How much of an advantage do the allies start with at the beginning of the game?

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Axe99

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+1 to everything SM said (and said well, top post :)) - I think the whole 'France must be nerfed' argument rests on a very German-centric view of HoI. Much better to fix later start scenarios (all being well, with battle plans but not much in the way of a chain of command, it'll be easier for the scenario starting positions to be a bit more on the money, as there'll be less fiddly chain of command work, and more of a focus on Germany having X many divisions of X type on the polish border and the like). The examples provided at the bottom of the post highlight the end of the chain of reasoning that nerfing France (rather than reflecting poor leadership, doctrine and battle plans in-game, which is imo the way to go) to force the historic outcome ends up, where at the end of the day we press one button and watch WW2 happen one event at a time.
 

jdavis86

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Being able to beat Germany as France in HOI3 has more to do with crappy AI than anything else.

If Germany didn't have to fill up for gas then maybe they could've done it faster lol.

I have a hard time imagining France doing any worse than they did. Maybe in a world where they didn't have a certain kind of British support. Extra RAF wings for example, but that didn't stop the French from routing.
 

misterbean

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Being able to beat Germany as France in HOI3 has more to do with crappy AI than anything else.

If Germany didn't have to fill up for gas then maybe they could've done it faster lol.

I have a hard time imagining France doing any worse than they did. Maybe in a world where they didn't have a certain kind of British support. Extra RAF wings for example, but that didn't stop the French from routing.

During the drive to the coast, there were a couple of good, local counterattacks. Later, after Dunkirk, when the Germans had to start making a play for Paris, they had a hard time getting a breakthrough. After Fall Gelb, the French army proved that they still knew how to fight. By then, there were just not enough of them left to keep it up.
 

jju_57

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I don't think it's flawed. There's plenty of historical research that goes into excruciating detail regarding good and bad decisions made by commanders on all sides of the conflict. Now, we can debate whether certain decisions were good or bad, but surely you're not suggesting that we can't make ANY determination as to the quality of various decisions made on all sides of the conflict?

But you can easily debate how much time saved or not each decision would have. In fact that's all you could do because there is no way you could quantify that decision X shaved 28.367 hours off the time it takes to take France.

Now consider the situation of a French player. You get a series of nerfs handed to you before the game even starts. Your success or failure, or the chance of success of failure, is in part determined by arbitrary nerfs that have nothing to do with the historical situation as covered by game mechanics like IC, manpower, doctrines, and leaders.

And yet even with all those nerfs it was plenty easy to win as France. That in itself is the single biggest reason France should be nerfed. If I can win as France WITH nerfs then why do I need even BETTER conditions? This is one question that everyone ducks. Should a human France player easily beat a German AI? In HOI3 you can win with some difficulty but without the nerfs it's a cakewalk.

Now, I completely fail to understand your logic. You want the "historical" outcome for Germany (quick Battle of France, Germany ready to do Barbarossa), but you also think it's good for the game to design itself in such a way that the absolutely best strategy for Britain is to abandon France? If I didn't know any better, I would think you were advocating for an entirely German-centered HOI experience.

Historically it would have been better for UK to do that. Remember it was stupid Germany that didn't totally destroy the Brits and allowed their escape. Now in our games we do trap and destroy the Brits. That is one reason why we easily invade UK in 1940 in HOI3. They don't have the ground forces to stop us.

So, if you just have a 1 on 1 between France and Germany, it doesn't make sense (I've done this before). But consider what else I said about there being other MP people involved....
Answer my question: Shouldn't the game be interesting beyond Barbarossa, Husky, and Overlord? If the rest of the game was interesting, would it matter as much if things went off the rails in 1940?

I think you and I agree that MP games are basically Axis vs. Allies + Communists. 6 players take US/France, UK, SU, Italy, Germany, Japan. So I was saying that the France only vs. Germany is not really what happens in MP.

As for your question, I've been in games where due to bad play Germany gets really beaten early by UK/France. As a US or SU player it was terrible. It's game over already and we restarted it. Now in a 2 player MP (Axis vs. Allies) it might be OK as the Allies can claim victory. But these games are over in 1940/41. Japan hasn't even attack PH yet and the game is over. It might be interesting but it sure isn't fun.

The best MP games, and the AAR's show this, is where the game goes to 1943, 1944 and 1945. Even games where Germany defeats SU in 1941 are many times restarted. But people do NOT play on if France is still alive in 1941.

So? Human players win Barbarossa in MP as Germany. Does Germany need a nerf now?
Well one reason is most likely because France fell quickly. And Germany doesn't ALWAYS defeat the SU. It's a razor's edge. That's why it's so fun. It can go either way. The race is on by the UK/USA players to help out as much as possible. BTW IF Germany wins those are usually in 1942 or even 1943. As I said before a 1941 game is restarted and a new SU player picked.

Human players of Japan annex all of China and the warlords without house rules in MP and start the war early because they increase threat against the US. Does Japan need a nerf? Italy seals the Med sometimes in MP. Does Italy need a nerf because the player actually does a good job for once?
Please we were having a decent argument but now you want strawman's to enter into it. It has no bearing on France.

I'd like to also note for the record that Italy's army has a rather poor performance record in various parts of the war (not all of it), but Britain doesn't get a decision like Blitzkrieg to improve her performance in North Africa. Or a buff to make invading Sicily possible.
Again strawman arguments because the point is should France have nerfs. We're not discussing any buffs or other countries. It has to do with how long should France survive against Germany and why.

Human players who are good at the game should be able to do better than their historical counterparts.
Now here is the point you can't win. With all these nerfs and buffs for Germany against France in HOI3 how long does it take a human player on average to defeat France? And be honest. Now I know someone will yell "I won in 4 weeks!!" but on average it takes a human vs. the stupid AI WITH all the buffs and nerfs 6-7 weeks. Many, many games it takes closer to 8-9 weeks. So how can you claim that if you did not nerf France that you could win in 6 weeks without some gamey tactic like paradropping on Paris? This point alone PROVES that to get a historical result the nerfs and buffs were necessary even against the AI.

My assumption is that you can just literally feed the French AI the Dyle Plan and tell it to use it. If that's not how it works, then you are right. But surely one of the advantages to the new battleplan set up is that you can give the AI historical instructions. I mean, I'm not making a giant leap of logic, am I?
Not sure. How does the AI develop battle plans? They can't be done before a game plays out because who know what the other side will do? So it has to be AI based and like you said there will only be one AI so whatever battle plan it comes up with will be the one it uses. I really really doubt that battle plans will be used to "nerf" countries. Especially since we and the AI can change them on the fly anyway (at least the DD said this).


Yes, haven't we all beat Germany as France. That doesn't mean I have to like how it's set up.
No but it proves that even in HOI3 France was too powerful unless you honestly think France should be able to defeat Germany. If that is the case then that's a whole different argument.

Are you telling me that there is nothing interesting to do in HOI3 MP if France does not lose to Germany in 6 months? If yes, then would it not be reasonable to make the rest of the war more interesting in MP? If no, then there are other interesting things to do in an MP game even if Germany doesn't win quickly.
Read what I said. Interesting isn't the same as fun. If Germany takes 6-12 months to defeat France then the rest of the war is basically predetermined. No way Germany has a shot against the SU. It's over. Do we play MP because it might be an interesting way to lose? I guess some do. But most play to have a chance to win. In the average MP game (guestimate here) France lasts for about 12 weeks or so. This actually shows something pretty interesting for you. A human France does just a little better (4-6 weeks) than an AI France WITH the nerfs and German buffs. This is with UK support. Where is the evidence that France needs to be STRONGER? Please answer that question.

Thee questions you dodge are these:
1) Human Germany defeats AI France in 6-8 weeks WITH nerfs and buffs. Why does France need to be stronger if that means it takes 2-3 months then?
2) Human France DEFEATS German AI with nerfs so why does France need to be stronger when they already can defeat Germany?
3) Human France lasts for about 12 weeks against Human Germany. Twice as long as historically. Why does France need to be stronger?

You seem to be saying you don't care about the outcomes but just because some French division was not in the OOB that means it's wrong?

You can't be serious; surely having viable start dates beyond 1936 and 1939 would benefit MP?
Go through the MP AAR's and tell me how many are not these starting dates. People don't play them (post 1939) period. The only time the 1942 start date was picked is if it was Japan vs. US only. The other start dates were picked so rarely that in reality is was a waste of resources to even have them in the game. But that is just my opinion.

Or even why bother having a Battle of France?

In fact, why not create a mod for HOI3? The "No France Mod" that just annexes France to Germany when Poland either surrenders or goes GiE. It replaces the special buff Germany gets, assigns 25% of the pre-existing French army to Vichy, and occupies the historical occupation zone. Then you can have your Barbarossa without even worrying about nerfing France or buffing Germany.
You're sounding petulant now.

If you just want a pointlessly easy Battle of France, why bother fighting it at all?
So how is a 12 week Battle of France "pointlessly easy"? Even in the SP games of 8 weeks how is that "pointlessly easy". Now I'll be petulant. Then let's take out Poland, Denmark, Yugoslavia, Netherlands, Belgium, Greece, Finland, Norway as these "pointlessly easy" fights should also be removed.

No my friend, you know you are ducking the issue here. Right now with the nerfs and buffs it takes 5-10 weeks in SP and 8-14 weeks in MP to defeat France. That is with the nerfs and buffs. So what is you argument to make these even LONGER? Your whole argument is based on something missing from their OOB. But that same argument can be made for ALL OOB's.
 
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Had a dad

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He didn't dodge anything, and he is pointing out that following your logic all should be taken out, and we should only have a Dec 7th 1941 start date.
 

Beagá

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Honestly, people approach this from the wrong angle.

The number one problem with the game is that the resource disadvantage Germany had was so great that it can be argued that, with the historical setup of 1936, it was destined to lose. Therefore why even make a WW2 game at all?

That´s also the root of all weird design decisions made to allow Germany (at least as player) to win the war relatively easily.

That´s why the time frame of the game should be expanded, so that White Peace or minor defeat as Germany is acceptable. When you look things from that angle then suddenly allowing France to stop Germany for longer becomes MUCH less of na issue.

Being able to beat Germany as France in HOI3 has more to do with crappy AI than anything else.

If Germany didn't have to fill up for gas then maybe they could've done it faster lol.

I have a hard time imagining France doing any worse than they did. Maybe in a world where they didn't have a certain kind of British support. Extra RAF wings for example, but that didn't stop the French from routing.

Germany dealt the most humilating defeat a Great Power EVER had in history.

Attributing that only to luck or dumb decisions on the allied side is nonsense. They did many things right.

As for UK, it can be argued that the only thing they could have done was sending more wings, because the elite of the army was almost fully commited. Only by sacrificing the navy a lot they could manage to have a better equipped army. Was losing pilots change the outcome while not TOTALLY screwing them during the Battle of Britain? Remember that fighting over France was better for the germans, worse for the brits, by removing ALL their advantages.
 
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jju_57

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He didn't dodge anything, and he is pointing out that following your logic all should be taken out, and we should only have a Dec 7th 1941 start date.

So answer my questions if you dare.

1) Human France defeats Germany now so why should they be even stronger?
2) Human Germany vs. AI France wins in 5-10 weeks which on average is LONGER than historical so why should France be stronger?
3) Human France vs. human Germany takes 8-14 weeks on average, so once again why make it longer with a stronger France?

These questions are being dodged because no one has answered them.
 

misterbean

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So answer my questions if you dare.

1) Human France defeats Germany now so why should they be even stronger?
2) Human Germany vs. AI France wins in 5-10 weeks which on average is LONGER than historical so why should France be stronger?
3) Human France vs. human Germany takes 8-14 weeks on average, so once again why make it longer with a stronger France?

These questions are being dodged because no one has answered them.

Speaking for myself, I don't want them stronger, I want them limited in a way that makes more sense.
 

jju_57

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And my next two questions that I forgot to include in the 3 above is:

4) Should a human France have an easier time defeating a German AI then in HOI3?
5) Should a human France even be ABLE to defeat an AI Germany?

My point is clear. Maybe OOB was not the best way to do this but it HAS to be done. Everyone agrees that an AI Germany MUST defeat an AI France in around historical lengths of time. So something needs to be done. Or maybe you guys don't even want the AI Germany to defeat the AI France.
 

Beagá

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Most people do, but that´s not really the point and not the key to game balacing per se. You have to see the game as a whole.
 

jju_57

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Germany dealt the most humilating defeat a Great Power EVER had in history.

What about the Spartans against the Persians? Or the Battle of Tsushima, 27-28 May 1905? Or the Battle of San Jacinto, April 21, 1836 which lasted about 18 minutes.

I might also mention Hannibal against the Roman empire at Cannae. And let's not forget the Battle of Acheloos, 20 August 917 where the mighty Byzantine army was routed to Simeon from Bulgaria and that ended that war.

So there are many examples of historical defeats where a mighty empire lost way faster than even 6 weeks.

Most people do, but that´s not really the point and not the key to game balacing per se. You have to see the game as a whole.

I am. Making France tougher kills the game as a whole.
 

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So answer my questions if you dare.

1) Human France defeats Germany now so why should they be even stronger?
2) Human Germany vs. AI France wins in 5-10 weeks which on average is LONGER than historical so why should France be stronger?
3) Human France vs. human Germany takes 8-14 weeks on average, so once again why make it longer with a stronger France?

These questions are being dodged because no one has answered them.
Someone posted that they can do a WC as Luxembourg, so does LUX need to be nerfed? The fundamental flaw of your question is are all things equal when it happens? How often does an AI FRA beat an AI GER. As human GER is FRA anything but a speedbump? IF you then turn and play human FRA is GER a speed bump?
If the win is 5-10 weeks as human vs FRA AI that is an avg of 7.5 weeks, which is below the 8 that was done historically.
Yeah, um remind me again why I would want to play as FRA if you want me to do the historical things the French command did that turned out to be not the best strategic decisions? Also when you play as GER do you have a set of house rules that limits you to only historically accurate OOBs or as close as you can achieve via HOI3? I'm asking because you seem to be fascinated with "Oh, a human can do better than what historically happened", which when applied to the game as a whole, mean GER can never beat SOV etc etc, using the same logic.

I mean really, what's the point of playing?

So to recap
1) Human vs AI: doesn't matter the country, the human is at an advantage and is a pointless conversation to rehash
2) You are wrong, based on your numbers the avg is shorter.
3) It's a game that allows humans to choose strategies / builds etc, that are better than were historically done by any country.
 
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Beagá

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What about the Spartans against the Persians? Or the Battle of Tsushima, 27-28 May 1905? Or the Battle of San Jacinto, April 21, 1836 which lasted about 18 minutes.

I might also mention Hannibal against the Roman empire at Cannae. And let's not forget the Battle of Acheloos, 20 August 917 where the mighty Byzantine army was routed to Simeon from Bulgaria and that ended that war.

So there are many examples of historical defeats where a mighty empire lost way faster than even 6 weeks.

.

What? Hannibal?

You know how the WAR, not the battle, ended right? How long it took? Same with the Russo-Japanese war.

Also what na awful bunch of anachronisms...
 

jju_57

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Someone posted that they can do a WC as Luxembourg, so does LUX need to be nerfed? The fundamental flaw of your question is are all things equal when it happens? How often does an AI FRA beat an AI GER. As human GER is FRA anything but a speedbump? IF you then turn and play human FRA is GER a speed bump?
If the win is 5-10 weeks as human vs FRA AI that is an avg of 7.5 weeks, which is below the 8 that was done historically.
It took exactly 1 month and 12 days which is 6 weeks not 8 as you claim. (May 10th through June 22nd).

EDIT: And that included the signing of the treaty. Paris was occupied back on June 14th which is ONE month and FOUR days. Now tell me the last time you got to and captured Paris in less than 5 weeks?????

I'm not asking for France to have more nerfs. I'm saying keep it as it is. You and other want it changed.

Yeah, um remind me again why I would want to play as FRA if you want me to do the historical things the French command did that turned out to be not the best strategic decisions?
Please point out where I said this. Others have said France should use a bad battle plan. I never did. All I said was that the bumps to Germany and nerfs to France in HOI3 were spot on since the results show this. I'll ask again. Why do you want France to be even STRONGER? No one has even attempted to answer that yet.

Also when you play as GER do you have a set of house rules that limits you to only historically accurate OOBs or as close as you can achieve via HOI3? I'm asking because you seem to be fascinated with "Oh, a human can do better than what historically happened", which when applied to the game as a whole, mean GER can never beat SOV etc etc, using the same logic.
Again you claim I've said things that I never did. At most I said that all countries DO NOT have historic OOB's.

So to recap
1) Human vs AI: doesn't matter the country, the human is at an advantage and is a pointless conversation to rehash
Yet you want to make France stronger. Why should France be stronger? Why does a human France need more power?

2) You are wrong, based on your numbers the avg is shorter.
Which numbers are wrong and what are the correct numbers then? I already proved that historical was LESS than 6 weeks so how is 5-10 weeks wrong? You know that about the fastest (without gamey invasions or para dropping on Paris) takes at BEST 5 weeks. Or are you counti9ng the game where French AI leaves all the Maginot provinces and let's Germany walk in?

3) It's a game that allows humans to choose strategies / builds etc, that are better than were historically done by any country.
And yet you want to make France stronger. Why?

Bega,

So tiny Bulgaria defeating the great Byzantine army in a single day and causing it's Collapse is faster or more historic? The tiny Greek city-states defeating Persia doesn't count? The Battle of San Jacinto lasted 18 minutes and ended the war for Texas Independence.

Since you didn't like Hannibal then how about instead the Visigoths and the sack of Rome in 410. This caused the fall of the greatest empire the world had ever known to that date. All at the hands of barbarians.

EDIT:
Right now Germany gets the following buffs in the Blitzkrieg decision:
combat_movement_speed = 0.2
org_regain = 0.2
soft_attack = 0.2

Do you want these buffs removed?

As for nerfs there are no direct nerfs to France so I think you mean the lower IC and OOB that France has. But what country has all their right IC where they can build historic OOB's? Maybe just the US.

I also did a test and used the 1941 may 10th scenario and removed 20% of all French units. That is an ADDITIONAL loss of 20% of their OOB. It still took Germany till July 9th (1 day short of 8 weeks) to defeat France. Italy helped and the UK didn't.

So please can someone justify to me why France needs to be stronger? Just what changes are you asking for? No Blitzkrieg decision for Germany? This makes zero logical sense to me so what am I missing? I'm NOT asking for more nerfs I'm saying HOI3 has it about right and if anything they favor France a tiny bit.
 
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Had a dad

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ah crap I lost my reply

Well this is the abridged version of what I had been typing;

Anywhere show me where I said you said ANYTHING, but you wont be able to since I didn't. I asked questions to see where your logic is coming from.

So it would seem your whole argument is based on if it takes more than the historic 6 weeks, it kills the main game aka the eastern front
I am. Making France tougher kills the game as a whole.

So what you seem to be saying is we need historic outcomes pre June 41 so you can try and have an ahistoric outcome later....got it. seems like sound logic to me.

As for historical outcomes, I guess you need to get the devs to stop the AI from defending Paris and capitulate earluer, as I can pretty much do what was historically done in 2-4 weeks without using paratroopers or air transports.

Just achieving this is quite easy to do, in under 4 weeks.
4June-12June_Battle_of_France.PNG
 
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jju_57

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Come on Had a Dad. I said if it takes too long. I did not say it had to take 6 weeks. In fact I specifically said 6 months. So be honest in your quotes of mine.

I highly doubt and challenge the 2 weeks claim. Unless the AI totally abandoned provinces just the time delay would take longer than 2 weeks. I ran a few AI vs. AI using the 1940 start scenario and in none of them did Germany win in 6 weeks.

But once again I ask this question.

Why do you want France to be stronger? Do you want to take away the buffs from Blitzkrieg event or give more IC and troops to France. But why make it stronger?
 

Had a dad

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Come on Had a Dad. I said if it takes too long. I did not say it had to take 6 weeks. In fact I specifically said 6 months. So be honest in your quotes of mine.
you mean this one?
2) Human Germany vs. AI France wins in 5-10 weeks which on average is LONGER than historical so why should France be stronger?

I highly doubt and challenge the 2 weeks claim. Unless the AI totally abandoned provinces just the time delay would take longer than 2 weeks. I ran a few AI vs. AI using the 1940 start scenario and in none of them did Germany win in 6 weeks.
yeah the AI doesn't win in 6 weeks. the fastest I use to do FRA was based om several axis of attack and keeping a drive moving without committing units to battle so as to not have any battle delay. It's very tedious in micromanaging, but if you keep the allies from getting in front of you, you can turn the corner and drive inland, and then you press the other engagements with your troops that have finished up in the nether regions, and the front collapses because the AI is trying to keep up with the open run you have along the coast. I don't remember specifics though, as it's been since TFH that I've done micromanagement of my troops but the range I stated of 2-4, I believe to be accurate. For this I probably should have just said 4 weeks or less so you would think I meant I finished exactly at 2 weeks.

But once again I ask this question.

Why do you want France to be stronger? Do you want to take away the buffs from Blitzkrieg event or give more IC and troops to France. But why make it stronger?
Who said stronger, I want closer to historical. I know that would require something to help the GER AI for AI vs AI games, and maybe even for human FRA vs AI GER, but especially playing as GER I don't want some speedbump that does nothing but roll over. I wanna be rewarded for coming up with a great plan, not gifted cause without it I don't stand a chance against the SOV.
 

jju_57

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So here was your comment trying to claim that I said if it takes more than 6 weeks it kills the main game.
So it would seem your whole argument is based on if it takes more than the historic 6 weeks, it kills the main game aka the eastern front

Then you quoted me twice but in neither quote did I say what you claimed. Here is what I actually said:
"If Germany takes 6-12 months to defeat France then the rest of the war is basically predetermined."

Notice the 6-12 months? Nowhere is there if it takes longer than 6 weeks....

And my very first comment in post #109 I clearly said:
"If an AI France or even human France survives for 6+ months against a human Germany that wrecks every single MP game out there. "

So where do you get this 6 weeks from? Did you confuse my 6 months for 6 weeks? I've said it breaks MP games if it goes on for 6+ months. I've also said the average MP is 8-14 weeks. And as I've said this is fine. My concern is buffing France will make it harder and might push past that 6 months which would wreck MP games.

Who said stronger, I want closer to historical. I know that would require something to help the GER AI for AI vs AI games, and maybe even for human FRA vs AI GER, but especially playing as GER I don't want some speedbump that does nothing but roll over. I wanna be rewarded for coming up with a great plan, not gifted cause without it I don't stand a chance against the SOV.
Wait if you remove the German buffs doesn't that make Germany weaker and therefore France stronger? By definition anything that helps France makes it stronger.

But you say more historical. Right now the results are very historical even if they are slightly longer. How can you want it to be more historical but have a result that isn't?

And why stop at France? Please tell me one country that is historical? In vanilla TFH can you build the German historical OOB? I never could. Soviet OOB's aren't even close to historical. I haven't researched it but is even the German OOB for attacking France historical?

I really think that on normal difficulty a human should be able to defeat AI France in around 6 weeks. Hard and very hard are there for that purpose. Wasn't historical France a speed bump for Germany? But giving more troops to France has a real possibility of unbalancing MP games. What is ironic is I never have time to play them anymore but I wouldn't want to do something that would wreck their game, especially since the outcome in France was working anyway. Not to mention that if you want something that is hardcore then a mod (like the great one you work on) will deliver that.
 

misterbean

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I can get the historical OOB for Germany against France, but after France fell, they just went haywire. I did the whole extreme makeover thing in DD's ICE once. Major aspirin time! In fact, in that mod, I have the correct OOBs saved for every major German campaign.
France itself? I don't think so. I seem to recall SM saying recently that there just isn't enough Manpower there, or something. Secret Master?
 

Had a dad

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So here was your comment trying to claim that I said if it takes more than 6 weeks it kills the main game.
Well let see
This was my first statement...
He didn't dodge anything, and he is pointing out that following your logic all should be taken out, and we should only have a Dec 7th 1941 start date.
to which you replied
So answer my questions if you dare.

1) Human France defeats Germany now so why should they be even stronger?
2) Human Germany vs. AI France wins in 5-10 weeks which on average is LONGER than historical so why should France be stronger?
3) Human France vs. human Germany takes 8-14 weeks on average, so once again why make it longer with a stronger France?

These questions are being dodged because no one has answered them.
And immediately after you said
Making France tougher kills the game as a whole.

Sorry if I misinterpreted what you were saying as it would seem that you were saying anything longer than historical would ruin the game. Anyway I have to leave, so I'll reply in full later as you have more points of contention in your post that I wish to address.
 
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