commander, install latest patch before spreading misinformation. usa starts with 142/283 IC in the 36 scen.
I am playing 1.08 and am of the impression that 1.09 is still in beta testing with files changing regularly. As such, what is the latest patch is somewhat confusing. I don't think I'm spreading any misinformation but did not clarify my game version, and realize many of the moders do have 1.09 beta installed now. As regards 1.08, my figures are correct.
But thanks for pointing out a new huge recent change that has USA going from start IC of 0/89/283 with v1.08 to 0/142/283 in beta v1.09. That is an increase of 160% more effective IC at start - so making the 2 different games nearly incomparable if playing USA. Basically, it allows 10 more factories to be built.
usa starts with 142/283 IC in the 36 scen.
despite this the fact stands that they are much worse than germany before the gear up evenets (and before the war). So USA won't be the strongest nation in '42. this was meant to be like that.
Your equating highest IC as being strongest nation is somewhat misleading. Germany's and Russia's IC is largely in units sitting on the battlefield. But USA's IC will for a big part be in units trying to move strength to a battlefield. Besides, an army in the field is easily stronger than an army coming from overseas (until it gets built up). So, I think the phrase "strongest nation" is much more complex than just effective IC. Anyway, USA was not the strongest nation in '42, is not in v1.08 in 1942, so don't understand why you are pushing for what goes against what you have elsewhere stated.
...by '45 they can field an insane army.
The war ENDED in 1945. What is the point of having an "insane" army the year global war ends? The concept is itself insane because the enemy was already being retreated a couple years earlier. And actually USA fielded the "strongest" Allied army in June 1944... so this recent HUGE game change doesn't fit. Hopefully the beta version will go thru many more file changes before people argue about it.
I still propose to increase usa base ic and increase it's pre-war penalty. something like 142/320 would be better game-balance wise,
AoD should not be designed for the exclusive priority of online gaming. And I would disagree that there is much game balance left compared to the far better balance 1.08 must have - given the far lower USA IC. As regards USA and Pearl Harbor, it was very much a case of waking a sleeping giant. But seems you want your giant to jump to attention right away instead of the realism of what was involved to get the giant to just stand up.
Just because...
as multiplayer games usually don't last to 45...
...really is not any reason to so accelerate what was, IMO, balanced before. Yes, I understand online gamers wanting a satisfying conclusion to their games, but can't you start at a later scenario if the problem is one of total time and commitment to get players to finish?
...so usa needs very fast production of everything in 40-41-42 [yes even faster than currently it has]
The USA did not have fast production in '40, but had peacetime production that was trying to stop large navies from being constructed.
Things didn't change much in '41 because the country was rudely shaken from its long slumber only 3 weeks before the year ended.
And in 1942 the USA was scrambling still trying to figure out how to be a large producer. Seems to me that further accelerating USA by arbitrarily increasing IC even more is just adding more ahistorical to the pot.
EDIT: The below is your quote from other thread.
it was proposed in a discussion about natchi and it's inability to catch up in research, no matter the ic]
however drastical gamebalance changes are bad. let's change only a bit and wait for some feedback. if people agree that the change was "not enough" we can still adjust the value.
in aod lifecycle too many patches are unlikely, but still i think we don't need drastical changes.
So, increasing USA starting IC by 160% with one patch... and recommending even more IC be added, is your solution? I guess this post would be feedback.