So answer my questions if you dare.
1) Human France defeats Germany now so why should they be even stronger?
2) Human Germany vs. AI France wins in 5-10 weeks which on average is LONGER than historical so why should France be stronger?
3) Human France vs. human Germany takes 8-14 weeks on average, so once again why make it longer with a stronger France?
These questions are being dodged because no one has answered them.
And my next two questions that I forgot to include in the 3 above is:
4) Should a human France have an easier time defeating a German AI then in HOI3?
5) Should a human France even be ABLE to defeat an AI Germany?
My point is clear. Maybe OOB was not the best way to do this but it HAS to be done. Everyone agrees that an AI Germany MUST defeat an AI France in around historical lengths of time. So something needs to be done. Or maybe you guys don't even want the AI Germany to defeat the AI France.
I thought I did, but I will answer them plainly and in order.
1) Human France defeats AI Germany by using bizarre builds and gamey tactics. This is subjective, certainly, but if I can't even get to France's historical army size in 1939 without refusing to build any ships at all, then we're talking about a gamey set up or bizarre builds.
2) Eh? Most reasonably skilled players I know who play Germany can easily equal Germany's historical performance against the AI. There are some players who can't, especially very new players who don't understand key mechanics (officer ratio gets a lot of them), but then again, it's not like key German historical leaders were noobs, either. Seriously, if you want historical German performance, you should be prepared to be at least somewhat skilled.
3) I'm not sure I agree with your assessment, but I'm certainly not the MP expert around here. If I take your word for it, let me ask you a question before I answer: are we talking about all MP? Games that start in 1936 and actually start the war in 1939? 1939 starts? Games where the Phoney War actually happens? I suspect that some of these games involve hyper-accelerated wars (shooting starts in 37 or 38) or wars were there are some other substantial changes. I haven't seen too many MP games start in 1936, war beings in late 39, with a Phoney War in-between. If MP folks are changing the parameters of WWII a bunch, then a lot of assumptions go out the window.
Beyond that, however, I will say that 8-14 weeks is not a critical, war losing difference for Germany, especially in games where Germany launches the attack on the west in the middle of 1939. Now, if the German player is losing 1000 manpower in 8-14 weeks, I'm just going to have to say, "Step up your game next time. You don't get to win every game."
4) Yes, but with this caveat: I want a better representation of France's weaknesses. I don't want to win or lose the Battle of France with a stupidly small army and bizarre build schemes if I start in 1936. I also don't want magic bonuses for anyone. I want to win knowing that my maneuvers, my choice in leaders, and my choice in doctrines made a difference. I don't want to win because I figured out how to game the brigade upgrade system to allow me to mechanize the entire French army by 1940 so I can meet the Germans with a swarm of armor behind the river lines.
I can't stress this enough; I don't like bonuses or penalties being conjured out of thin air. If HOI3 is claiming to historically represent a bunch of stuff, I'd like to at least be able to have a historically sized OOB for land, air, and sea. And I'd like to meet the Germans on fairly historical terms if I so choose. I don't want to be counting down months and days until German special bonuses wear out, and then launch my counteroffensive into the Rhineland. I don't want to count on the RAF to bomb Germany into rubble thanks to special bonuses while I attack on land.
5) Of course it should. That's a rather odd question. Should a human France be able to beat Germany with British support? Sure. Should it be easy? Nah. Should it carry a high cost in manpower and IC? Yes. Should an average player be able to pull it off? Probably not. If HOI was an MMORPG, playing France as a human in 1940 should be Hard Mode boss fight. But, continuing the analogy, winning shouldn't rely on hiding in a the corner of the room to spoof the AI and win the encounter easily, either.
I can get the historical OOB for Germany against France, but after France fell, they just went haywire. I did the whole extreme makeover thing in DD's ICE once. Major aspirin time! In fact, in that mod, I have the correct OOBs saved for every major German campaign.
France itself? I don't think so. I seem to recall SM saying recently that there just isn't enough Manpower there, or something. Secret Master?
Both me, TheBromgrev, and some others don't think there's enough French manpower or IC to reach historical build levels by May of 1940. The French OOB in HOI3 lacks divisions in the first place, so she doesn't even start with enough troops. I haven't tried it in so long, though. If anyone doubts the veracity of the claim that France cannot reach her historical army, navy, and air force OOB by the time the Phoney War ends, I'll be more than willing to raise the discussion in the Naval Build Thread and try it out.
I should point out that in some cases, it may not be insufficient IC so much as insufficient starting practicals. I think the relative IC of France and Germany is about right (assuming IC correlates in any way to GDP), but France should probably have better practical knowledge in both army and naval categories than she does in the actual game. A similar case can be made for Britain, but Britain starts with several useful strategic effects.
In terms of the 'not nerf France' thing, it's less a case of making France stronger, but more making HoI4's systems better so that France can have a historic order of battle/amount of military resources and Germany is still able to win the vast majority of the time, at least with a 1939 start. So while France would be stronger in HoI3 terms, their chances of success wouldn't be any better (and could well be worse).
Again, this is where I think battleplans and leaders and internal politics could really make HOI4 more interesting. Instead of having the French nerfed in silly ways, she is weakened in the areas that make the most sense.