I’ve always thought that salvage should be better balanced. The whole game is designed around c-bills, yet there is no difference between salvaging a headshot Mech versus 3 heat sinks?
While I agree that salvaging should be better then buying for game play reasons, currently there isn’t an interesting decision when selecting salvage. Except for extremely rare situations, always take the Mech parts. They are worth the most as a new mech for use or sale, and there is no downside to choosing/collecting them.
Edit: to propose a solution instead of just whining, I’ve pondered whether it would make sense for each salvage item to take as many salvage “slots” as the item takes in the Mech bay. With Mech parts taking 4 or 5 slots.
My concern is that this would end up with the player having even more heat sinks and medium lasers than they do now. Granted, those are at least lower C-Bill items.
The other solution is to put a tonnage limit on what the Argo can hold. That seems like a big change though...