It looks as though one of the key design decisions in Stellaris was to emphasise "bounceback"; that is, that defeated empires should be able to recover to the point where they can once again be a threat to the victors. A key part of enabling bounceback is ensuring that a military defeat does not have long-term economic or political consequences.
As such, I wouldn't be surprised to see that there was very little ability to do real damage during a war. At most, you destroy their fleets and cost them a lot of minerals, which limits their diplomatic and economic options in the short term but doesn't knock them out of the game.
As such, I wouldn't be surprised to see that there was very little ability to do real damage during a war. At most, you destroy their fleets and cost them a lot of minerals, which limits their diplomatic and economic options in the short term but doesn't knock them out of the game.
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