How is the micromanagement in 2.2.3/4?

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Von Thoma

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... most micro are that rabbit pops, when you have 5 planets with robots, every week a new pop needs some attention ...
after some time you have to ignore them or you will get insane , all pop growth buildings are worthless or that situation will get out of control ...

so for me it was playable after I reduced breeding time for 90% !!! but if you really want , you could increase it back late game to an insane amount :) through different gameplay mechanics !
But for me that pop growth was always a joke and senseless , the more of the same isn't better , but many people don't understand that, for them it is the most fun to do the same every minute over and over !

So yes in Vanilla MICRO is terrible, if you want to compete well in the game , you could ignore it, but than you are playing worse :)
 

Von Thoma

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You mean 50 planets, right?
na 5 ... you could enhance the pop growth with buildings, edicts, genetics, planet edicts etc. up to 10 and with a robotic fabric ... so around every month a new pop/robot will shows up, so that is every 30sec a new pop ... 10 planets 15sec and so on ...
some people don't know how to use all that enhancements and even want more pops ... apart that after 75 that damn planet is already full ...
in my minus 90% galaxy reduction grow games, it is even late game a chore, so after I tear down all buildings and never use again all that enhancement modifications, it is okay !

If you know how to play that game, it is micro management ! For all others, there is nothing to do , because nothing to click to death :) or to play zergling
 

AlanC9

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Can you show me the math on that? I run all of that except genetics, since by the time that comes around I don't really sweat pop growth too much and I want more efficiency from the pops I have, and I don't get the numbers you say you get.
 

The Dadinator

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For those of you that are OK with mods, there are two more mods that help with micro beyond glavius' mod. They are Automatic Pop Migration which does automatic resettlement of unemployed and overcrowded pops, and Low Housing and Pop Alerts which creates alert notifications when you have less than 3 open jobs or 3 open housing slots. The first one I created, the other one I just helped the mod author with how to create the notifications.
 

Von Thoma

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Can you show me the math on that? I run all of that except genetics, since by the time that comes around I don't really sweat pop growth too much and I want more efficiency from the pops I have, and I don't get the numbers you say you get.

As I hate it, I only play with my mod and -90%
but even with that , I am able after 50 years to give them some push ...

so remove that
-10% slow breeder
-90% Galaxy wide minus

Add
+ 30% Genmanipulating (think there are even more, maybe I will have a look )
+ there is also sometimes a Govenor , who improves that
and still 2 more, which I missed here
also one event

Unbenannt.jpg


Also you could add ->
Race trait

1.jpg



And special for you :)
Just Genmodded one species , but on that planet I already have scratched all buildings , edicts etc.
but there is a ruler which helps ...

2.jpg


and there is also a Govenor and at least 2 events I remember where you could get more breeding ...
ah and you have to remove that MIGRATION CONTROL , they are spreading like bugs onto the other planets , giving even more growth ... special that build race is crazy :)
 
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ben_mit_b

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Couldn't catch up all 7 pages so just a quick question: I am just one of those people who would be fine with a priority list for every planet and let AI do the building and job shuffling. Does anyone know if there are plans for something like this? Has it been suggested or even confirmed? Currently too much micro needed imho.
 

KingAlamar

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Couldn't catch up all 7 pages so just a quick question: I am just one of those people who would be fine with a priority list for every planet and let AI do the building and job shuffling. Does anyone know if there are plans for something like this? Has it been suggested or even confirmed? Currently too much micro needed imho.

I definitely wish that we could give nudges to the AI [templates, priorities, something???] and then let it handle the "when" parts of the micro while having the player still making the higher-level decisions.
 

maxp779

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Couldn't catch up all 7 pages so just a quick question: I am just one of those people who would be fine with a priority list for every planet and let AI do the building and job shuffling. Does anyone know if there are plans for something like this? Has it been suggested or even confirmed? Currently too much micro needed imho.

Yah this would be cool. Set as mineral planet, set as research world etc and the AI does the rest.

A bit like city governors in the Civilization games. Up until Civ 5 anyways where Firaxis decided that basic convenience was obsolete and removed them :confused:
 

Alkaid98

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Micro definitely increased for me. I don't really mind some micro, but the promise of the changes reducing it turned out completely false. I was not somebody who was really bothered by the old tile system, and now with how much I have to check my planets and keep waiting on pops to fill and build stuff at the right times everywhere, I think I almost miss it. While upgrading buildings was annoying indeed, I definitely spend more time on the planet screen now and I wouldn't say it's much more fun to manage.

That said, I don't dislike the idea of the new system and I see potential, but it definitely needs more polish or something. Half of my gameplay right now is watching pops grow like drying paint and trying to balance jobs so I can hit the build button at the proper moment for every planet. That just feels like busywork. I kind of like the buildings themselves, but constantly checking to build new districts as pops grow so nobody's unemployed or missing housing can be a pain. It may take less clicks than manually upgrading every tile's energy plant but it's no less annoying.
 

AlanC9

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@ Von Thoma: Thanks. What I was missing was Inoculated Pops (no DLC), and the T2 gene clinic and clone vats modifiers. Those failed my ROI test so long ago that I'd forgotten they exist. (I suppose our playstyles are kind of congruent; you mod out pop growth and I simply ignore stuff which gives more of it.)
 

Von Thoma

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@ Von Thoma: Thanks. What I was missing was Inoculated Pops (no DLC), and the T2 gene clinic and clone vats modifiers. Those failed my ROI test so long ago that I'd forgotten they exist. (I suppose our playstyles are kind of congruent; you mod out pop growth and I simply ignore stuff which gives more of it.)

yeah that is the problem with the pop breeding, there are so many cute things, edicts, buildings etc. in the game for enhancing breeding, but in vanilla game it doesn't matter, if you use them. Even if you use them, you will be punished as human, as you couldn't handle the pops even more, and I am only using 0.25 habitat planets in all my games , as many people now, see that they aren't doing anything else than pop handling ...

so when you use - 90 % pop growth , 0,25 habitat planet and a mod for 32 buildings per planet, you will get a more meaningful game in that field , where your pops somehow matter and you only have every some month to have a look for your new pop , what to do with him ...

I even finished a game now, with that settings and even with only 7 planets, I had 1200 pops ,but I needed till 2720 as the galaxy was invaded by 15 000 !!!!! Unbidden ships LOL

2FBE0D07B6126D78B4C6E0ED000A48BE7793A539
 

FlyingPhoenix

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Planning out which planets to colonise, deciding how to develop them as the population goes, seeing them grow from empty balls of rock into thriving metropolises. This may not be what you're after, but I prefer it to mashing big balls of ships into each other.

Fair enough, I may have been distracted by your excellent pun.

Do you play multiplayer? I play single-player and I don't really think of the AI as a "player" but rather as an obstacle to be ignored or attacked as I feel like.

What did you have in mind? I'm interested to hear your thoughts.

The same can be said of almost every other RTS or 4X game out there. Some throw in token espionage but it's usually more of a pain than it's worth to deal with. Offworld Trading Company is the only game I can think of that's different, but that one is *entirely* focused on economic competition.

What kind of other interactions would you be looking for here?

Sorry for the tardy response to you both, I got distracted by stuff at work and really wanted to fully flesh out my thoughts in this thread. I'm struggling to put my thoughts into writing, which almost certainly means I would struggle to put them into action too.

I have the opinion that good gameplay means dynamics and interaction, I don't think the peacetime economy offers that in Stellaris.

I do play primarily single player, and I see the AI as a valid player/actor/doer/mover-and-shaker, which has the potential to have a real impact on the game-world and take the initiative from the player. I feel that the AI isn't just an obstacle, but an unknown part of the simulation which can be interacted with. The same goes for human players of course.

I agree with you, @LeanneKaos , when you raise the very valid point that most, if not all, RTS/4X games on the market do very well at telling a story where the only way a society can interact with others, both rivals and friends, is through war. In truth, as a game marketing itself as a grand strategy, I expect Stellaris to do more than that.

There's an article by RockPaperShotgun which starts with the idea that a game can say something about a subject such as progress or society, then makes the argument that the 4x genre has grown stagnant because they are games about progress without having anything at all to say about the subject. It introduces two games which have said interesting things about progress, one of which is Victoria II by Paradox. The reason Victoria II is in that article is because "progress reshapes societies around the new needs it creates".

Let's say that a game can say something about society. Don't people cooperate, coexist and compete with one another without necessarily exercising hard power? You can exert soft power too, and that’s something which is sorely lacking in Strategy games. If you examine the process of establishing a political hegemony, it’s not always clear-cut military might which wins the day. There are times where it is economic power which establishes the hegemon, there are conflicts which occur which are purely in the political or economic domains rather than military domain, and I would like to see those represented as well.

I think there should be various domains players can interact with each other on, that these domains should be present on one map, not hidden under a menu or behind events, and that these domains should be represented as much as possible by actual pieces on the game board. Further that these domains should offer the ability to both cooperate, coexist and compete. Each domain should be able to be invested in for asymmetrical advantage when compared to other players as well. And in the ideal case, establishing a presence and progressing in one domain would require investment costs, but wouldn't exclude you from other domains.

To facilitate greater interactions with the AI, I would like the ability for various parties in the games to have demands and offer missions to other factions, at a minimum, so you can choose to pull-strings to manipulate the galaxy in your favour. I think this is the best way to represent being able to cooperate with AI players. I also think that colonies should have their own agendas and feel like living, breathing worlds where pops with agency live.
 

James_K

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Thanks for giving your thoughts FlyingPhoenix, those do sound like inclusions that would interest me. I'm an economist, so the peaceful ways that nations interact with each other is something that interests me, and I would be interested to see how things like soft power could be modelled in a game like Stellaris.
 

Lindhas

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OK, I am playing in a huge galaxy. It is 2417 on my calendar I have 24 colonies with 1163 pops, and this my last huge galaxy, the micromanaging labor and pops around the empire is killing my fun. I am playing peaceful inward race, I am the top dog now, nobody will attack me even the ancient are lacking in power. So the game is just about moving pops from habitats to planets planing buildings and getting minerals on the market. The only problem that I have now is how to get new minerals for buildings. Soon I will have no place to resettle the pops. I am waiting for my first ringworld to be created.

The micro in this game now is bad, pls devs give AI more automation in this matter. Give me back my sectors!!

Also, Why on Habitats buildings are so worthless, where are my research buildings? Research districts are not enough.
 
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Increase the constituents benefits.
Increase the constituents benefits.
Increase the constituents benefits.
Increase the constituents benefits.
Increase the constituents benefits.

It gets bad.
 

Lindhas

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Jun 3, 2016
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I would rather decrease constituents benefits, then my pops should look for job opportunities on other colonies. Now I have to point them where to go. Imagine that your president or king came to your house and told you - "Hey, I see that you are uneplyed, look 1500 light years from here is a planet called "End of the Galaxy" we are looking for proficient miners there, pls go there and work for the greater good". They should look for it themselves or become criminals.

I have a nice idea, there should be a policy to encourage pops to move to new colonies, or to colonies with vacancies. Then it would depent what would they choose.
 

TheAtreides84

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So, folks, just a little TL;DR for a lazy guy with a huge Steam backlog who really hates micro and loves automation: would be worth it to play Stellaris now, or do I just have to wait indefinitely?
 

Agamemnic

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Jun 21, 2016
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So, folks, just a little TL;DR for a lazy guy with a huge Steam backlog who really hates micro and loves automation: would be worth it to play Stellaris now, or do I just have to wait indefinitely?
Still a great game imho but for someone new the new mechanics will feel tedious. Not to mention the bugs. I'd say wait till the next patch or two