How Many Jump Jets Are Enough?

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RooksBailey

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A question about fitting jump jets on a mech:

How many are enough? Is there a minimum per mech weight class for it to be able to jump? Or is it a matter of the more you add, the further you can jump?

Thanks!
 

Adam_Taylor

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As I understand it, the more you have, the further you jump. That's it.

Naturally for some mechs that can be useful. Especially as some of the larger ones can jump further than they can walk in a turn. :p
 

Timaeus

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Also even numbers of JJs are more optimal than odd, but you may still want an odd number.
 

Timaeus

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https://forum.paradoxplaza.com/forum/index.php?threads/jump-jet-numbers-from-the-beta.1086295/
A bit old, but pretty sure the info hasn't changed. The short answer, you get more distance out of an even number of JJs for less heat.
6zNpBbN.png
 

Carl_Bar

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Nope you get the same distance per JJ. 1 per JJ. I don;t know about heat.

if you look at your move value in the emch bay with JJ's mounted it tells you your JJ move distances next to your normal move value.
 

Drasius

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A question about fitting jump jets on a mech:

How many are enough? Is there a minimum per mech weight class for it to be able to jump? Or is it a matter of the more you add, the further you can jump?

Thanks!

The maximum number or none as a general rule, though I'd say 4 would be a pretty safe number to shoot for as a minimum since you want to be able to generate a decent bit of evasion while also clearing obstacles. You need less of them for general mobility (say for example, on a spotter or LRM boat) and more for offensive use (like a Grasshopper/Victor or an aggressively piloted Jenner).

Any 'mech and jump if it has a single JJ, though obviously the distance is limited and the more jets you have, the further you go. Be aware that the further you jump, the more heat it costs, though heat is only dependant on distance, not number of jets, so if you only jump 2 hexes, doesn't matter if you have 7 jets or 2, it'll cost the same heat. JJ's for Lights/Med are 1/2 a ton per, for Heavies they're 1 ton per and it's 2 tons per jet for Assaults, so there's definately tradeoffs to be made for the heavier 'mechs.
 

marceror

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Some people fit their Mechs with jumpjets. I like to fit my jumpjets with a Mech! Can never have enough jump jets! They are low in calories, and taste great too!

What are we talking about, again?

:p
 

Timaeus

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Nope you get the same distance per JJ. 1 per JJ. I don;t know about heat.

if you look at your move value in the emch bay with JJ's mounted it tells you your JJ move distances next to your normal move value.
Nope, JJs are not one to one is how much distance they give for jumping.

This Highlander (jump of 3) give 5.
20180501211557_1.jpg


This Victor (jump of 4) gives 7
20180501211314_1.jpg


This quickdraw (jump of 5) gives 8
20180501211343_1.jpg

This spider (jump of 8) gives 12.
20180501211401_1.jpg
This is not on flat ground, and these numbers could change if that was so. JJs give more distance than what they say, and it is additive. There are optimal numbers of JJs.
 

Carl_Bar

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Nope, JJs are not one to one is how much distance they give for jumping.

This Highlander (jump of 3) give 5.
View attachment 364776

This Victor (jump of 4) gives 7
View attachment 364772

This quickdraw (jump of 5) gives 8
View attachment 364773
This spider (jump of 8) gives 12.
View attachment 364775
This is not on flat ground, and these numbers could change if that was so. JJs give more distance than what they say, and it is additive. There are optimal numbers of JJs.

I'm pretty sure thats a side effect of you dropping elevation. There's probably a specific multiplier thats applied to the distance moved. In the same way terrain affects normal movement.
 

Timaeus

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I'm pretty sure thats a side effect of you dropping elevation. There's probably a specific multiplier thats applied to the distance moved. In the same way terrain affects normal movement.
No. JJs give more distance than they say. This set is on flatish ground.

This Highlander (jump of 3) give 5.
20180501214252_1.jpg


This Victor (jump of 4) gives 7
20180501214314_1.jpg


This quickdraw (jump of 5) gives 8.
20180501215102_1.jpg


This spider (jump of 8) gives 10 along the road (and roads don't give bonus move to jumping); however:
20180501215320_1.jpg


A slightly different jump angle (still flatish terrain) gives 12.
20180501215322_1.jpg

There are couple reasons for this. Once is as I said JJs give more distance than what they let on. the other is that The is how the hex grid is laid out. see here:https://forum.paradoxplaza.com/foru...25-meters-not-30.1073715/page-3#post-23905822

Finally this chart was done by our intrepid community member @HonorKnight during the Backer Beta to test jump distances. The heat numbers have most likely changed, but the distances really haven't. It also shows that JJ are not one to one for number claimed versus jump distance given.

W8otChs.png