How does the game decide to kill a <40-year-old PC with 6 health "from bad health"?

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faiuwle

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Yeah, because I'm responsible and don't lead armies.

"Bad health" means the character was pruned by the new system introduced in Reaper's Due. The player character should never be pruned, I don't care what you have to say about RNG. There should never be any random chance of being pruned to make the game faster.

Edit: I can't believe some people actually want the game to prune their characters.
 
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faiuwle

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The problem is he didn't die of any of those things. He died of "low health". If he had gotten a disease and died of it, yes, that's perfectly reasonable.

Also, please link to the wikipedia page about sudden death due to being too unimportant.
 

Dracko81

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"Bad health" means the character was pruned by the new system introduced in Reaper's Due.
No it does not.

Every character has a random chance of dying at any age, health just decreases that chance.

The problem is he didn't die of any of those things. He died of "low health".
The game is not set up to give a thousand reasons for death, just a handful. Bad health just means one of the other many things.
 

faiuwle

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Bad health is 100% the reason given for pruned characters. If you invite everyone you can to your court, they start dropping like flies of "bad health". It's the optimization.

If it doesn't have a reason, he shouldn't die.
 

faiuwle

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If they want to give it to non-pruned characters, they should make the reason something that makes sense. Like "an unexpected accident" or "of unknown causes" or something. If I die of bad health, I expect to have been aware of my bad health before hand. I really doubt this was ever intended as a death reason for the player character, even if it did wind up being given for some strange reason.
 

faiuwle

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All of my pruned characters died of poor health. I think vanished without a trace is for event characters that you reject, or children that get eaten by satanists.
 
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