How frequent are the Death Cycles supposed to to be?

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Killcannon

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How frequent are the Death Cycles supposed to to be?
I have a city with a population between 275K and 300K.
For the last... oh.. 10 hours, it's been fluctuating between those two values.
No construction has been going on, as all 9 map grids are developed.
I have no traffic issues. All Highway entrance's are used.
I have a Metro system that reaches all area's quickly. Cims can live on one side of the map and work on the other.

I have no demad for RCI, but do NOT have the 0/0 bug. People are born and die. People move into the city and out.
On the statistics page, the population Growth exceeds the population decline. So I SHOULD have a positive grown over the last 10 hrs. But it's not reflected in game.

I suddenly had the massive number of trains/cargo ships, dwindle down over 3 hrs, and stop. Well, not stop, but it's not the deluge it was at one time.

Anyways.. The death cycle.. It's every 4 years in game time. Death goes up, births go down, and influx goes up. Then it peaks, and they reverse.

I have no trouble with the death waves, as my services/roads can handle them. They just come so frequently that the population can't grow.

In the beginning death cycles are timed with large expansions of the city. but my city has been maxed out land wise for over 10 hours, and the death waves are STILL apparent. Over time they should even out as some die early, some die really late, some have births early, some have births late..

Or is that not the case? Do all Cims live the exact same lifecycle? Because over time the variance in life times should homogenize the birth/death rates into a continuous population curve. We should only have death waves for the first 20-30 years in our cities.

Any one??
Because at the moment, me "playing Cities Skylines" is basically the game running in the background while In play World of Tanks, or watch Netflix movies, or Youtube. I'm not doing much "playing".....
 

Steve B.

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Or is that not the case? Do all Cims live the exact same lifecycle? Because over time the variance in life times should homogenize the birth/death rates into a continuous population curve. We should only have death waves for the first 20-30 years in our cities.

In an earlier thread on this topic [Off topic but, some moderator should start organizing this forum into sub-forums on the same or similar complaints. Not that most people post on sub-forums, but a moderator should re-direct posts in the general forum to the appropriate sub-forum as they appear as it is impossible to find earlier threads; they get buried in days. There are too many people who own this game to not have some organization.] CO_Karolina responded that the game is programmed to have random deaths. Apparently it is not all that random as, in my experience, there are no deaths prior to being able to have a cemetery which at least takes me at least three or four game years.

Perhaps some modder or better still CO will make this more realistic. IRL children die (a tragedy), teenagers die (mostly from their own stupidity; Natural Selection in action), young adults die, adults die. It's not only seniors who die (would that it were so). You are, IMO, correct in your last sentence.

This facet of the game is just not working correctly.
 

MarkJohnson

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How frequent are the Death Cycles supposed to to be?
I have a city with a population between 275K and 300K.
For the last... oh.. 10 hours, it's been fluctuating between those two values.
No construction has been going on, as all 9 map grids are developed.
I have no traffic issues. All Highway entrance's are used.
I have a Metro system that reaches all area's quickly. Cims can live on one side of the map and work on the other.

I too was stuck at 225k to 275 k. It turned out to be traffic.

Check you traffic overlay map and look for red areas. This game has a lame traffic mechanic that makes traffic disappear when traffic starts backing up. It gives you a false sense of traffic is fine.

Once I rerouted, created more highways and highway connections, I was able to reach about 375k. I rerouted and remade and added more freeways and now I'm up to 425k.

I'm starting to get bored with the game now. This fake traffic is killing the game and makes it impossible to fix late game game. It needs to show up better early game to be fixable immediately.

I have no demad for RCI, but do NOT have the 0/0 bug. People are born and die. People move into the city and out.
On the statistics page, the population Growth exceeds the population decline. So I SHOULD have a positive grown over the last 10 hrs. But it's not reflected in game.

I find rezoning whatever is off the chart will bring it back up. Freight has been an issue as specialized industry sends it's products to generic industry to make goods for sale to commerce. Completely dezoning in dustrial has helped on freight for me. I just have insane offices with freight all being imported to office areas. It's easier than the added specialized industry clogging roads. Plus generic industry clogging up roads even further.

I suddenly had the massive number of trains/cargo ships, dwindle down over 3 hrs, and stop. Well, not stop, but it's not the deluge it was at one time.

Anyways.. The death cycle.. It's every 4 years in game time. Death goes up, births go down, and influx goes up. Then it peaks, and they reverse.

I have no trouble with the death waves, as my services/roads can handle them. They just come so frequently that the population can't grow.

In the beginning death cycles are timed with large expansions of the city. but my city has been maxed out land wise for over 10 hours, and the death waves are STILL apparent. Over time they should even out as some die early, some die really late, some have births early, some have births late..

Or is that not the case? Do all Cims live the exact same lifecycle? Because over time the variance in life times should homogenize the birth/death rates into a continuous population curve. We should only have death waves for the first 20-30 years in our cities.

Devs already have stated the cims die at all ages. Just most people die at an old age. I haven't really had many issues with death blooms anymore. I keep my health budget at 130%. It seems to have leveled off for me. Cims even move in at different ages/education levels.

I find most death waves happen from some dramatic game change. ie, raising taxes, traffic issues, utilities issues, etc Once they get placed in a situation of all dying at once, then the cycle takes a long time to level off.

Any one??
Because at the moment, me "playing Cities Skylines" is basically the game running in the background while In play World of Tanks, or watch Netflix movies, or Youtube. I'm not doing much "playing".....

Yes, it's annoying trying to figure out these cause and finding workarounds or why the issue happens. For me it's been faulty traffic indicators keeping things moving slowly and stifling the economy.

I know I'm past the 300 year mark now. and this is the only city I have. It's been a constant up and down roller coaster the whole time.
 

Killcannon

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It's not traffic. I ran a city of grids with 6 lane(3/3) avenues on the border of each grid. The ONLY area's I had red in the city for traffic was at the intersection(Not the streets, JUST the intersections were red, from volume) as it came in from each of the 4 highway exits. And the traffic was flowing fine, it was just heavy enough in the intersection for it to be just barely red. And the city ran FINE for 5-6 hours at 300K-310K. Not a single issue. Then BAM.. garbage.. ambulance's, hearse's, done...
The city had a continuous flow of both cargo ships and cargo trains, and it just died off. The cargo trains/ships seemed to be the harbinger of the apocalypse. Once they stopped, the rest of the service's started doing the 2/10, 2/30, or 2/whatever thing... and mass death... 275K people in less then 10 minutes...
Hopefully that link below works. That's my cities traffic right before the die off.

http://steamcommunity.com/sharedfiles/filedetails/?id=435718068
 
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MarkJohnson

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Ah, they are overfull. The 2/30 thing is because you don't have enough capacity. Incineratotrs/cremetoriums don't have much capacity. You need a higher per week burning rate. Place more incinerators evenly around the map. Or even add more dumps/cemeteries. They have huge capacity and won't get full. then empty them when bloom dies.

Click on the incin/creme and you'll see like 39,875/40,000 capacity. That's why there is only 2 trucks. It only takes that much trucks to finish filling to capacity. Once full, they stop and wait for lower capacity so they can start up once again.

If you max out your health budget, it'll increase the per week burning rate and increase max trucks (not a problem), but it won't increase capacity, so it will still be full.

Just plop a dozen or two incinerators. and plop a dozen or two cemeteries for emergencies. They will take up the slack while the incinerators catch up. Then turn off cemeteries afterwards to save to turn back on later if need be. But I think you have to empty them first.

Once you get it under control, the blooms will come back, but slowly dissipate to nothingness. Just keep backup cemeteries, or be prepared to replop them in the future.

EDIT:

I missed you map at first. City looks cool, but can't tell where the freeways are.

From the looks of it you have a lot of roundabouts. Are those the little roundabouts? It looks like they are getting very full, especially the further away from the freeway.

But they may be getting slowed down too much at each roundabout. In the near future they may start backing up quickly on you if the are that red now.

I which this was MP now, then I could go visit your city and see it run live. lol Too bad that was one of the only real beneficial feature of SC2013 and MP.
 
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Killcannon

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Each of those grids you see, the X ones, has a police station, a fire station(Large one for industrial areas) a hospital(though I've plopped the monument for healthcare) a middle school, a high school, 4 parks.

Every other X Grid has a crematorium.

As for garbage, I've used several mods over time. Recycling centers, the incinerators and so on.

There are NO highways in my city. It's all 6 lane(2 way) roads. There are 4 highway connections, one on each side. Traffic is a non-issue.

The round red dots you see are simply 8 6 lane roads meeting each other at the corner of each grid. Or 4 6 lane roads meeting at the center of each X grid.

There's not a SINGLE round about in my city. Again, traffic is NOT an issue. my city was designed to minimize traffic congestion. 6 Lane roads, massive number of intersections to minimize channeling traffic into single streets, a Metro system that allows cims to live on one side of the city and work on the other..

I've went back to an older version my save game, and things seem to be working mostly.. Imports are still the issue. I've turned off all 6 cargo train stations, the cargo port, and turned them back on.. I just don't get imports which seems to be the major hurdle now..
 

JerkyJerry

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Does anyone else find it depressing/dishearting/un-fun that we are discussing death cycles in a game?
 

MarkJohnson

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Okay, it seems you are short on freight right not. I do see your ships vanishing so you have too much freight traffic on the river.

I see you have a huge amount of oil. almost completely oil.

I did see you had some trees.

I didn't notice any agriculture or ore.

I couldn't tell if you had any generic.

Maybe you need to focus on your frieght only and make another video. or maybe just upload a copy og your city so I can run through it myself and see better than a video can show.

But definitely focus on your industry/freight system.
 

Killcannon

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I thought of making it shorter, showing just the traffic, but I knew people would start asking me to show them this, show them that.
Mainly now there's a bug where the imports won't go up. Because of this the commercial doesn't grow. And the city won't grow.
I've given up on that city anyways.. just not growing even though all metrics are in the green except the imports.
 

LukeSurl

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Perhaps you could do with some light residential? Currently you have 100% dense residential, which is good for adults/young adults but bad for families. There is a qualitative, as well as a quantitative difference between light and dense residential in that respect, and I think you're city is failing to provide for this hidden demand.

Cims live lives of 6 years normally. Your deathwave cycle is 4 because almost all your cims immigrate as young adults, moving into the homes of the recently deceased.
 

Killcannon

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It's reverse logic. Most of us start out as adults living in apartments due to cost. It's only when we're more financially secure that we move to individual homes. Odd.
Well, it's this way in Canada anyways. Dunno about the rest of the planet.