1.We just need paradox to come up with how many cannons are in 1k
Put 1k arty in a province and 10k in another, still only 1 cannon on the map.
Problem solved.
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1.We just need paradox to come up with how many cannons are in 1k
I thought the champion of that school of thought was that monarch mana system, no?Under that argument, everything in the game needs a rethink (and armies probably aren't even the worst offender).
I also like the 55k rebels spawn on a 1k pop island.I thought the champion of that school of thought was that monarch mana system, no?
As it stands now? Yes.I thought the champion of that school of thought was that monarch mana system, no?
For me the ridiculous amounts of artillery units in later game simply is unimmersive.
I'd love for a mechanic like what we already have for cavalry-to-infantry-ratio.
Why not have a separate artillery-to-infantry-ratio? One that can also be modified via country traditions, ideas, and tech.
An artillery unit is obviously not 1000 cannon. (It would cost a lot more than three times the price of an infantry unit if it was.)That would be total of what, 2500 or so? And Frederick the Great led successive campaigns during the Seven Year's war and whatnot - in EU terms, with barely 3 arty battallions!.
An artillery unit is obviously not 1000 cannon. (It would cost a lot more than three times the price of an infantry unit if it was.)
What it is, beyond a fuzzy game-mechanical abstraction, is never identified.
But the notion of it being 1000 cannon is so patently ludicrous as to constitute a bad faith argument.
Were all the above attached to the field army, or does that total include guns at permanent fortifications ?Just so you know - by 1722, the Prussian army had 722 bronze cannon, 1,425 iron cannon, 171 bronze mortars, 128 iron mortars, 28 bronze howitzers and 27 of iron.
That would be total of what, 2500 or so? And Frederick the Great led successive campaigns during the Seven Year's war and whatnot - in EU terms, with barely 3 arty battallions!.
We already do, its called artillery dies super easily if in the front rowFor me the ridiculous amounts of artillery units in later game simply is unimmersive.
I'd love for a mechanic like what we already have for cavalry-to-infantry-ratio.
Why not have a separate artillery-to-infantry-ratio? One that can also be modified via country traditions, ideas, and tech.
And infantry would advance to be in front of it, but eu4 only has static 2 line each battlefieldDuring much of this era artillery would be deployed in front of the main line . . .
How much of 1k is the horses moving things about, how much metalcasters, how much the blackpowder supply trainDuring the American Civil War (1861-1865) a cannon usually had a crew of around 14 men. I have no idea how large a gun crew was during the Renaissance, but I doubt it was significantly smaller. Which would mean a unit of 1000 artillerists would roughly equal about 60-70 guns.
Still seems excessive, but there weren’t standing armies of millions in the 1700’s either, so -vOv-?
Which is why I tend to assume that a unit of cavalry is half the size of an infantry unit and that a unit of artillery is 6 or maybe 12 guns. If it is say 6 guns, Why are casualties so low ?How much of 1k is the horses moving things about, how much metalcasters, how much the blackpowder supply train
If you go over the limit, artillery could take away from infantry defense rather than add to it as it normally does, representing how they have to overstretch their line to protect the artillery.For me the ridiculous amounts of artillery units in later game simply is unimmersive.
I'd love for a mechanic like what we already have for cavalry-to-infantry-ratio.
Why not have a separate artillery-to-infantry-ratio? One that can also be modified via country traditions, ideas, and tech.
Wouldn't the cost in resources largely be reflected in the cost of production, maintenance and re-build rather than the 1,000 strength value ?The 1000 manpower cost for a cannon crew is a simplified abstraction. And I think it works. You don't need 1000 men, but you do need a great deal of resources to assemble a cannon crew. It's similar to a unit of cavalry also costing 1000 manpower despite a great deal of that cost actually being the horses. Just assume a cannon regiment has 2 or 3 guns.