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DoomBunny

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Great division build as the USSR I find, you have the manpower to afford 5 divisions per province and you can really stop a German assault dead with them, especially with a terrain advantage, I wouldnt use them unless Im going to be fighting lots of tanks however, as if you only encounter a few 2x Inf 2x Art is much better.
 

AdmiralReven

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i would recommend that for your standard infantry division you just go with 3 inf + 1 art i have had alot of success with them and i will throw in some 3 inf + 1 AT in on the eastern front or whereever i know i will be facing ALOT of armour. i would recommend that on the eastern front garrison all your important cities with 2 militia + 1 TD this is a good defensive division for defending important cities close to the front. for armour i like to go 1 Arm + 2 Mot (mech when you get the tech) and 1 SPart/SProcket ART, that is my main armour division, my supporting armour divisions that support the main armour is 2 LT + 1 Mot, i do build some heavy armour divisions but usually no more than 2 or three heavy armour divisions per front, i organize them like this: 1 Heavy ARM + 2 mech (by this time you should have the tech) + 1 SPart/SProcket art. with these divisions you should be able to conquer the world as germany because germany has the IC to build it all. i use these layouts even as italy even though it has alot less IC i still have great success with these layouts. have fun :)
 

unmerged(181758)

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i would recommend that on the eastern front garrison all your important cities with 2 militia + 1 TD this is a good defensive division for defending important cities close to the front.
i do build some heavy armour divisions but usually no more than 2 or three heavy armour divisions per front, i organize them like this: 1 Heavy ARM + 2 mech (by this time you should have the tech) + 1 SPart/SProcket art.

2 MIL + TD is a waste of TD, almost everyone tries to get the CA bonus with them and sticks two of them in Divs with either two MOT or MECH which also doesn't waste their movement or at the very least with two INF as a defensive unit. INF are better combat units all round including defensively to combine with TD than the weak MIL which would handicap your TD assets in combat too much even if only fighting on the defensive IMO.

1 HA + 2 MECH + 1 SP-ART/SP-RART is also a waste firstly it doesn't get the Armour on Soft bonus (<50% softness) and secondly why waste the speed of SP ART or SP RART on combining it with HA when regular RARt moves pretty much at the same speed as HA.

Sorry but those two are just bad divisional make ups in most players opinion I would suggest, if you really want a few "good enough" strong garrison Divisions to occupy places just behind the front in case of enemy breakthroughs why not just build large Militia Divisions of 4 MIL and save the TD to use on the front combined with real combat units from INF up. If you invest the extra Leadership research and invest in producing HA then at the very least combine them in Divisions that will obtain the CA bonus but also try being under 50% soft for the Armour on Soft bonus.
 
Last edited:

DoomBunny

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Then as an ARMOR division, is something like 2 x MedArm 2 x SPART viable? It should give the combined arms bonus right?

I like 2x Heavy tank 2x SP Art for my breakthrough divisions, their job is simply to destory anything in the enemies front line, then I use 2x ARM 2x Mech to exploit the breakthrough.
 

tommylotto

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As my front line infantry, I go with 2Inf+2Art. They are powerful and modular, meaning I can divide it in two if necessary into two divisions of Inf+Art. Those mini divisions are useful as garrisons for ports and such. Then if the front approaches, two mini-divisions can be joined as a front line division. When superior firepower comes around, I'll throw in an AT brigade if I'm on defense. When on offense, I start thinking corps. Each infantry corps will be comprised of four divisions. The divisions will each detach their AT's and form a new fifth division of Inf+4AT. The four 2Inf+2Art divisions attack as usual, and the fifth tank killer division follows ready to ruin the day of any panzer commander thinking about a counter attack.

My mobile divisions are usually, 2Mot+2TD, and then Mech. Sometimes I don't bother building tanks.
 

JOR2010

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As my front line infantry, I go with 2Inf+2Art. They are powerful and modular, meaning I can divide it in two if necessary into two divisions of Inf+Art. Those mini divisions are useful as garrisons for ports and such. Then if the front approaches, two mini-divisions can be joined as a front line division. When superior firepower comes around, I'll throw in an AT brigade if I'm on defense. When on offense, I start thinking corps. Each infantry corps will be comprised of four divisions. The divisions will each detach their AT's and form a new fifth division of Inf+4AT. The four 2Inf+2Art divisions attack as usual, and the fifth tank killer division follows ready to ruin the day of any panzer commander thinking about a counter attack.

My mobile divisions are usually, 2Mot+2TD, and then Mech. Sometimes I don't bother building tanks.

I would have to agree here on 2INF + 2ART, gives great soft attack on virtually all terrain, and much more powerful than 3INF with some decent techs. I only build tanks as Italy for some prestige, it makes me feel better.
 

Dev

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My opinion would be that Quantity > Quality.

Also, as Germany you will find all those support brigades sucking your supplies dry in Russia. It's better to go with a load of pure Inf's to cover ground and use panzers to nuke the enemy.
 

DoomBunny

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And heavily drain your manpower which is already depleted from France and even without would still be inferior to the USSRs?
 
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my favorite div is 3inf 1 art 1 at, they start out as 3inf 1 art untill 5 brigade tech(forget the name). no combined arms bonus and i realise people can argue the math based on the diferant variables but imo this is the best most versatile inf they just plain kick ass in all situations against any land opponents. once your at 5 brigades the most divisions you will need in any 1 province is 3 div tho generally 2 div is plenty for defence or offence unless your facing huge opposition. even then if they are dug in your opponent will pay dearly to get them to move. after you break a front say as germany attacking russia 1 div per province is all i need. especially once the low infrastucture/distance from your capitol causes supply problems. they use no fuel, once the tech comes up their soft and hard attack is higher then light tanks(not counting ca bonus), and when working together (attacking from multiple flanks) they eat up anything on the ground even armor. combined with blitz krieg tatics and light tanks(i prefer 3 Lt arm 2 mot per div) very easy to encircle anything russia has. again i cant argue the math, ca bonus is nice and terrain matters but they just plain work and once you let them loose they just grind anything in their way. all imho. great thread lots of interesting ideas
 

themousemaster

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Do not build or design defensive divisions. They are not worth it except in exceptional situations, and even then 3 inf + arty are almost as good.

Extra defense is almost worthless in the game:
1] As designed, extra defense is only used when you are overwhelmed while extra offensive is always used.
2] Due to a bug, extra defense is not used in the game. Even when you are overwhelmed, the extra losses are less than 1% more.

Instead of researching heavy armor's 4 more techs, put that leadership elsewhere. If you really feel the need to defend something, build a combined arms division instead. Armor + motor has a lot of combat troops and qualifies for the CA bonus: build them instead. Or armor + infantry if you have a static defense instead of a mobile defense.

Just FYI John, while defensiveness and toughness are bugged, Hardness is not; meaning that HA is one of the few units that actually IS more resistant to (most) forms of damage. Knowing that, you can also skip 2 (or even 3) of the HA's 4 techs and still have it be "cutting edge".
 

GAGA Extrem

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I would like to recommend MOT/MOT/TD. It is not too costly, it is fast and is has decent firepower. In addition, it will receive the CA bonus on tech level 5 or 6.
:)