After an intense game as a hive mind recently, I'm beginning to wonder whether resettlement is all its cracked up to be. While unemployment is a problem, the energy credit cost of moving POPs isn't exactly free. At one point, I was moving 10-20 POPs a month thanks to absurdly fast POP growth and planets in dire need of labor (ringworlds and Fen Habbanis). I'm wondering when it is and is not worth it to resettle POPs around.
For example, unemployed hive mind POPs will still kind of generate minerals. But they are a drag on amenities and housing, and can cause crime if too many are on the same planet.
For authoritarians and slavers, you can move a ton of POPs around if you need to fill planets (and having thrall worlds is more or less the entire point of their existence). But aside from opening slots, you still are essentially paying several months worth of POP income to move them to a new planet on your own. They get to work instantly, but they are paying off the cost of their move.
Then there's the issue with caps on migration. Since the actual POPs aren't moving, and instead it's POP growth that is modified, it's possible to more or less lose POPs if you have too few target planets for the excess migration you have from breeder worlds.
Robot production can be stopped with no ill effects. Just turn off the jobs/bulldoze the robot construction facilities; you don't even need the edict.
And then there's habitats.
I am not entirely sure what is the threshold for resettling a POP as opposed to just letting it migrate on its own when playing an empire that allows resettlement. I mean, obviously, if you have piles of energy credits that need to be used, it's no big deal. But those energy credits could be used to do something else, so even then there is an opportunity cost.
Does anyone have a firm grasp of this in 2.2.5?
For example, unemployed hive mind POPs will still kind of generate minerals. But they are a drag on amenities and housing, and can cause crime if too many are on the same planet.
For authoritarians and slavers, you can move a ton of POPs around if you need to fill planets (and having thrall worlds is more or less the entire point of their existence). But aside from opening slots, you still are essentially paying several months worth of POP income to move them to a new planet on your own. They get to work instantly, but they are paying off the cost of their move.
Then there's the issue with caps on migration. Since the actual POPs aren't moving, and instead it's POP growth that is modified, it's possible to more or less lose POPs if you have too few target planets for the excess migration you have from breeder worlds.
Robot production can be stopped with no ill effects. Just turn off the jobs/bulldoze the robot construction facilities; you don't even need the edict.
And then there's habitats.
I am not entirely sure what is the threshold for resettling a POP as opposed to just letting it migrate on its own when playing an empire that allows resettlement. I mean, obviously, if you have piles of energy credits that need to be used, it's no big deal. But those energy credits could be used to do something else, so even then there is an opportunity cost.
Does anyone have a firm grasp of this in 2.2.5?