lots of phase disruptors, and using hit and run war doctrine, my 100k fleet, encountering their 75k fleet, lost 2 battleships, 13 cruisers, and 7 corvettes. The Contigency fleet lost a total of 4 seeker ships before they fled... at least i drove them off, i guess?:confused: It's pretty much game over by now, since my economy can in no way handle so many losses each fight.:p