• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

unmerged(246495)

Private
3 Badges
Jan 5, 2011
10
0
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
Firstly, I just want to say that the advice I've receieved so far has been amazing and really helped me get over that initial hump and into the game, so thanks everyone! This is more of a general strategy question regarding the dominant continental powers. I always start my games on the Grand Campaign and I'm talking about your France's and Bohemia's.

I'm playing the game of short career so far. As England I've taken Ireland and the mainland Denmark provinces. I've lost some provinces along the way such as Gastogne, Labourd and Calais, but I also managed to vasalise Normandie when they appeared as a sovereign nation. I actually also ended up with a random Lithuanan province from sticking my nose into wars that weren't my business and I've learned never to do that again...

Now I'm justtrucking along, researcing tech. I've got my economy down well, got a thoroughly decent army and i'm contemplating just invading Scotland who keep rejecting my Vassalisation advances. Then suddenly...whack! France declares!

They want Normandie back naturally and I've got an 18 regiment stack sat there. Then I see a 40 regiment stack coming towards me, then a 15, then a 10, then another 22 stack. They have more troops than I have hairs on my head! Of course I get my goolies handed back to me but as a new player I literally cannot conceive how I could deal with something like that. I'm amazed France don't just steamroll the entire map at the start until they run into the equally big balled Bohemia.

So how do people work around this? Conventional sense says to get France on side but that must be a long and expensive issue. I'm thinking it would be better to just sack off being involved in the continent and stay on my little island, but obviously that won't help me in the long term. I have similar issues with the HRE and just how powerful they are, making declarations or alliances against them an almost guarantee of taking massive losses.
 

hitchens

Blaise Bailey Finnegan III
78 Badges
Jun 3, 2011
1.678
191
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Supreme Ruler: Cold War
  • Ship Simulator Extremes
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Mandate of Heaven
  • Victoria 2
  • Warlock: Master of the Arcane
  • 500k Club
  • Stellaris: Apocalypse
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Stellaris: Nemesis
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Together for Victory
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Imperator: Rome - Magna Graecia
  • Stellaris: Lithoids
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders: Planetfall
  • Imperator: Rome
  • Crusader Kings Complete
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Imperator: Rome Deluxe Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris: Federations
  • Europa Universalis IV
  • Europa Universalis 4: Emperor
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Call to arms event
  • Stellaris: Ancient Relics
  • Stellaris: Necroids
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Naval War: Arctic Circle
  • Magicka
  • Heir to the Throne
England is pretty easy. Just give away/sell your provinces in France to France(in order to avoid costly wars) and annex Scotland and Ireland From there you can do pretty much whatever you want. Before you know it you are forming Great Britain ans invading stuff.
 

DDRJake

Field Marshal
112 Badges
Feb 4, 2011
5.159
6.575
  • Ship Simulator Extremes
Once you hit the naval tech that lets you blockade, you can choke France with your superior navy. On any difficulty other than hard/veryhard, that should give them enough War Exhaustion through time (and a little extra income for you) so that they become swarmed in rebels, declared on by other nations and rip for a few armies if your own to strike.
 
Jul 15, 2007
8.713
2
Well this is one strategy. Second is to find a place when you can kill off france, kill their armies, and quickly carpet siege them. Also, if you lose a battle just withdraw to the sea. And remember to kill of scotland before you are in fight with france (scotland is very dangerous when you fight them - due they get modifires that increase their power when they fight the english).
 

highsis

Field Marshal
29 Badges
Jan 9, 2011
2.970
769
  • Crusader Kings II: Charlemagne
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings II: Sunset Invasion
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Battle for Bosporus
  • Crusader Kings III
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Way of Life
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Firstly, I just want to say that the advice I've receieved so far has been amazing and really helped me get over that initial hump and into the game, so thanks everyone! This is more of a general strategy question regarding the dominant continental powers. I always start my games on the Grand Campaign and I'm talking about your France's and Bohemia's.

I'm playing the game of short career so far. As England I've taken Ireland and the mainland Denmark provinces. I've lost some provinces along the way such as Gastogne, Labourd and Calais, but I also managed to vasalise Normandie when they appeared as a sovereign nation. I actually also ended up with a random Lithuanan province from sticking my nose into wars that weren't my business and I've learned never to do that again...

Now I'm justtrucking along, researcing tech. I've got my economy down well, got a thoroughly decent army and i'm contemplating just invading Scotland who keep rejecting my Vassalisation advances. Then suddenly...whack! France declares!

They want Normandie back naturally and I've got an 18 regiment stack sat there. Then I see a 40 regiment stack coming towards me, then a 15, then a 10, then another 22 stack. They have more troops than I have hairs on my head! Of course I get my goolies handed back to me but as a new player I literally cannot conceive how I could deal with something like that. I'm amazed France don't just steamroll the entire map at the start until they run into the equally big balled Bohemia.

So how do people work around this? Conventional sense says to get France on side but that must be a long and expensive issue. I'm thinking it would be better to just sack off being involved in the continent and stay on my little island, but obviously that won't help me in the long term. I have similar issues with the HRE and just how powerful they are, making declarations or alliances against them an almost guarantee of taking massive losses.

-Don't let them land. Confine their little navy force into a province. Or let them land 1,2 stacks and then drive them out.

-Scorch land/wait 1 year/attack.

-AI in this game are not smart. you should exploit what you can. For example, advancing into enemy's army will root them in that province. You can keep doing that and they will wither away by attrition.

-let them spread thin

-lure them using small bait force into a province with defense modifiers and once they engage, use your big stack to join the fight so you can fight in a good position

-once you win a fight, don't stop until you completely killed off that army.

-don't attack rugged provinces. Wait until enemy's stack leaves.
 
Last edited:

Casiru

Major
11 Badges
Sep 21, 2011
520
53
  • Crusader Kings II
  • Europa Universalis IV
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: Pre-order
You should really be able to rival France if you build up to force limits and call some friends in. 17 regiments isn't really much, you could expect a rich 2 province country to come up with that many troops.

Fighting France requires you to send every single troop you have. If you beat a stack chase and annihilate it, then don't let them rebuild by sieging every province and make sure to take a large chunk when you win.
As England you should really be taking the lead, declare war on them with ARA and BUR at your back while they are attacking Provence, Naples and Bohemia. If their troops are tied up overseas, attack and kill all their ships leaving the troops unable to defend. BUR/BOH in an epic war? Go stab France.

... To be honest 99% of Englands early game strategy involves stabbing France in the back every time they look away from you. The conquer Paris mission is way too strong to pass up.
 

tapewormlondon

Lt. General
112 Badges
Mar 23, 2011
1.555
638
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II
  • Semper Fi
  • Sengoku
  • Sword of the Stars II
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines - Natural Disasters
  • Warlock 2: The Exiled
  • Stellaris: Galaxy Edition
  • Age of Wonders III
  • Europa Universalis IV: Res Publica
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Pre-order
  • Magicka 2
  • Europa Universalis IV: Third Rome
  • Stellaris
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis III Complete
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Magicka
  • Divine Wind
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Knights of Pen and Paper +1 Edition
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV: No Step Back
  • Europa Universalis III Complete
  • Magicka 2: Ice, Death and Fury
  • Crusader Kings II: Conclave
I find an easy way to deal with france is at the start of the game sell the main land provinces to austria.........keeps both of them at each others necks much of the game. When you seeAustria depleting Frances army, jump on in.

Also if you are taking them on to take their provincesand sont want to give up your own. Ally with Castille or Aragon - or both. Win the war at any cost - mint if you have to and go over force limits. Then break up france by force releasing them into tiny countrys - the rest is easy!
 

unmerged(246495)

Private
3 Badges
Jan 5, 2011
10
0
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
Good stuff guys.

it's worth pointing out that this is the game I really got an idea of how far I can push my army and still make money, also understanding that you should shrink the maintenance in peace time and stuff like that, so this has all happened after a number of other events and stuff. If I were to start again i'd definitley do things differently, there was a very long time where I had very low force numbers.

I must say though I still find it a little hard to believe that I can take on France and all of her Vassals! I need to stop playing the combat like I'm on Civ 5....
 

Rabble159

Sergeant
12 Badges
Feb 8, 2009
93
100
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Divine Wind
  • For the Motherland
  • March of the Eagles
  • Semper Fi
  • Europa Universalis IV
  • Victoria 2
  • 500k Club
  • Crusader Kings II: Way of Life
If you're very new to the game i'd recommend skipping the 100 years war stuff to be honest. Grab Ireland and Scotland, wait for cores, form the UK, grab Quest for the New World and go colonizing.
 

Rabble159

Sergeant
12 Badges
Feb 8, 2009
93
100
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Divine Wind
  • For the Motherland
  • March of the Eagles
  • Semper Fi
  • Europa Universalis IV
  • Victoria 2
  • 500k Club
  • Crusader Kings II: Way of Life
Oh and some general tips that aren't really related to what you were asking:

-Military Drill is a very good choice for your first national idea but grows less and less useful the longer the game goes without you getting it
-Trade is probably overpowered (if you've got good free trade sliders). A nation like Holland can be in the top 5 in income without any expansion at all through trade. Caveat being that infamy murders your compete chance.
-Centralization is hands down better than decentralization
-Always spend your magistrate on "commission tapestry" if you're at 5 magistrates. And if you're at 5 magistrates it probably means you don't know what else to do with them or can't afford the buildings at the moment, so feel free to burn the rest of them on tapestries.
-Masters of Mint are very very good advisers
-Give military access+royal marriages to countries that you don't want to invade you. More important as smaller countries. This means that they would have to instantly go to -3 stability if they wanted to attack you, which they will not want and probably won't do.
 

Pewt

Ask me about LOOM
65 Badges
Aug 20, 2011
2.624
18
  • Hearts of Iron II: Armageddon
  • Pillars of Eternity
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III
  • For The Glory
  • Arsenal of Democracy
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III Complete
  • Hearts of Iron IV: Cadet
  • Tyranny - Bastards Wound
  • Tyranny: Archon Edition
  • Stellaris: Galaxy Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Crusader Kings Complete
  • Crusader Kings III: Royal Edition
  • Tyranny - Tales from the Tiers
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
I don't really like that most posts in this thread avoid the actual issue that you're having, so I'll try to address it directly.

The amount of troops you can produce is directly related to a few factors, notably:

  • The base tax you have (provinces, added CoT base tax, workshops, stock markets).
  • Conscription Centre FL bonus.
  • Grand Army
  • Trading in Grain
  • Land vs Naval slider
  • Quality vs Quantity slider
  • A few decisions and such
  • Your economy's ability to build up to and past your forcelimit

France inherently is at an advantage over England on land in that they start biased towards Land whereas England starts at 0. France also has many cores on high-BT provinces, whereas you expanded into relatively low-BT land (ireland and denmark). In addition, it's likely that the AI picked up Grand Army or somesuch, whereas it's doubtful that you did. Finally, the AI can sort of manage their economy plus mints a lot over it for extra money, so unless you have a solid grip on economy in EU3 it's likely that they just have more pocket change.

I suggest you have a look at some of the more powerful players in MP games sometimes, since saves at the end of every session are generally easily available via the game's stats page. It's quite easy to have the potential to raise 300+ men by 1500 if you play your cards right, and that's with other players vying for the same rich land.
 

unmerged(37198)

Mercenary General
Dec 26, 2004
2.439
0
if it was sp I would just dow france on day one unless I get the Ireland mission as the first one, would probably win every time, if it was mp I would consider to wait for france to dow burgundy and then attack

there's really no reason to avoid the war since the stakes are not particularly high, nobody can get past your navy in the early game and in a worst case scenario you would only lose the land you would have sold of otherwise
 

unmerged(246495)

Private
3 Badges
Jan 5, 2011
10
0
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
I don't really like that most posts in this thread avoid the actual issue that you're having, so I'll try to address it directly.

The amount of troops you can produce is directly related to a few factors, notably:

  • The base tax you have (provinces, added CoT base tax, workshops, stock markets).
  • Conscription Centre FL bonus.
  • Grand Army
  • Trading in Grain
  • Land vs Naval slider
  • Quality vs Quantity slider
  • A few decisions and such
  • Your economy's ability to build up to and past your forcelimit

France inherently is at an advantage over England on land in that they start biased towards Land whereas England starts at 0. France also has many cores on high-BT provinces, whereas you expanded into relatively low-BT land (ireland and denmark). In addition, it's likely that the AI picked up Grand Army or somesuch, whereas it's doubtful that you did. Finally, the AI can sort of manage their economy plus mints a lot over it for extra money, so unless you have a solid grip on economy in EU3 it's likely that they just have more pocket change.

I suggest you have a look at some of the more powerful players in MP games sometimes, since saves at the end of every session are generally easily available via the game's stats page. It's quite easy to have the potential to raise 300+ men by 1500 if you play your cards right, and that's with other players vying for the same rich land.

Yeah I wasn't really going for a 'how do I beat France from here' type thing, but there's still some really useful info above so thanks everyone!

That makes things a lot more clear. I just couldn't wrap my head around how a country could support an army that strong when I had so little but it never occured to me that the AI pursues completely different economic approaches and slider approaches. Daft of me I know but I've been concetrating so much on what I'm doing and not getting battered straight away that I haven't really been thinking about what they might be doing. Obviously a lack of in depth game knowledge is a major contributor to this as well. I think I might start agame where I keep myself to myself, focus on the GB unification and spread out. It would also let me see more of the game, at the moment every time I learn soemthing new I'm restarting!
 
Jul 15, 2007
8.713
2
I foundout something very interesting :
If you go :
Full Serfdom
Full Quantity
Full Land
Full Aristocratic
Full Defensive

Your infantry cost is reduced by 97.5%(-92,5% + -5% unit cost from aristocracy)
Your cavalry cost is reduced by 55%(-50% + -5% unit cost from aristocracy)
Your Artilery cost is reduced by 30%(-25% + -5% unit cost from aristocracy)
If you are poland and have hussars decision, your cavalry is decreased by 25% so it is 80% cheaper cavalry.

Now, if you add -20% unit cost from barracks, it makes, cavalry being 0 cost, infantry negative, and artilery half cost.

This might be usefull for any country, as having negative infantry cost may come in handy XD (gaining cash from recruiting and army upkeep... plus having infinite infantry numbers... huh... but it also needs having no inflation(or having it quite low))

Now if i am right, it might be new multiplayer and single player strategy...

EDIT: Bah, my calculations are wrong in one point, it is -72,5 not -97,5... but still you can make polish cavalry no-cost XD...
 
Last edited:

Conch

Major
71 Badges
Apr 4, 2011
670
20
  • Crusader Kings II
  • Semper Fi
  • March of the Eagles
  • Heir to the Throne
  • Hearts of Iron III
  • For the Motherland
  • Divine Wind
  • Europa Universalis III Complete
  • Pillars of Eternity
  • Europa Universalis IV: Cradle of Civilization
  • 500k Club
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Pre-order
  • Magicka: Wizard Wars Founder Wizard
  • Age of Wonders III
  • BATTLETECH
  • Rise of Prussia
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV: La Resistance
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Shadowrun: Hong Kong
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Cities: Skylines - Parklife
  • Europa Universalis 4: Emperor
  • BATTLETECH: Heavy Metal
  • Cities: Skylines - Parklife Pre-Order
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV
  • BATTLETECH: Season pass
  • Warlock: Master of the Arcane
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings III: Royal Edition
  • Supreme Ruler 2020
  • Victoria 2
  • Crusader Kings III
  • Imperator: Rome
  • Europa Universalis IV: Art of War
  • Europa Universalis III: Chronicles
I foundout something very interesting :
If you go :
Full Serfdom
Full Quantity
Full Land
Full Aristocratic
Full Defensive

Your infantry cost is reduced by 97.5%(-92,5% + -5% unit cost from aristocracy)
Your cavalry cost is reduced by 55%(-50% + -5% unit cost from aristocracy)
Your Artilery cost is reduced by 30%(-25% + -5% unit cost from aristocracy)
If you are poland and have hussars decision, your cavalry is decreased by 25% so it is 80% cheaper cavalry.

Now, if you add -20% unit cost from barracks, it makes, cavalry being 0 cost, infantry negative, and artilery half cost.

This might be usefull for any country, as having negative infantry cost may come in handy XD (gaining cash from recruiting and army upkeep... plus having infinite infantry numbers... huh... but it also needs having no inflation(or having it quite low))

Now if i am right, it might be new multiplayer and single player strategy...

I highly doubt that theory. Isn't the cost reduction for units multiplicative instead of additive? So you could never recruit something "for free" and every next cost reduce you pick up along the way would have a diminishing return.
 

Pewt

Ask me about LOOM
65 Badges
Aug 20, 2011
2.624
18
  • Hearts of Iron II: Armageddon
  • Pillars of Eternity
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III
  • For The Glory
  • Arsenal of Democracy
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III Complete
  • Hearts of Iron IV: Cadet
  • Tyranny - Bastards Wound
  • Tyranny: Archon Edition
  • Stellaris: Galaxy Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Crusader Kings Complete
  • Crusader Kings III: Royal Edition
  • Tyranny - Tales from the Tiers
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
I foundout something very interesting :
If you go :
Full Serfdom
Full Quantity
Full Land
Full Aristocratic
Full Defensive

Your infantry cost is reduced by 97.5%(-92,5% + -5% unit cost from aristocracy)
Your cavalry cost is reduced by 55%(-50% + -5% unit cost from aristocracy)
Your Artilery cost is reduced by 30%(-25% + -5% unit cost from aristocracy)
If you are poland and have hussars decision, your cavalry is decreased by 25% so it is 80% cheaper cavalry.

Now, if you add -20% unit cost from barracks, it makes, cavalry being 0 cost, infantry negative, and artilery half cost.

This might be usefull for any country, as having negative infantry cost may come in handy XD (gaining cash from recruiting and army upkeep... plus having infinite infantry numbers... huh... but it also needs having no inflation(or having it quite low))

Now if i am right, it might be new multiplayer and single player strategy...

EDIT: Bah, my calculations are wrong in one point, it is -72,5 not -97,5... but still you can make polish cavalry no-cost XD...

This isn't how cost modifiers actually work.
 

jdrou

Field Marshal
74 Badges
Jun 10, 2002
24.161
461
  • Stellaris: Federations
  • Europa Universalis IV
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Paradox Order
  • Stellaris: Digital Anniversary Edition
  • Humble Paradox Bundle
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Europa Universalis III: Collection
  • Europa Universalis III: Chronicles
  • 500k Club
  • 200k Club
  • Europa Universalis IV: Dharma Pre-order
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Stellaris: Megacorp
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Deus Vult
  • Darkest Hour
  • Crusader Kings II
  • Hearts of Iron II: Armageddon
  • Arsenal of Democracy
  • Hearts of Iron Anthology
  • Victoria 2
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III
  • For The Glory
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Stellaris: Galaxy Edition
% modifiers are all added together before multiplying by the base cost so Iwanow is correct there.

However, regardless of modifiers unit recruitment costs never drop below 1 ducat.
 

bobboberts

Second Lieutenant
59 Badges
Feb 13, 2007
126
23
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Sword of the Stars II
  • Warlock: Master of the Arcane
  • War of the Roses
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis III Complete
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Knights of Honor
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Divine Wind
  • Arsenal of Democracy
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Ancient Space
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
Once you hit the naval tech that lets you blockade, you can choke France with your superior navy. On any difficulty other than hard/veryhard, that should give them enough War Exhaustion through time (and a little extra income for you) so that they become swarmed in rebels, declared on by other nations and rip for a few armies if your own to strike.

I'm currently playing on very hard as England and obviously France is a pain at the start, but purely due to the navy you shouldn't have a problem. My tactic is to never keep any troops on the mainland unless I'm intending to launch my main attack, because you'll just lose armies all the time if you try and keep troops stationed there. Before you get Naval Tech 9 and blockades, all you need to do is win the odd naval battle then just sit and wait. France will take your French-holdings, but without being able to land a strike on England you'll be able to get a white peace after a few years. This is at the cost of potentially incurring WE (depends on how many French provinces you hold and your leader's reduction each month). Once you've got blockades, get the advisor that boosts efficiency and just blockade every province they have (once you've destroyed their fleet, that is). You'll get free money whilst also causing them WE.

These are both defensive operations, though; you'll only ever be able to get a white peace out of it, but it can prove invaluable whilst you concentrate on building your own army/conquering 'safer' targets until that time you feel you are ready to strike. Naturally, having powerful allies or seeing France in trouble with other nations changes things.