Anyone know?
Our regular team size is a lead, two to three programmers and a scripter. EU4 also has Johan as Lead Designer/programmer and we have a couple extra people attached at the moment. In addition to that we have shared resources like Art & QA who work on multiple games, so the actual amount of people actively working on the game changes from week to week.
Our regular team size is a lead, two to three programmers and a scripter. EU4 also has Johan as Lead Designer/programmer and we have a couple extra people attached at the moment. In addition to that we have shared resources like Art & QA who work on multiple games, so the actual amount of people actively working on the game changes from week to week.
So normally only 3 or 4 people develop a game? Wow. I always thought it would be sth. like 15 or 20!
Our regular team size is a lead, two to three programmers and a scripter. EU4 also has Johan as Lead Designer/programmer and we have a couple extra people attached at the moment. In addition to that we have shared resources like Art & QA who work on multiple games, so the actual amount of people actively working on the game changes from week to week.
Our regular team size is a lead, two to three programmers and a scripter. EU4 also has Johan as Lead Designer/programmer and we have a couple extra people attached at the moment. In addition to that we have shared resources like Art & QA who work on multiple games, so the actual amount of people actively working on the game changes from week to week.
While I appreciate the sentiment of your post, I certainly don't agree. For one, this fanbase is extremely opinionated. Granted, we do still buy a lot of DLC while whining about the bugs, so it might not affect the bottomline.Most AAAs these days have a marketing budget that's higher than the development one.
And of the development budget, a very significant proportion of it is dedicated to 'polish', for extra art or animation.
Paradox obviously has a very loyal fanbase that acts as a free marketing machine, and this fanbase has an extreme tolerance for glitches, another burden for Q&A removed. The low quantity of art in the games also cuts down on that part of the budget. So we are left with a very slim and efficient team, that even gets help from modders.
No way. It never was, and never will be. Graphics are ok, but not great. They are simple. Compare it to the total war series: I mean, from gameplay point of view they are boring, too easy, but graphics, especially in tactical mode, are way more elaborated that in any game from EU family.Low quantity of art? I think EU4 is comparable with all but the biggest AAA titles on this subject...
Our regular team size is a lead, two to three programmers and a scripter. EU4 also has Johan as Lead Designer/programmer and we have a couple extra people attached at the moment. In addition to that we have shared resources like Art & QA who work on multiple games, so the actual amount of people actively working on the game changes from week to week.
How many are working on Victoria 3 at the moment?
That's the people who are *always* on the game, to be clear. When you add up art, QA, marketing, etc, it obviously gets to be a bunch more.
Our regular team size is a lead, two to three programmers and a scripter. EU4 also has Johan as Lead Designer/programmer and we have a couple extra people attached at the moment. In addition to that we have shared resources like Art & QA who work on multiple games, so the actual amount of people actively working on the game changes from week to week.
The battle gameplay of the Total War series is by far superior to the EU4 one, so i wouldnt call the whole game boring and easy. Only the campaign mode is.No way. It never was, and never will be. Graphics are ok, but not great. They are simple. Compare it to the total war series: I mean, from gameplay point of view they are boring, too easy, but graphics, especially in tactical mode, are way more elaborated that in any game from EU family.
The battle gameplay of the Total War series is by far superior to the EU4 one, so i wouldnt call the whole game boring and easy. Only the campaign mode is.
While I appreciate the sentiment of your post, I certainly don't agree. For one, this fanbase is extremely opinionated.