How many knights where at any one point and how did they afford...

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Sarmatia1871

Field Marshal
56 Badges
Mar 22, 2004
3.889
352
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: El Dorado
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Stellaris: Ancient Relics
  • Stellaris: Nemesis
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Hearts of Iron II: Armageddon
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
Academics like to talk like that...

"no two things are ever the same (in my subject matter)! Everything (in my subject matter) is unique and super complicated! Everything you think you know (about my subject matter) is wrong! No one can say anything definite (about my subject matter) unless I am personally involved!"

Curse these confounded academics and their thinking about things, use of specialist research methods, and not taking common stereotypes at face value!
 

JodelDiplom

Field Marshal
22 Badges
Apr 5, 2013
4.512
18.524
  • Crusader Kings II: Horse Lords
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Charlemagne
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
Curse these confounded academics and their thinking about things, use of specialist research methods, and not taking common stereotypes at face value!
Yeah well, maybe my image is biased by what I see in technology and hard science. I deal with the R&D colleagues quite a lot, and for some reason those who be a habit of "defending" their area of expertise by saying stuff like that, also defend it by not sharing information, and generally act like nervous fools trying to make their area of work as exclusive and intransparent as possible. Those guys are regarded with some disdain even by their peers in R&D. Those who use exclusive language just don't want or can't find easier words to explain complicated concepts and that's a bad thing, not a good thing, in hard sciences or engineering. Our fields of expertise are complex and difficult to understand but of we want to contribute positively to projects and the company's operations in general then we need to use clear, unambiguous and nonexclusive language to explain what we do.

I don't know how it is in the humanities - you guys produce immaterial output after all, not material output, so the language you use is part of what you produce, not just part of the explanation. But don't your concepts also profit from being explained in clear and simple language wherever possible? And complex relationships being explained in the simplest way possible? Not like the way medical doctors cloak everything they do in secret language but more like the way things are explained in a radio show, or a lecture?
 

Klausewitz

Field Marshal
107 Badges
Jul 16, 2009
6.136
1.441
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Knights of Pen and Paper 2
  • Europa Universalis IV: El Dorado
  • Shadowrun: Dragonfall
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Monks and Mystics
  • BATTLETECH: Season pass
  • Europa Universalis IV
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH - Backer
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Death or Dishonor
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44 Deluxe Edition
  • Shadowrun: Hong Kong
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Golden Century
  • Surviving Mars
  • Victoria 2
@JodelDiplom:
Of course there are people in the 'soft' sciences who make their texts purposefully as dense and opaque as they can (one of the few viable criticisms of the Frankfurt School in my opinion) but there is also a point beyond which making things less complicated makes them less true. It is a balancing act.
And that also goes for feudalism or democracy.
 

Kovax

Field Marshal
10 Badges
May 13, 2003
9.160
7.194
  • Europa Universalis III Complete
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Semper Fi
  • Victoria 2
  • 500k Club
It seems like an inherent part of the left-brain / right-brain dichotomy, where the hard sciences try to use clear definitions and numbers to narrow down the possibilities and theories into as small a set as possible (using their own discipline's set of technical terms bordering on a "secret language"), and the "soft" sciences seem to blur the distinctions and boundaries at every turn, because almost everything has a direct or indirect effect on practically everything else, and all of the definitions are subject to constant change and debate as social norms themselves change over time. The one set of sciences is primarily about facts and figures, the other more about feelings and relationships.

Personally, I'm more of a "hard science" person (electronics engineering technician), with a touch of artistic flair (bass player), although I have no clue how this relates to the days of the knights. Then again, I was in the Society for Creative Anachronism (SCA - featuring full armored medieval combat) briefly, so perhaps I could be called a "knight for a day", except that I didn't have much of a fief to support me (a few square yards of urban blight).
 

Klausewitz

Field Marshal
107 Badges
Jul 16, 2009
6.136
1.441
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Knights of Pen and Paper 2
  • Europa Universalis IV: El Dorado
  • Shadowrun: Dragonfall
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Monks and Mystics
  • BATTLETECH: Season pass
  • Europa Universalis IV
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH - Backer
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Death or Dishonor
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44 Deluxe Edition
  • Shadowrun: Hong Kong
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Golden Century
  • Surviving Mars
  • Victoria 2
How do you give a 'hard' definition of a thing that spans 500 years and several thousand squarekilomters though?
It seems to be one of those cases where a 'hard' description would be, more or less, the thing itself.
 

Arilou

Irken Tallest
102 Badges
Aug 24, 2002
8.180
685
Visit site
  • Warlock: Master of the Arcane
  • Magicka
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • King Arthur II
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: No Step Back
  • Divine Wind
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Arsenal of Democracy
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
Yeah well, maybe my image is biased by what I see in technology and hard science. I deal with the R&D colleagues quite a lot, and for some reason those who be a habit of "defending" their area of expertise by saying stuff like that, also defend it by not sharing information, and generally act like nervous fools trying to make their area of work as exclusive and intransparent as possible. Those guys are regarded with some disdain even by their peers in R&D. Those who use exclusive language just don't want or can't find easier words to explain complicated concepts and that's a bad thing, not a good thing, in hard sciences or engineering. Our fields of expertise are complex and difficult to understand but of we want to contribute positively to projects and the company's operations in general then we need to use clear, unambiguous and nonexclusive language to explain what we do.

I don't know how it is in the humanities - you guys produce immaterial output after all, not material output, so the language you use is part of what you produce, not just part of the explanation. But don't your concepts also profit from being explained in clear and simple language wherever possible? And complex relationships being explained in the simplest way possible? Not like the way medical doctors cloak everything they do in secret language but more like the way things are explained in a radio show, or a lecture?

That's precisely why "feudalism" is such a disputed term: It's not clear (hah) that it is clear, nonexclusive, or particularly accurate. At most it tends to devolve into weird associations (IE: "it is feudalism if it makes the person in question have warm fuzzy feudalism feelings") which isn't particularly useful.

It seems like an inherent part of the left-brain / right-brain dichotomy, where the hard sciences try to use clear definitions and numbers to narrow down the possibilities and theories into as small a set as possible (using their own discipline's set of technical terms bordering on a "secret language"), and the "soft" sciences seem to blur the distinctions and boundaries at every turn, because almost everything has a direct or indirect effect on practically everything else, and all of the definitions are subject to constant change and debate as social norms themselves change over time. The one set of sciences is primarily about facts and figures, the other more about feelings and relationships.

That has literally nothing to do with it at all.