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Merrick Chance'

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When converting pops to craftsmen, how far do you go? I've completely depopulated Jeruselem and most of Anatolia of farmers (besides wool, silk, and cotton-because that's what was historically the major export of the Ottoman empire)

Similarly, I haven't found a way to greatly increase population. In my last game as the Netherlands, I made myself a democracy with Limited Citizenship-but I saw not a single immigrant. I plan on fixing this in my go as the Ottoman Empire, though, unfortuanately, I also plan on being the owner of each and every Sunni providence, which'll harm immigration a slight (what with there being few Islamic POPs outside of the Middle Eastern Region I'll soon dominate).
 

Nietzsche

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I always favor craftsmen to laborers/farmers. -always-.
 

Merrick Chance'

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Besides mining ops, of course, but I want to keep the ideal of the helpful Ottoman government not turning the whole place into an industrial nightmare.
 

Nietzsche

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Merrick Chance' said:
Besides mining ops, of course, but I want to keep the ideal of the helpful Ottoman government not turning the whole place into an industrial nightmare.
Actually, yeah. Everything but mines are reasonably useless in the face of industry.
 

unmerged(63310)

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You won't get much outside immigration as Ottomans but you can get a little. Much more important for Ottomans is increasing natural growth and then creating migration. I always force as many POPs in the European part of the empire migrate as possible then liberate those area for buffer and to make up for taking parts of Russia and India. Its very difficult to get much immigration as Ottomans generally. A few POPs from Russia, Austria, and Italy are all I usually manage.

As for how many POPs to leave as non industrials... effeciency wise you only leave as many as you need to supply your own goods and for very cheap factory inputs sometimes not even that many. Role playing style I never totally depopulate the countryside for the sake of industry and you don't really need to to win a game anyway, at least not as Ottomans.
 

Eärendil

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Being a democracy with a limited citizenship in power is not enough to get immigrants to a European country. You would also need a high plurality (preferably 100), pretty much all social reforms, valuable RGO's (like precious metal) and a immigration-friendly party in power.
 

Merrick Chance'

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Jaeger74 said:
You only speak about craftsmen. You knew that clerks work more efficiently than craftsmen? That is why you should always convert largest national culture pops to clerks instead of craftsmen.

Of course, and they give you tech, which is why I get roughly 1.1 tech points per month.
 

Merrick Chance'

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qwerkus said:
Seconded ! Once capital moved to Ankara, millions are leaving everything for the green plains of Lybia... erm. Isn't it supposed to be a desert ?

When does my capital move to Ankara?
 

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Merrick Chance' said:
When does my capital move to Ankara?

in VIP at least, if the greeks seize istanbul, the restoration of the Byzantine empire chain fires, and TUR's capital moves to Ankara.
 

Merrick Chance'

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OHgamer said:
in VIP at least, if the greeks seize istanbul, the restoration of the Byzantine empire chain fires, and TUR's capital moves to Ankara.

Thought so, losing the Crimean War in order to get the reforms on its own was painful, I'm not in the mood to losing another war, especially not to a power distinctly less strong then I (mostly due to the fact that I'm already pulling out of the Balkans by creating puppets in the area and giving the 'Problem zones' to them once they become unmanageable, which will probably culminate in me having Turkey's European borders by the end of the game)