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GeorgeAmbush

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Maybe this has been introduced by Paradox, but I have not seen this anyway ?

I'm not sure, if this kind of information is considered top secret for competition reasons, but if not, it could be fun to know a little more about the team producing our favourite game (how many, what kind of work they do, etc.)
 

Myth

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The number 8 was mentioned somewhere IIRC. It's not in double digits.
 
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The question is what do you mean "working on".

If you only count the chief designer, main programmer, etc. the number is low.

But with all the betas, all the people doing individual aspects to the game (Research for events, proof-reading, making individual graphics, beta-testing) it is quite high.

It's kind of like asking how many people participate in a Hollywood production. If you count the people taking care of the catering and chauffeurs and whatnot, the answer could very well be in thousands. For HOI3 in hundreds.
 

PIT_AMERO

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I think that the team is a little bit smaller than that working on "Manhattan". :D
 

Wyrm

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I think that the team is a little bit smaller than that working on "Manhattan". :D

Though their impact on our lives will be significantly larger ;)
 

GeorgeAmbush

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The question is what do you mean "working on".

If you only count the chief designer, main programmer, etc. the number is low.

That's what I meant: Exec. Producers, Designers, programmers, graphics, AI programming, Sound, etc.

I kinda meant people on the full time payroll from Paradox, not including backoffice staff like marketing, etc. working om this project.
 

ulrichomega

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I want to say 4. A while ago there was a Twitter that said 2 of their programmers were working on AI from then to the end of the project, and that that was one half of the total programmers.
 

Krediax

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I want to say 4. A while ago there was a Twitter that said 2 of their programmers were working on AI from then to the end of the project, and that that was one half of the total programmers.

# We have two (50% of all) of our programmers working 100% on the AI for the rest of the project.9:19 AM Feb 10th from web

from twitter
 

oribiasi

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In one of the posts here, from earlier this year, someone wrote that the amount of people who are working on this game could comfortably fit inside of a minivan.

That should answer that.
 

Wyrm

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Don't forget the chef that makes the vindalo...
 

Johan

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Currently my team is this.

Me as Producer/Designer/Programmer/Boss/etc..
King as QA/Designer
Besuchov as Lead Programmer
Doomdark + Podcat as AI Programmers
Chiwiss as Historical Research
Yonaz as 2d artist
Aerie as 3d artist

and then we got 2 interns this spring doing some stuff on the projects.

And lets not forget Jazzhole(music) and Rensslaer(Manual) as our freelancers at the project.


Then we got Fredrik II (our boss), the 2 girls in finance (no forum nicks), the 3 girls in marketing/publishing (Bermann, Susana & j bauer), and the 2 girls in sales in NY. (no forum nicks)

Thats Paradox Interactive atm...
 

Markusw7

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Currently my team is this.

Me as Producer/Designer/Programmer/Boss/etc..
King as QA/Designer
Besuchov as Lead Programmer
Doomdark + Podcat as AI Programmers
Chiwiss as Historical Research
Yonaz as 2d artist
Aerie as 3d artist

and then we got 2 interns this spring doing some stuff on the projects.

And lets not forget Jazzhole(music) and Rensslaer(Manual) as our freelancers at the project.


Then we got Fredrik II (our boss), the 2 girls in finance (no forum nicks), the 3 girls in marketing/publishing (Bermann, Susana & j bauer), and the 2 girls in sales in NY. (no forum nicks)

Thats Paradox Interactive atm...

Johan get them on the forum!!!:rofl:
 
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