How Independent Are the Commonwealths?

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Dralshyar

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We shall! My plans for HoI4 revolve entirely around playing out innumerable different scenarios where I act upon War Plan Red as the United States.

My excuse is that Great Britain kept on refusing to pay back the United States for all of the World War One lend-lease. It was only fully paid back in 1945 or so. Thus, in on multiplayer servers with a Great Britain player especially, 1935-1940, I'll make a point to ask for Canada as a replacement for war reparations, and if Great Britain refuses, I'll start a war over it.

Conveniently enough my plans for HOI4 revolve entirely around playing out innumerable different scenarios where I act upon a reverse War Plan Red as the United Kingdom!

I currently have a few different scenarios thought up that would be somewhat historical/possible in game as to why the UK would either opt out of the allies or align with the axis against the United States. Pulling them off in-game shouldn't be too difficult but as far as multiplayer is concerned it should be quite interesting. Though I imagine with a competent Germany player, teaming up an early re-armed British Navy + German land army would be a death knell for the United States.
 
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Sharp163

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TL;DR

If I flip the UK Fascist, what impact will that have on Canada, South Africa, & ANZAC?

For my 2nd HOI4 Playthrough (after establishing the Grand Greater Swedish Reich), I intend to flip the UK Fascist, but still oppose the Axis. With the goal of strengthening the Empire, reclaiming Ireland, refuting the 1931 Statute of Westminster, and ultimately ensuring perpetual British global hegemony. However, with the current game mechanic, if I flip the UK Fascist, what impact will that have on the Commonwealth nations? Would a player have to dismantle the Allies and puppet... erh liberate the former Dominions, or would one be able to install Fascist governments via the use of political power?
I once did a run through on darkest hour as New Zealand... I turned national socialist, but happy democratic Britain did not give two sh*ts.

To answer your question, if the code is copied from HOI3 for this, (which it likely could be) then it will be the same way.

However, we may see some sort of Liberty desire mechanic.... If so, having a different government form would certainly be a large part of that.
 

Anichent

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If I remember correctly from the twitch broadcast, at the 1936 start the UK & Canada both start the game as members of the Allie faction.

This is a mistake if its true. The ONLY countries that should be part of the allies at the start are those countries which were automatically at war the minute the UK declared war. Canada was not one of them and in fact purposely waited several days to declare war to prove they actually had the choice and could choose not to. Its something every Canadian learns in grade school. Historically this was VERY significant for Canada and is one of the first steps to Canadian independence and the devs should not misrepresent this. Others being that Canada got a seat at the peace table after the war separate from the UK, signed treaties as a separate country, and got its own beach at the Normandy Invasion. Being an independent party during peace conferences I'd think would be the difference (and should be the difference) between puppets and independent nations - a puppet should have its victory points either assigned to its puppeteer or spend by its puppeteer for the benefit of the puppet. It is largely held in Canada (and was held by the UK at the time) that Canada "grew up" or "grew into its own" from the start to the end of WW2.

I'd say a proper Canada represented in this game is NOT part of the allies at the start and maybe 1/20 time or something chooses not to join the Allies once war starts.

In terms of the opening post, logic would say that any of Britain's commonwealth colonies, including the UK, could have their own style of government - fascist or democracy or communist - without changing the nature of the relationship, especially if democratically elected. However I would think a coup in a colony should give the colony the option to declare independence and a coup in the UK should similarly give the colonies the option to declare independence. Rather than changing the puppet relationship or commonwealth relationships for countries, the parent country of puppets/former colonies should get an influence bonus when attempting to change the popularity of a party in their puppet/colony country.

The answer to the opening post is contained in history, the real question will be do the devs know enough history about the colonies, like Canada, to properly represent them in this game or will we need to mod (fix) it after.
 
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RMS Gigantic

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Conveniently enough my plans for HOI4 revolve entirely around playing out innumerable different scenarios where I act upon a reverse War Plan Red as the United Kingdom!

I currently have a few different scenarios thought up that would be somewhat historical/possible in game as to why the UK would either opt out of the allies or align with the axis against the United States. Pulling them off in-game shouldn't be too difficult but as far as multiplayer is concerned it should be quite interesting. Though I imagine with a competent Germany player, teaming up an early re-armed British Navy + German land army would be a death knell for the United States.

My somewhat historical reason for fighting Great Britain is that you redcoats haven't been paying back your war reparations from the World War! The American people are going to embargo your "great empire" until we can bring you to a negotiating table and get that money, or something equivalent to it! If you launch an attack against us in response to the embargo, that's your mistake!


What I find funny is that a pretty central part of my first scenario is that I wage war on the British north American possessions, Germany attacks the British Isles, Italy takes British Africa, and Japan takes Britain's colonies in southeast Asia. The funny thing about all of this is that you're counting on Germany helping you out, which means that if we both play by these corresponding plans, especially if we have a player behind Germany, we're going to spend 1936 to 1940 competing against each other to make Germany like one of us enough to team up and attack the other!

This gets even MORE hilarious when we factor in Heruure, the player who will be playing in my first match as Sweden seeking to recreate the Swedish empire: He wants the Baltics and the Nordic nations, but beyond that has no intention to attack Germany. He needs my lend-lease landing craft to bring his invasion plans of Denmark and the Baltic states to fruition, though. Without a Great Britain player, our plans were to slice Great Britain apart as described above, except with Sweden landing in Scotland and perhaps fighting a post-war proxy war against Germany via puppet states in the British Isles. With a Great Britain player, and one who might (though I hope not) end up with Germany on their side as we're discussing here, then Heruure (Sweden) wants to at least have a non-aggression pact with Germany. This means that Sweden wants to be friends with Germany, who might be friends with Great Britain, who is at war against the United States, who is sending convoys to Sweden.

I absolutely love how convoluted this is, and could potentially be as we figure out who's getting a relationship with who!
 

RMS Gigantic

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Surely any self-respecting Nordic Union would want to rule the Danelaw?
Indeed, hence his determination to invade an AI-controlled UK and then wage post-war proxy wars against Germany over Great Britain, Cold War-style. Think Swedish-controlled Scotland having a Korea-style war against a German-controlled England, with a neutral, isolationist US observing from an independent but guaranteed Ireland next door. Whoever takes control of the island of Great Britain gets a top-notch staging area for invading the opponent from a second flank. A competently controlled UK changes things up for him, however, since they might employ better tactics in a war against him or even sway Germany against us.
 

semaphore

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- as far as i understand it was scraped because US-British relations improved and so probability of US invasion to Canada vaned,

I thought it was scrapped because Canadians decided that a defensive war was Canada's best bet? Since Scheme No.1 was to have a surprise preemptive invasion and was always considered too risky.