How many planetary rebellions have you experienced, either in your own empire or in an AI empire? I've personally never see one, and I want to know how common they are.
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Same here.I saw plenty of rebellions pre-2.2. I'd say at least five on average per game, though usually in AI empires. I have yet to see a single rebellion in a game post-2.2.
Stability is simply broken in how easy it is to keep high.
While not often, I did see several post 2.2: some split away from xenophobic Khanate remnants; most common one is machine empire employing organic batteries without supervision (up to the point where it loses its capital planet to rebellion on some low-populated habitat).How many planetary rebellions have you experienced, either in your own empire or in an AI empire? I've personally never see one, and I want to know how common they are.
MIN_PLANET_STABILITY = 0
LOW_PLANET_STABILITY = 25 # Used for alert
BASE_PLANET_STABILITY = 50
MAX_PLANET_STABILITY = 100
LOW_HAPPINESS_STABILITY_EFFECT = -50 # If all pops have 0% happiness, stability is impacted this much
HIGH_HAPPINESS_STABILITY_EFFECT = 30 # If all pops have 100% happiness, stability is impacted this much
POP_CRIME = 2 # From each pop with happiness (scaled inversely to happiness)
MIN_PLANET_AMENITIES = 0.25 # Mult of amenities to amenities needs
MAX_PLANET_AMENITIES = 2.0 # Mult of amenities to amenities needs
MIN_POLITICAL_POWER_POSITIVE_STABILITY_IMPACT = 0.0
MAX_POLITICAL_POWER_POSITIVE_STABILITY_IMPACT = 20
MIN_POLITICAL_POWER_NEGATIVE_STABILITY_IMPACT = 0.05
MAX_POLITICAL_POWER_NEGATIVE_STABILITY_IMPACT = 20
It happens to me at least once a game, and it often happens to the AI. Unfortunately by the time it happens, it's usually irrelevant because the only reason it happens is I have too many sectors and too many planets to manage. I've noticed that some combinations of Ethics & Civics the AI cannot manage well, namely anything that involved Spiritualism or Megacorps (or worse, both). Fanatical Purifiers are completely impotent in 99% of my games, and hive minds (organic or robot) are the most reliable allies. Starnet AI is dramatically better in war time, enemy fleets are coordinated and will aggressively attack exposed territory, but it still has no way to build for the future. I haven't even hit Battleships in my current game on Admiral, and I've already conquered a third of the galaxy.How many planetary rebellions have you experienced, either in your own empire or in an AI empire? I've personally never see one, and I want to know how common they are.
3.0 should help with this, by shuffling alloy/cg jobs over to Districts (which AIs - in my experience/tests - tend to manage better) their economies ought to be a little more robust. It also sounds like Ais will be able to build ecumenopoli, which will rely on city or industrial districts (though we'll have to see how that goes).I haven't even hit Battleships in my current game on Admiral, and I've already conquered a third of the galaxy.
never, not even when purging whole planets after annexing alien worlds as purifier civicsHow many planetary rebellions have you experienced, either in your own empire or in an AI empire? I've personally never see one, and I want to know how common they are.
I thought that Deviance could (in theory) cause a rebellion.gestalt drones aren’t supposed to be able to rebel...