Before we start this thread, i want to remeber everyone, what Johan said, as HoI3 was still in development, and also in sooner HoI games:
"HoI is a game and no simulation". I even remeber he talked something about pink elephants, but i cant find the exact post. Anyhow...
I want to show the USSR as an example here. In HoI3 many Players said, and even after Semper Fi still say: Its way to easy to win as Germany against an AI USSR. Why is that so? IS the AI flawed? Full of Bugs? Sure HoI3 still have some problems and bugs still, but one of the major problems, why for example the USSR is way easier to conquer, is the simple fact, that the AI cant build the Numbers, the real WW2 USSR built at the war.
Have you ever checked how many Units the USSR-AI can build from June 1941 until 31 Dez 1941, with the amount of IC it has in HoI3? Its only a couple of Divisions....a small fraction of the real historic deployment of new USSR-Divisions in 1941. If you ever asked yourself, why it is so easy to beat the USSR-AI in HoI3, even with Semper Fi and newest patches...its because USSR in HoI3 is a toothless tiger compared to History. In HoI3 the USSR-AI can build around 20-30 Divisions in the half year of 1941. In History they built around 360 new Divisions from June to December 1941. That was more as they had all together in the country (even other borders) as the war broke out against Germany.
Pls check this links for more Infos of the historic WW2 numbers.
http://www.operationbarbarossa.net/
http://www.operationbarbarossa.net/Fast-Facts/Soviet-fast-facts.html#an_8
If you count this together, this are around 361 USSR Divisions build, only in the 6 months after the start of Barbarossa in 1941. The USSR hat according to this source above around 304 Divisons all around the USSR (all frontiers). So the USSR built more as they had at time of the 22. June 1941 in around 6 months. Thats a awesome production ability.
Now, if we want to simulate this in HoI3/SF, how high would we need to set the IC of the USSR to get the AI to produce around 361 Divisons with this compilation above? In my last handsoff, Russia had around 250 IC at June 1941 (2.03b and Lothos 09July Lua). Then after the war starts, they get down around 200 IC at Dec 41, as they lose land and IC capacity. But even at the start the USSR AI cant use all 250 IC for Ground Unit production. In my handsoff, i loaded as Russia in June and they had only 115 of the availiable 250 IC in Unit production. And only 75 IC were into Ground units, the rest was Planes/ships. In Dec41 the Production of Ground units was down around 60 IC, for a couple of Armor and Inf-Units.
So, if we want, that the USSR AI produces the historic 361 Divisions, how much IC did they need? Well this is some complicated calculation. It starts with the talk about, whats a HoI3 Division compared to a WW2 Division. According to the sources above, the USSR had around 4,5 Mio Men in the complete Red Army (all frontiers) at 22. June 1941. This 4,5 Mio were in 304 soviet Divisions. Same time the Wehrmacht had 5 Mio Men in 208 Divisions all together (Russian Border, France, Norway...) at same time. Now let us define a "standard Division" for our comparisons. Lets say 5 Mio Germans serve in 208 Divs, thats a average of around 24,000 per Division (thats fighting personal and all Servants outside the Divisons) So a standard german Div had around 24k. Now, when 4,5 Mio Russians serve in 304 Divs, that would be a average 14,800 per Div. 24k compared to 14,8k is a multiplier of 1,62. Meaning, the "standard" german Division had around 162% of a USSR Div...or with other word 62% more. Now to do the calculation with a standard HoI3 Div, we convert now a WW2 russian Div into a german Div and take this as a HoI3 Div for all other calculations we do later. So from the real 304 USSR Divisions we only have to build 222 HoI3 Divisions, to simmulate the Manpower that USSR brought into war after June 41 until Dez.
Ok, how much IC we need daily to build all that until the 6 months are over?
I did some calculation in Excel, and show you a Foto here:
As you can see, in the upper box i do the calculation how much we need to build the units. Look at the Armor Div, as i loaded in my handsoff in june 1941 i needed 18 IC per day to build one Arm Unit, and it would be for 116 days. So around 2088 IC/days per Armor Division. In WW2 they build 40 in that 6 months, but as we take the "standard Division" thats only 22 Armor Divs (40/1,62). All is rounded. But at the end i get 222 Divs.
What we see there in the upper box means, we would need to have alone 52200 IC/days to produce the Arm Units. Now look at the bottom box. Even in the best month (june) we only have 250 IC per day, meaning only 45,000 IC/days until end of Dezember all together as Industry Capacity. And thats for all....also supply, repair, ships and planes. So all together only 45k and the 22 Tank Divisions would need alone 52k to produce.
And when you calculate all Divisions together we would need the gigantic amount of 151,920 IC/days to build our historic USSR replacement Army. And all the AI has for this use are 75 IC...meaning 13,500 IC/days. Thats a multiplier of 11,25. We would need more then eleven times this IC to produce what the USSR did. And in Dez it looks even worse, as in my handsoff the AI only built with 60 IC ground units. We would need more then 13 times the capacity in Dez for the AI.
How much is now the complete IC we would need for the USSR AI daily?
Well, lets take the 151,920 divided with 180 days, thats around 844 IC per day. We add to that the differnce of the starting 250 IC -minus the 75 IC for Ground Unit production, thats 175 IC. This are the IC the Ai would need to supply, repair build ships/planes and so on. Now we have all together 1019 IC. So, yes the USSR AI would need roughly around 4times as much IC as it has now to produce the historic numbers of Men.
This calculation was made also with much simplicity...i am aware, that the AI would built even more ships/planes when thry had so much Power, but i assumed, Master Lothos would tell the AI, it should only use a smaller %tage to built Ships/planes. Also not in..in this calculation is the higher need for supply and repair. So maybe we would be not around 1000 IC, maybe we would need around 1200-1500 IC. And as i didnt looked at all about historic Plane production, maybe we would even get up until 2000 IC. Oh and the MP we need alone for the Ground Units are 2000 MP until Dez 41.
Now, this is all to show you, how far we are from historic building in HoI3. How far we are from simulating WW2. If a modder wants to use this calculations, he is free to use all, or parts of it. Maybe it would be fun, one day to play a mod, with realistic Unit production. We would also need to find out, how much smaller is the IC for Germany and the other Majors, because, maybe they alos produce much less as in History. Only then this game would be balanced again, and same time a simulation...or at least closer to one. There are so many other multipliers...like loss counts per battle.....and and and.
Thread is open for discussion: What you think about all this calculations? Do you think it would be interesting to play against a WW2 simulated USSR AI?
here is the excel file for download.
"HoI is a game and no simulation". I even remeber he talked something about pink elephants, but i cant find the exact post. Anyhow...
I want to show the USSR as an example here. In HoI3 many Players said, and even after Semper Fi still say: Its way to easy to win as Germany against an AI USSR. Why is that so? IS the AI flawed? Full of Bugs? Sure HoI3 still have some problems and bugs still, but one of the major problems, why for example the USSR is way easier to conquer, is the simple fact, that the AI cant build the Numbers, the real WW2 USSR built at the war.
Have you ever checked how many Units the USSR-AI can build from June 1941 until 31 Dez 1941, with the amount of IC it has in HoI3? Its only a couple of Divisions....a small fraction of the real historic deployment of new USSR-Divisions in 1941. If you ever asked yourself, why it is so easy to beat the USSR-AI in HoI3, even with Semper Fi and newest patches...its because USSR in HoI3 is a toothless tiger compared to History. In HoI3 the USSR-AI can build around 20-30 Divisions in the half year of 1941. In History they built around 360 new Divisions from June to December 1941. That was more as they had all together in the country (even other borders) as the war broke out against Germany.
Pls check this links for more Infos of the historic WW2 numbers.
http://www.operationbarbarossa.net/
http://www.operationbarbarossa.net/Fast-Facts/Soviet-fast-facts.html#an_8
The Soviets ‘Mobilised and Deployed (MD)’ the following (principal) combat units from 23rd June to 31st December 1941:
* 182 rifle divisions, 43 militia rifle divisions, 8 tank divisions, 3 mechanised divisions, 62 tank brigades, 55 rifle brigades, 50 cavalry divisions, 1 mountain cavalry division, 1 mountain rifle division, 31 airborne brigades, 11 naval infantry brigades, 21 naval rifle brigades, 3 NKVD rifle divisions, 3 NKVD motorised rifle divisions, 20 NKVD border regiments, 2 NKVD security (rifle) brigades, approximately 600 militia fighter battalions, 73 anti-tank regiments, 38 RVGK artillery regiments, 34 RVGK rocket artillery regiments and battalions, 38 engineer and construction battalions, 57 anti-aircraft battalions.
* 41 new Army HQs and 11 new Front HQs.
If you count this together, this are around 361 USSR Divisions build, only in the 6 months after the start of Barbarossa in 1941. The USSR hat according to this source above around 304 Divisons all around the USSR (all frontiers). So the USSR built more as they had at time of the 22. June 1941 in around 6 months. Thats a awesome production ability.
Now, if we want to simulate this in HoI3/SF, how high would we need to set the IC of the USSR to get the AI to produce around 361 Divisons with this compilation above? In my last handsoff, Russia had around 250 IC at June 1941 (2.03b and Lothos 09July Lua). Then after the war starts, they get down around 200 IC at Dec 41, as they lose land and IC capacity. But even at the start the USSR AI cant use all 250 IC for Ground Unit production. In my handsoff, i loaded as Russia in June and they had only 115 of the availiable 250 IC in Unit production. And only 75 IC were into Ground units, the rest was Planes/ships. In Dec41 the Production of Ground units was down around 60 IC, for a couple of Armor and Inf-Units.
So, if we want, that the USSR AI produces the historic 361 Divisions, how much IC did they need? Well this is some complicated calculation. It starts with the talk about, whats a HoI3 Division compared to a WW2 Division. According to the sources above, the USSR had around 4,5 Mio Men in the complete Red Army (all frontiers) at 22. June 1941. This 4,5 Mio were in 304 soviet Divisions. Same time the Wehrmacht had 5 Mio Men in 208 Divisions all together (Russian Border, France, Norway...) at same time. Now let us define a "standard Division" for our comparisons. Lets say 5 Mio Germans serve in 208 Divs, thats a average of around 24,000 per Division (thats fighting personal and all Servants outside the Divisons) So a standard german Div had around 24k. Now, when 4,5 Mio Russians serve in 304 Divs, that would be a average 14,800 per Div. 24k compared to 14,8k is a multiplier of 1,62. Meaning, the "standard" german Division had around 162% of a USSR Div...or with other word 62% more. Now to do the calculation with a standard HoI3 Div, we convert now a WW2 russian Div into a german Div and take this as a HoI3 Div for all other calculations we do later. So from the real 304 USSR Divisions we only have to build 222 HoI3 Divisions, to simmulate the Manpower that USSR brought into war after June 41 until Dez.
Ok, how much IC we need daily to build all that until the 6 months are over?
I did some calculation in Excel, and show you a Foto here:
As you can see, in the upper box i do the calculation how much we need to build the units. Look at the Armor Div, as i loaded in my handsoff in june 1941 i needed 18 IC per day to build one Arm Unit, and it would be for 116 days. So around 2088 IC/days per Armor Division. In WW2 they build 40 in that 6 months, but as we take the "standard Division" thats only 22 Armor Divs (40/1,62). All is rounded. But at the end i get 222 Divs.
What we see there in the upper box means, we would need to have alone 52200 IC/days to produce the Arm Units. Now look at the bottom box. Even in the best month (june) we only have 250 IC per day, meaning only 45,000 IC/days until end of Dezember all together as Industry Capacity. And thats for all....also supply, repair, ships and planes. So all together only 45k and the 22 Tank Divisions would need alone 52k to produce.
And when you calculate all Divisions together we would need the gigantic amount of 151,920 IC/days to build our historic USSR replacement Army. And all the AI has for this use are 75 IC...meaning 13,500 IC/days. Thats a multiplier of 11,25. We would need more then eleven times this IC to produce what the USSR did. And in Dez it looks even worse, as in my handsoff the AI only built with 60 IC ground units. We would need more then 13 times the capacity in Dez for the AI.
How much is now the complete IC we would need for the USSR AI daily?
Well, lets take the 151,920 divided with 180 days, thats around 844 IC per day. We add to that the differnce of the starting 250 IC -minus the 75 IC for Ground Unit production, thats 175 IC. This are the IC the Ai would need to supply, repair build ships/planes and so on. Now we have all together 1019 IC. So, yes the USSR AI would need roughly around 4times as much IC as it has now to produce the historic numbers of Men.
This calculation was made also with much simplicity...i am aware, that the AI would built even more ships/planes when thry had so much Power, but i assumed, Master Lothos would tell the AI, it should only use a smaller %tage to built Ships/planes. Also not in..in this calculation is the higher need for supply and repair. So maybe we would be not around 1000 IC, maybe we would need around 1200-1500 IC. And as i didnt looked at all about historic Plane production, maybe we would even get up until 2000 IC. Oh and the MP we need alone for the Ground Units are 2000 MP until Dez 41.
Now, this is all to show you, how far we are from historic building in HoI3. How far we are from simulating WW2. If a modder wants to use this calculations, he is free to use all, or parts of it. Maybe it would be fun, one day to play a mod, with realistic Unit production. We would also need to find out, how much smaller is the IC for Germany and the other Majors, because, maybe they alos produce much less as in History. Only then this game would be balanced again, and same time a simulation...or at least closer to one. There are so many other multipliers...like loss counts per battle.....and and and.
Thread is open for discussion: What you think about all this calculations? Do you think it would be interesting to play against a WW2 simulated USSR AI?
here is the excel file for download.