• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

tman144

Major
43 Badges
Jun 10, 2012
516
407
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Magicka
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis 4: Emperor
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Prison Architect
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Stellaris Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis IV
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines
So, I like the idea of a second invasion, but Aztecs? Meh. I was wondering how the new DLC could be changed around to give us different invasions. I would imagine it is handled similarly to the Mongol invasion. Anyone with knowledge of modding know how much of that can be changed? I would like the invasion to be changed from Aztecs to Satan. Armies from Hell, I think, would be very interesting. You could change the Aztec religion to Satanism, and change their units to demons. I think it would be really cool if it could work off the "Flaming Gap" line of decisions. That way, failing to close the hole would lead to Satan's armies overrunning your lands. Sacrificing your kid could give a higher chance of closing the hole, rather than filling it with rocks, ect.

Any thoughts?
 

Veetor

Captain
42 Badges
Mar 21, 2012
418
107
  • Leviathan: Warships
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • The Showdown Effect
  • Sword of the Stars II
  • Victoria: Revolutions
  • Magicka
  • Crusader Kings II
  • Europa Universalis III Complete
  • Europa Universalis III
  • Dungeonland
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Knights of Honor
  • Cities: Skylines - Parklife
  • Age of Wonders III
  • Surviving Mars
  • BATTLETECH
  • Crusader Kings Complete
  • Crusader Kings III
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Prison Architect
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Magicka 2 - Signup Campaign
  • Pillars of Eternity
  • Magicka: Wizard Wars Founder Wizard
  • 500k Club
  • War of the Roses
  • Warlock: Master of the Arcane
  • Teleglitch: Die More Edition
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Cities: Skylines
I'm sure a demon army invading europe, complete with some crazy events would be awesome - but if the Aztecs made our fellow players mad, imagine this...