I have a question about commercial demand for goods. First some context:
I have a city of 150k pop on an 81-tile map and my factories (dlc) are not properly supplied. My uniques all have warehouses nearby with the semi-finished products and my processors have nearby raw materials but they never spawn a truck. They are full, set on balanced and do nothing.
I use a mod to not allow import or export of base materials (crops, ore, oil and timber) and that works, but semi-finished and commercial goods (incl unique version) are still exported.
Now the issue seems to be I hit the 16k vehicle limit. When I hit the ‘remove all traffic’ button on the traffic manager the raw material producers send out trucks to the processors but the warehouses still do nothing. Like they are on strike. I tried the mod to up the vehicle limit (to 64k) and it doesn’t cause any issues on my system but it also doesn’t generate more vehicles as far as I can see. I will test this with the mod that shows the amount of vehicles in use but I still need to install that one.
So I did a bit of research on the wiki (slow day at the office) and realized to meet the demand for all unique factories combined the amount of processors and extractors is very limited (made an excel) and I have at least 3-4 times that.
But I also have a chunk of generic industry to produce goods, as my commercial districts are substantial and need more stuff to sell than the uniques can make. So, this industry also needs raw materials and draws from the same farms/mines/drills/woodlands as my processors. I assume a generic factory turns a truck load of raw material (8 tons) into a truckload of goods (8 tons) and I read the type of raw material is random each time the factory makes a demand for materials. (and the speed of the transition depends on the number of squares in the building?)
What I would like to understand is how much generic industry I would need on top of having all the unique factories to feed my commercial zones. What I cannot find out is how many tons of goods does a commercial zone (say 4x12 squares or any other size) roughly need to source. So what I am looking for is a way to estimate the total demand for commercial goods for my city. (assuming no policies etc)
I have cut off all highways and train connections, to stop the uncontrolled importing and exporting. I guess I will need several warehouses for goods to deal with fluctuations in demand and supply due to timing, but that should be doable.
I think I have a lot of unneeded extractors and processors generating the traffic that is now pushing me into the 16k limit. I hope if I can streamline it I can get rid of it, so any help would be appreciated.
I have a city of 150k pop on an 81-tile map and my factories (dlc) are not properly supplied. My uniques all have warehouses nearby with the semi-finished products and my processors have nearby raw materials but they never spawn a truck. They are full, set on balanced and do nothing.
I use a mod to not allow import or export of base materials (crops, ore, oil and timber) and that works, but semi-finished and commercial goods (incl unique version) are still exported.
Now the issue seems to be I hit the 16k vehicle limit. When I hit the ‘remove all traffic’ button on the traffic manager the raw material producers send out trucks to the processors but the warehouses still do nothing. Like they are on strike. I tried the mod to up the vehicle limit (to 64k) and it doesn’t cause any issues on my system but it also doesn’t generate more vehicles as far as I can see. I will test this with the mod that shows the amount of vehicles in use but I still need to install that one.
So I did a bit of research on the wiki (slow day at the office) and realized to meet the demand for all unique factories combined the amount of processors and extractors is very limited (made an excel) and I have at least 3-4 times that.
But I also have a chunk of generic industry to produce goods, as my commercial districts are substantial and need more stuff to sell than the uniques can make. So, this industry also needs raw materials and draws from the same farms/mines/drills/woodlands as my processors. I assume a generic factory turns a truck load of raw material (8 tons) into a truckload of goods (8 tons) and I read the type of raw material is random each time the factory makes a demand for materials. (and the speed of the transition depends on the number of squares in the building?)
What I would like to understand is how much generic industry I would need on top of having all the unique factories to feed my commercial zones. What I cannot find out is how many tons of goods does a commercial zone (say 4x12 squares or any other size) roughly need to source. So what I am looking for is a way to estimate the total demand for commercial goods for my city. (assuming no policies etc)
I have cut off all highways and train connections, to stop the uncontrolled importing and exporting. I guess I will need several warehouses for goods to deal with fluctuations in demand and supply due to timing, but that should be doable.
I think I have a lot of unneeded extractors and processors generating the traffic that is now pushing me into the 16k limit. I hope if I can streamline it I can get rid of it, so any help would be appreciated.
- 1