How many advantages the US need, over Its competitors, to dominate the Seven Seas?

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Happy Trigger

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I believe that everyone is aware that, the US have enough Oil to keep Its fleet in constantly training to finish their navy doctrine + research all modules available before anyone in the game, but, come on Paradox, giving a Chief of Navy: Navy Reformer to the US is outrageous, especially in these circumstances. Look at it:
USA.png

Ernest King doesn't have the Ironside trait, but starts as Navy Reformer, which gives +0.16 Navy Exp Daily. Meanwhile, look at Japan and Italy. Both of them have leaders with the Ironside trait that will never become Naval Reformers, because was choose that they needed to be Capital Ships Experts.
ITA.png
JAP.png

Why help the US that don't need any help, and remove the choice of the player, to choose if he wants a Capital Ships Expert, or a Naval Reformer? I doubt anyone wouldn't choose the later.
 
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xtfoster

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See, I look at it the other way. They give Ernest King a role that I will never use as the US (since I don't need the extra .05 daily XP over a different Naval Expert). That being said, Japan really could use a reformer because they can't afford to train their navy simply to grind Naval XP, especially not when they go to war so early and might want to have at least some Air Support eating up what little fuel they have.
 
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Corpse Fool

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Is that where it originated? That isn't where I heard of it, I hardly watch their videos before, but especially after the fiasco they caused by platforming someones graphs.
 
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Alexander 'The Grape'

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Playing with US, or other nation?
Any nation. 300 xp to get up to Capital Ship Raiders in TI, 105 for Flexible Contracts, Integrated Designers and/or Naval Refit yards, and the remainder for designs or maybe rushing up to Shell Dyes faster.

Naval Maneuver experts give speed, which is the best stat, though Decisive Battle is ok too.
 
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DukofDeth

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It always has bugged me that the US gets suck highly skilled people right off the bat and I do realize that was a balance decision since they generally start late but because they start late they get to build themselves up so much and can focus on the long game while other countries need to focus on more short-term objectives since they aren't shielded by two oceans.
 

Happy Trigger

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It always has bugged me that the US gets suck highly skilled people right off the bat and I do realize that was a balance decision since they generally start late but because they start late they get to build themselves up so much and can focus on the long game while other countries need to focus on more short-term objectives since they aren't shielded by two oceans.
Makes sense, though, when the US has the biggest Oil supplies in game and achieve almost infinite navy exp. with that, we can't call it "balance decision" anymore. Especially when they give the USN a 'Navy Reformer', but block the Axis nations of getting one.