As I just watched this stream
I got the feeling that Hiveminds seem rather weak. Their Civics don't seem to be particular strong nor does their Ethic seem to be as strong as 3 other ethic bonusses combined.
As example 1 point in pacifist gives you the same +20% unity but gives you +2 core planets instead of +1 influence.
I get that not having to deal with happines can be a good advantage but I don't think that this is worth that much ethic points. Exspecially because as statet in the stream you don't get influence from factions since you don't have them.
So while watching at first I thought so the power of the hiveminds must clearly lie in the civics which are probably awesome. However they don't seem to be better than just normal civics or at least not that much stronger that it is worth to sacrifice 2 ethic points for them.
Do I miss something or do I underestimate something about hiveminds or do they seem to be weaker compared to normal empires?
Edit: Advantages and Disadvantages of hivemind empires(1.6):
Advantages:
- Halved Consumer goods cost.
- No happines disadvantages
- No influence needs to be spent on factions
- No liberation against you from non hivemind empires
- Your pops can't survive in non hivemind empires (without biological ascension path with which the pops can be modfied to be non hivemind pops)
- No pirates
- Good earlygame expansion due to good base influence income, +10% habitability and -15% growth time
Disadvantages:
- Locked out of the mechanical and spirituall ascension paths
- Relationship penalty towards non hivemind empires
- Heavy relationship penalty when conquering planets because of autopurge.
- No robots
- No happines production bonuses
- No influence gains from factions
- No liberation against non hivemind empires
- Pacifist empires can cede planets from you even without offensive war policy
- Pops of non hivemind empires can't survive in your empire (without biological ascension path whith witch the pops can be modified to be hivemind pops)
Other:
- immortal leader
- different civics
As example 1 point in pacifist gives you the same +20% unity but gives you +2 core planets instead of +1 influence.
I get that not having to deal with happines can be a good advantage but I don't think that this is worth that much ethic points. Exspecially because as statet in the stream you don't get influence from factions since you don't have them.
So while watching at first I thought so the power of the hiveminds must clearly lie in the civics which are probably awesome. However they don't seem to be better than just normal civics or at least not that much stronger that it is worth to sacrifice 2 ethic points for them.
Do I miss something or do I underestimate something about hiveminds or do they seem to be weaker compared to normal empires?
Edit: Advantages and Disadvantages of hivemind empires(1.6):
Advantages:
- Halved Consumer goods cost.
- No happines disadvantages
- No influence needs to be spent on factions
- No liberation against you from non hivemind empires
- Your pops can't survive in non hivemind empires (without biological ascension path with which the pops can be modfied to be non hivemind pops)
- No pirates
- Good earlygame expansion due to good base influence income, +10% habitability and -15% growth time
Disadvantages:
- Locked out of the mechanical and spirituall ascension paths
- Relationship penalty towards non hivemind empires
- Heavy relationship penalty when conquering planets because of autopurge.
- No robots
- No happines production bonuses
- No influence gains from factions
- No liberation against non hivemind empires
- Pacifist empires can cede planets from you even without offensive war policy
- Pops of non hivemind empires can't survive in your empire (without biological ascension path whith witch the pops can be modified to be hivemind pops)
Other:
- immortal leader
- different civics
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