How poppy are pops? Are they discreet items like in Stellaris? A growing number with some attributes?
Would this please the POP fans?
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Oh baby. To say I'd be "pleased" by this is a huge understatement. Where is this from? Twitter?Would this please the POP fans?
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In EU:R it was very binary, with slaves producing tax, freemen producing manpower, and aristocrats producing research. I really, rarely hope they've made the system more subtle this time around.Makes me very curious what kind of effects and benefits do slaves have. And if it is possible to run slave free nation and what potential disadvantages would that give.
Makes me very curious what kind of effects and benefits do slaves have. And if it is possible to run slave free nation and what potential disadvantages would that give.
In EU:R it was very binary, with slaves producing tax, freemen producing manpower, and aristocrats producing research. I really, rarely hope they've made the system more subtle this time around.
Would this please the POP fans?
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Still, minorities are confirmed as in which surely means that pops have their own individual cultures and religions if nothing else?
Yes, this was one thing Johan said in the announcement, so we should consider it to be a pillar of the game.Still, minorities are confirmed as in which surely means that pops have their own individual cultures and religions if nothing else?
I suspect they have changed it a bit, Maybe have laws and such which affects what the pops produce.In EU:R it was very binary, with slaves producing tax, freemen producing manpower, and aristocrats producing research. I really, rarely hope they've made the system more subtle this time around.
Very interesting.
Do you think they will plan to implement a true Vicky-esque POP system?
I mean, you show 4 Upper Class (Patricians? ) - Samnite pops in Neapolis. Would be possible to have
- 3 Samnite/Upper class and 1 Roman/Upper class in the same city ?
I really hope so.
Another question?
Slave will be pops or "just a number" ? That is " In Neapolis there are 1500 people of various social classes +2300 slaves " or "there are 3 slave pops in Neapolis" ?
Or perhaps the plurality of the population, although returning some variation of "invalid" (or f.e. listing the major cultures that together make up a majority) would be interesting when there is no clear majority culture, then you could see the borders between predominant cultures from the culture map mode f.e.So the culture for the whole city (e.g. samnite for Neapolis ) should be the culture of the majority of the population
Aw man that'd be awesome. It doesn't seem to be so but if Stellaris has it, I don't see why it would be a problem for a DLC. You know to give them certain issues upon which they interact or give certain events. Like being raded by barbarians which increase their unrest and lowers productivity, or wanting a certain political faction to dominate the sanate (for citizens) or want a certain type and level of buildings for freeman. The possibilities are endless indeed.I doubt that we will have Vicky-style 'issues' etc. but you might have temporary RR increases that only affect some pops but not others or similar events.