The Creator of this Thread has a valid Issue and for That, I hope, that the "Bombardement" is more adjustable ...
For Example:
"Light Bombardement" could allow the Bombardement of Tiles with Military-Structures and (logically) the POPs on those Tiles ...
"Medium Bombardement" could (additional) allow the Bombardement of Tiles with Energy-Credit-/Mineral-/Research-Point-Production-Structures ...
"Strong Bombardement" could (additional) allow the Bombardement of Tiles with Food-Production-Structures ...
And for the strategical Aspect, It is necessary, that the War-Score-Weighting drops for those Worlds, Which You have bombed ...
That gives You at Least - 1 new War-Strategy, because in the Case, that You want to annex a lot of Border-Worlds of an Enemy-Empire/Federation, You could bomb those Border-Worlds, so that the War-Score-Weighting for those Border-Worlds (in Relation to the other Enemy-Worlds, Which You haven't bombed (Enemy-Home-World for Example)) drops ...
And obviously, that new War-Strategy only functions in the Case, that You "spare" those Enemy-Worlds, Which You don't want to annex, Which is a Balancing-Aspect, that the Player does not exploit the Bombardement-Feature ...
But Yeah, for the Problem, to bomb out the Hell of an Empire/Federation, We could need - additional Balancing-Stuff^^ ...
For Example, a Relation-Malus with other Empires/Federations ...
The More - You bomb out the Hell of an Empire/Federation, the More those other Empires/Federations - hate You, Which could lead to additional War-Declarations.