I dig Italy a lot more than I thought I would. The focus tree is complete pants, but there are mods for that. Personally, I run "Better Italy" which bulks up the industrial part of the tree, but also adds a national spirit called "Industrial Incompetence" which gives a -20% cap on industrial production, efficiency, and division attack and defense (yup; it borks industry and your army at the same time). There's a NF to get rid of it about 5 or so focuses into the tree, but if you're rushing to get it you are missing out on focuses that boost your military, affect your politics, or improve your colonial territories. I hope PDX uses something similar when they rework the Italy tree.
Anywho, after avoiding Italy for so long when I first started playing (I was frightened by its navy, not turned off by its reputation as an epic failure) I tried it out once for an achievement run, and ended up enjoying it in spite of myself. It's now one of my favorite countries to play.
But I'm curious... Is Italy's popularity due to the fact that its tree is so bad that most players ignore it? Several countries have focus trees with focuses that map out how you are going to play the game. Like, as Germany, you've got Rhineland, Anschluss, Sudetenland, WWII. Japan has purge Kodaha, Marco Polo Bridge, Strike South, then WWII. But Italy? Your political tree is: join Germany, join Spain (lol) or go solo, with only one or two focuses giving you a war goal. I mean, "Claims on Yugoslavia" just gives you a claim on Yugoslavia, it doesn't give you a war goal. You raise WT with the focus, then raise it more with your manual justification. Who actually does that in game? It's better to ignore your tree and declare on Yugo manually. Or, since everybody and their dog is guaranteeing Yugo's independence just ignore them completely and attack someone else.
And when I look at Italy videos on Youtube, that's what I see: players completely ignoring the political side of Italy's tree (well, they go as far as "eat Albania" because free country) and just doing whatever. It's how I play Italy, myself: start wars of opportunity, grab resources and factories, then decide which side you will (temporarily) back in whichever war ends up breaking out.
Is this why Italy is so fun to play as? Is this flexibility brought on by having such a crap tree that players have to make their own fun? What do you guys think?