i tested it and when the city district completed my pop's growth rate stayed the same
i tested it and when the city district completed my pop's growth rate stayed the same
so once you have 10 pop you should have at least 21 free housing to not incur penalties?Bonus growth depends on planetary capacity and number of pops on the planet.
How capacity works and everything is explained in the wiki article above, but if you just want an overview of all the possible values, there's a nice and clean sheet here:
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Stellaris Population Bonus Growth
Post 3.03 Capacity Population,0,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37 1,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0 2,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0 3,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0docs.google.com
No, it's 21 planet capacity that you want. It's gained through housing (total housing, not free housing, although I believe something changed in 3.1? Not sure.), but each free (= unused and unblocked) district slot gives capacity (4 on normal planets, 6 on gaia / hive worlds, 3 on tomb / machine worlds) as well.so once you have 10 pop you should have at least 21 free housing to not incur penalties?
No, it's 21 planet capacity that you want. It's gained through housing (total housing, not free housing, although I believe something changed in 3.1? Not sure.), but each free (= unused and unblocked) district slot gives capacity (4 on normal planets, 6 on gaia / hive worlds, 3 on tomb / machine worlds) as well.
You can see the current value by hovering over the planet size icon in the planet ui.
25 is quite a lot when if you've still got planets that are not at the growth cap yet. I usually aim for 18 pops with appropriate housing, which does have some extra upkeep, but you also get a LOT of growth out of it, since all growth bonuses scale off the bonus base growth. Saving 7 pops means per 3 planets you can supply a fourth planet with the pops needed to get to maximum growth.i see now thanks! the planet capacity was kind of hidden under that hover feature, would never have found it on my own
so basically you should aim for about twice as much capacity as your pops, with the sweet spot being 25 pops , a bit below that (like 17) you require like 80 capacity which would cost too much admin and upkeep for the districts, and after 25 pops you can gradually let the ratio between capacity and pops get smaller
No, it's 21 planet capacity that you want. It's gained through housing (total housing, not free housing, although I believe something changed in 3.1? Not sure.), but each free (= unused and unblocked) district slot gives capacity (4 on normal planets, 6 on gaia / hive worlds, 3 on tomb / machine worlds) as well.
You can see the current value by hovering over the planet size icon in the planet ui.
Yeah, as I explained before.Habitats have a planet capacity per unblocked district set to low, in numerical terms = 3. So queuing 2 districts in a freshly colonized habitat subtracts app. 50% of the planetary capacity off the bat since habitats initially have only 4 free districts.
It's not just when under construction, but also when complete. A district only provides as much potential capacity as it's housing. When you build a resource district that provides 2 jobs and 2 housing, you've usually reduced overall planetary capacity by 2.One thing to note is that Districts that are under construction, including ones queued up for construction, reduce the Planet's Capacity, until they are built. This means that if you queue up more than one or two Districts at a time, you're temporarily reducing your total Capacity (by 4 per such District), and this might cause you to miss out on the maximum (+50%) POP Growth bonus but instead only get something like +40% or +30% or even less (even no bonus at all).
At least that was the case in 3.0. It's possible they fixed it in 3.1, but I don't think so. The 3.1 patch notes didn't say anything about it.
The thing that Ryika isn't sure about, is the change in 3.1 that somehow takes POP Housing usage into account when calculating the Planet's Capacity. This wasn't the case in 3.0, thus making the Hosing usage-modifying Species Traits more irrelevant than they are in 3.1.
I suspect what it does is it bases the Free Capacity calculation on the free Housing, plus the number of unused District Slots (multiplied by 3, 4 or 6 depending on Planet type), whereas in 3.0 the calculation just assumed that each POP used 1 Housing without bothering to check.