Ok so I made some adjustments and I got good results. I am using a couple of MOD's that I believe will have affected my outcome but they are good to have
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MOD's
Development Expanded
Capitals Expanded
Eurocentric Institutions
I believe that 2 of these MOD's helped the AI out as well as the buff's I gave them below. But these are good MOD's and improve the game IMO.
Below are the buff's I gave the AI on Hard difficulty. I used Hard instead of Normal because I have read that the AI is a little more aggressive and makes better choices especially when it comes to hindering the player.
difficulty_hard_ai = {
manpower_recovery_speed = 0.25
interest = -1
missionary_maintenance_cost = -0.1
build_cost = -0.25
inflation_reduction = 0.15
global_regiment_cost = -0.1
global_ship_cost = -0.1
naval_maintenance_modifier = -0.1
merc_maintenance_modifier = -0.25
yearly_corruption = -0.5
land_maintenance_modifier = -0.1
global_tax_modifier = 0.1
improve_relation_modifier = 0.1
global_trade_power = 0.05
fort_maintenance_modifier = -0.5
mercenary_cost = -0.25
free_leader_pool = 1
I did an observation game until 1680 and only countries in debt are the ones on loosing end of wars or in bad position. I kept checking throughout every now and then and this seems to hold true throughout the game. Army sizes this time were within reason and would be a fair challenge for the player I believe. I am happy with the results of this test and hopefully with a player involved it wont hurt the AI much.
One thing I have noticed tho on both tests is that the AI doesn't upgrade forts. They might not build new forts either but this I am not sure of. I will have see and check that. Does anyone have any idea how to get the AI to build/upgrade forts?
Conclusion is that forts are now my biggest problem. Hope at least 1 of you finds this helpful