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princeseth

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Hello there guys / Devs ... i am making a mod to change all models pictures with bigger ones with historical accuracy as possible .. here is my question ... except the major powers all other countries use the generic pics of the models ... but if i try lets say for my country Greece to have some specific model pics as the models file says when i upgrade that specific model i keep seeing the same pic and not the one from the generic pics one (example : Averof class heavy cruiser ill_div_GRE_23_2 , the generic ones goes from ill_div_23_0 to 23_9 ... the problem is that when i use the first one i see the same pic for all nine tech cruisers ) ... does anybody know how can i make the game to read a tagged pic file and then read the next generic one ? sorry for my English ... Thanks in advance ...
 

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novapaddy

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Hello there guys / Devs ... i am making a mod to change all models pictures with bigger ones with historical accuracy as possible .. here is my question ... except the major powers all other countries use the generic pics of the models ... but if i try lets say for my country Greece to have some specific model pics as the models file says when i upgrade that specific model i keep seeing the same pic and not the one from the generic pics one (example : Averof class heavy cruiser ill_div_GRE_23_2 , the generic ones goes from ill_div_23_0 to 23_9 ... the problem is that when i use the first one i see the same pic for all nine tech cruisers ) ... does anybody know how can i make the game to read a tagged pic file and then read the next generic one ? sorry for my English ... Thanks in advance ...

HOW MODELS WORK:
Here is the counter strip. You will find it in gfx/map. It shows all the models in the game. You can add more if you wish.
hoi_counter_strip.jpg


Here is how that counter strip relates to the models in the game:
units.jpg


Notice how the numbering starts at 0.

Now, go look in the gfx/models folder. You will find 3 types of images, one is:

ill_div_0_0.bmp..... or ENG_ill_div_0_0.bmp.... these refer to Infantry, model 0, the first model. For DH, this model could refer to the Infantry model for 1897. The next model for when that model gets upgraded will be ill_div_0_1.bmp and so on. ENG means England. Put GER there and it means GER. Put MIN there and it means all other countries.

ill_div_0_0.bmp is the larger image you see at the top of the production page. ill_div_12_0.bmp is for multirole and ill_div_21_0.bmp is for Battleship.

....................................

The image ill_bri_0_0.bmp is for the brigade image. Brigade images refer to the auxillary strip, which show the attached brigade units:
auxiliarybig.jpg


Again these are numbered from 0 and work in exactly the same way as the counters above, but for a different strip. The strip is found in the gfx/interface folder.

You CAN use a different brigade image other than those in the auxillary strip, but you need to make a change in the db/misc.txt file. The images would need to be called and numbered in exactly the same manner as normal.

.................................

The small images you see underneath the larger images on the production page are also found in the gfx/models folder. These are the skiff images. These also change with the upgrading from one model to another. These are the images you immediately see when you open up the models folder.

These are numbered from 0 too, but are called ENG_model_0_0.bmp for England, or MIN_model_0_0.bmp for any minor country.

.....................................

WHERE the images come from, for a mod, is controlled in the db/misc.txt file. Here you can choose to get the images from YourMod folder or the main darkest hour game folder.

You can do these images for any country. Look in a mod like MDS and you will find most countries are done. To check what TAG a country has, go look in the config/world_names.csv file. So GRE is for Greece for instance.

I hope this explains how models work.
 
Last edited:

princeseth

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@novapaddy Hello and thank you for your reply ... i tried to do what you said but with no luck .. maybe you didnt understand what the 'problem' is .. ok maybe its not a problem but how the game works .. so ... in the example of my first post ... the generic model photo of the 23_0 heavy cruiser is this (ill_div_23_0) (teaser :p) ...

ill_div_23_0.jpg


now , for Greece the 23_2 model pic is this (ill_div_GRE_23_2 - according to the models excel data file) ...

ill_div_GRE_23_2.jpg


if i upgrade the 23_2 model i still see the same image , is it possible to see the next 'generic' model which is the 23_3 ? it seems the game reads the tagged photos (GRE) but after that it doesnt read the next generic one ... i hope you understand now my point ... Thanks again ...
 

novapaddy

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Question:
Did you change the setting in the misc.txt file? If you do not change this setting, you will always see images from the game folder and not your mod folder.

# Load unit icons from Moddir only. Setting this to 1 prevents reading of unit icon files from the main game folder.
1 #0
# Load unit pictures from Moddir only. Setting this to 1 prevents reading of unit picture files from the main game folder (except for the generic ones - ill_YYY_XX_0.bmp).
1 #0

Question:
Check your image has the same settings as the vanilla images. I mean 24-bit and not 32-bit etc ?
 

princeseth

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@novapaddy yes i have changed the settings and yes my mod photos are 24-bit ... i cant find a solution to this if even exists one ... i assume that between generic photos you can not have a countries tagged one and then generic again ... maybe thats how the game works ... unfortunately as you know better than me minor countries have only some models (not all like majors) and i would like to have them fixed with correct pictures but thats not possible i think ... thanks for your time my friend ...
 

novapaddy

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@novapaddy yes i have changed the settings and yes my mod photos are 24-bit ... i cant find a solution to this if even exists one ... i assume that between generic photos you can not have a countries tagged one and then generic again ... maybe thats how the game works ... unfortunately as you know better than me minor countries have only some models (not all like majors) and i would like to have them fixed with correct pictures but thats not possible i think ... thanks for your time my friend ...

Please zip your mod and upload it. PM me with a link and I'll fix it for you. It must be something simple as it should work.
 

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@novapaddy yes i have changed the settings and yes my mod photos are 24-bit ... i cant find a solution to this if even exists one ... i assume that between generic photos you can not have a countries tagged one and then generic again ... maybe thats how the game works ... unfortunately as you know better than me minor countries have only some models (not all like majors) and i would like to have them fixed with correct pictures but thats not possible i think ... thanks for your time my friend ...

Just an idea....

If you are loading some vanilla images and then some of your own mod images, they must all be in your mod/gfx/models folder. I mean you cannot read some images from vanilla dh and then some from your mod.

If you are using mostly vanilla images and some mod images, they must be called from ONE place. So either put your mod images into the vanilla folde, or put the vanilla images into your mod folder, but only ONE place.
 

novapaddy

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OK, I made your images negative so I could see them easily. I simply dropped them into vanilla 1936 scenario and they loaded up no problems.

Maybe you have not set up your Mod properly? Rest of reply in PM.

EDIT: I loaded up as Greece.

GRE works fine.jpg
 

princeseth

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This is just a wild guess, but in the launcher, did you uncheck "Country-specific graphics"? If it is unchecked, it could have this effect, but as I said it's just a guess.
Hello and thanks for the reply ... i made tests with the'country-specific graphics' checked and unchecked .. no luck ...
 

novapaddy

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OK I have the source of the problem.
In the naval_tech.txt file you will find that the model does not change after you research the next model. It is either intentional or a mistake?

effects =
{ command = { type = new_model which = light_cruiser value = 2 }
command = { type = scrap_model which = light_cruiser value = 0 }
}
THIS is why you continue to see the same model, even though you have researched the next tech and expect to see the next model CRUISER only.



# Scout Cruiser
application =
{ id = 3120
name = TECH_APP_NAVAL_12_NAME

position = { x = 24 y = 42 }
picture = "DH3120"
year = 1903
# Great War Light Cruiser Hull
component = { id = 3121 name = TECH_CMP_NAVAL_12_1_NAME type = naval_engineering difficulty = 0 }
# Great War Light Cruiser Propulsion
component = { id = 3122 name = TECH_CMP_NAVAL_12_2_NAME type = naval_engineering difficulty = 0 }
# Naval Cruiser Gun 120+mm
component = { id = 3123 name = TECH_CMP_NAVAL_12_3_NAME type = naval_artillery difficulty = 0 }
# Great War Anti-Air Equipment
component = { id = 3124 name = TECH_CMP_NAVAL_12_4_NAME type = naval_artillery difficulty = 0 }
# Great War Light Cruiser Prototype Testing
component = { id = 3125 name = TECH_CMP_NAVAL_12_5_NAME type = technical_efficiency difficulty = 0 double_time = yes }
required = { 3110 }
effects =
{
command = { type = new_model which = light_cruiser value = 1 }
}
}
# Early Light Cruiser
application =
{ id = 3130
name = TECH_APP_NAVAL_13_NAME

position = { x = 24 y = 60 }
picture = "3070"
year = 1912
# Early Light Cruiser Hull
component = { id = 3131 name = TECH_CMP_NAVAL_13_1_NAME type = naval_engineering difficulty = 0 }
# Early Light Cruiser Propulsion
component = { id = 3132 name = TECH_CMP_NAVAL_13_2_NAME type = naval_engineering difficulty = 0 }
# Naval Cruiser Gun 120+mm
component = { id = 3133 name = TECH_CMP_NAVAL_13_3_NAME type = naval_artillery difficulty = 0 }
# Early Anti-Air Equipment
component = { id = 3134 name = TECH_CMP_NAVAL_13_4_NAME type = naval_artillery difficulty = 0 }
# Early Light Cruiser Prototype Testing
component = { id = 3135 name = TECH_CMP_NAVAL_13_5_NAME type = technical_efficiency difficulty = 0 double_time = yes }
required = { 3120 }
effects =
{ command = { type = new_model which = light_cruiser value = 2 }
command = { type = scrap_model which = light_cruiser value = 0 }
}
}
# Interwar Light Cruiser
application =
{ id = 3140
name = TECH_APP_NAVAL_14_NAME

position = { x = 24 y = 78 }
picture = "3080"
year = 1922
# Basic Light Cruiser Hull
component = { id = 3141 name = TECH_CMP_NAVAL_14_1_NAME type = naval_engineering difficulty = 0 }
# Basic Light Cruiser Propulsion
component = { id = 3142 name = TECH_CMP_NAVAL_14_2_NAME type = naval_engineering difficulty = 0 }
# Naval Cruiser Gun 150+mm
component = { id = 3143 name = TECH_CMP_NAVAL_14_3_NAME type = naval_artillery difficulty = 0 }
# Basic Anti-Air Equipment
component = { id = 3144 name = TECH_CMP_NAVAL_14_4_NAME type = electronics difficulty = 0 }
# Basic Light Cruiser Prototype Testing
component = { id = 3145 name = TECH_CMP_NAVAL_14_5_NAME type = technical_efficiency difficulty = 0 double_time = yes }
required = { 3130 }
effects =
{ command = { type = new_model which = light_cruiser value = 3 }
command = { type = scrap_model which = light_cruiser value = 1 }
}
}
# Improved Light Cruiser
 

princeseth

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hmmmmm no i think thats not it ... its my fault i cant explain to you better ... its how the game works ... the problem in not with upgrades is with reading pictures ... the cruiser thing is just an example .... the game does read this : ill_div_23_0 , ill_div_23_1 , ill_div_23_2 , ill_div_23_3 but it cant read this ill_div_23_0 , ill_div_GRE_23_1 , ill_div_23_2 ... in the place of 23_2 it will show the GRE_23_1 again and again and not the generic 23_2 ... i cant explain it better .. thanks for the help though ...
 

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hey, I understand your problem.

the game shows the generic model pics OR the nation specific model pics. a combination is sadly not possible.

you have to copy all the generic pics and make them also for GRE to get what you want.
 

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hmmmmm no i think thats not it ... its my fault i cant explain to you better ... its how the game works ... the problem in not with upgrades is with reading pictures ... the cruiser thing is just an example .... the game does read this : ill_div_23_0 , ill_div_23_1 , ill_div_23_2 , ill_div_23_3 but it cant read this ill_div_23_0 , ill_div_GRE_23_1 , ill_div_23_2 ... in the place of 23_2 it will show the GRE_23_1 again and again and not the generic 23_2 ... i cant explain it better .. thanks for the help though ...

hey, I understand your problem.

the game shows the generic model pics OR the nation specific model pics. a combination is sadly not possible.

you have to copy all the generic pics and make them also for GRE to get what you want.

The ONLY way to control what images are showing is to create a MOD, name it and then load your mod.
Inside your mod, in the misc.txt file, direct the game to load ONLY images from your mod. The game will do exactly that.
Yes, you will need to create EVERY image, or at least copy and rename as necessary, if you do not have those images.

ALSO, as in the TECH file I posted above, the image showing is FULLY controlled by what is listed in the TECH file. A computer does as it is directed to do.

As I suggested yesterday, go look in the MDS mod and see how it is done there. There you will see lots of generic images alongside lots of country-specific images, all being called by the mod, with no interference from dh vanilla.
 
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Melkor89

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Oct 21, 2009
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You can copy the generic images and rename them as ill_div_GRE_[X]_[Y] to fill the gaps between the images of GRE, where [X] and [Y] are the numbers of the models that you want to be generic.
 

princeseth

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Jan 28, 2011
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yes i could do that but imagine how much extra work is that for every minor country you just want to add a few historical models ... but this is the solution i agree ...
 
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