How does the combat bubble work?

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Wimpola

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If you watch WWW or play Hearts of Iron 3 there is a bubble that tells you how you are doing. In HoI3 the bubble is the same for both sides so it may say "72" for how the battle is going. In HoI4 it sort of looks like both sides have a different view on that mechanic so Daniel may see "80" and Johan will see "20". Are they different or am I just missing something?
 

dnotol

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100 mean you won, 0 mean you lost, therefore if you see a high number it's a good thing for you.
Those bubble can have 3 colors :
- Green meaning you are winning the battle -> the number will steadily increase
- Yellow, battle is uncertain
- Red, you are losing the battle -> the number will steadily decrease

At least that's how it was in HOI 3 and from what I've seen in the WWWs it's still the same.
 
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Rastrigin

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At least that's how it was in HOI 3 and from what I've seen in the WWWs it's still the same.

Nope, in hoi3 you win at 100 and lose at 0 only when you are attacking, if you are defending it's the other way around. The number in the bubble will be the same for both sides but the color would change based on who is winning.

From what I saw the OP is right, I believe they changed from the Hoi3 system, in hoi4 you always win at 100 and lose at 0
 
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Wimpola

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I know how the bubble works it's just that do both sides see different numbers and colors showing how they are doing or is it the same in both sides?
 

jcpvdberg

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When the English is winning he gets a green bubble saying 80
At the same time, the German gets a red bubble saying 20 in that same fight.
Its the only correct way of showing how the battle goes, depending on who you are playing
 
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Aleksi_i

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In HOI3 it showed the overal battle progress/Chance to win.
It seems in HOI4 it is showing the battle from your perspective. What is a good and clearer way.

Example.
Enemy is attacking you and bubble has 38. That is a bad thing, you are losing.
After playing HOI3 this could create lots of stubid loses in the start. Because in HOI3 this would have meant that you are winning.
 

Hans_Schnitzel

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In HOI3 it showed the overal battle progress/Chance to win.
It seems in HOI4 it is showing the battle from your perspective. What is a good and clearer way.

Example.
Enemy is attacking you and bubble has 38. That is a bad thing, you are losing.
After playing HOI3 this could create lots of stubid loses in the start. Because in HOI3 this would have meant that you are winning.
Wat.The number shows the progress and the progress only. The number could be 1 and green and it would be good. Even when attacking! Just means you attacked and had no progress but are slooooowly pushing onward.
 

Aleksi_i

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Wat.The number shows the progress and the progress only. The number could be 1 and green and it would be good. Even when attacking! Just means you attacked and had no progress but are slooooowly pushing onward.
I don't think the number can be 1 and green at the same time. Isn't the colors just a indicator for the range of numbers. (You can easilly see the colors and react to that battle that need your attension.)
Red is something like 0-30, yellow 31-69, green 70-99.
1 means that you will lose and your progress is like, well 0. You can feed millions of man in that battle but in the end most like will lose. Like the battle would be in the suez line (in WWW).

EDIT: You can have battle progress of 78 or 99 in the beginning and that doesn't mean you are any closer winning the battle but it tells you what are the odds.
 
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Kovax

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HOI3 always showed the number from the attacker's perspective: 60 apparently means that the attacker is inflicting more damage than the defender, not necessarily that they are 60% of the way to winning. If you're being attacked in HOI3, you want to see low and steadily decreasing numbers, meaning that the attack is failing. If you're attacking, you want to see high and increasing numbers. The direction of the attack icon mattered. It looks like HOI4 is showing the number from the player's perspective now, which is probably an improvement, so high numbers are ALWAYS a good thing. Either way, it still appears that INCREASING numbers are the best sign that you're winning, more than the absolute number.

I recall several battles where I swamped a province on the Maginot Line with attacks from 3 directions and multiple units from each (including ENG in several of those divisions). The attack progress bar initially showed only around 14, which steadily rose to 100, at which time the defending unit ran out of ORG and retreated. Total casualties over the course of the entire battle were roughly equal. That may mean that my units were initially inflicting only 14% of the total casualties, and suffering 86%, but each of my individual divisions was taking far less casualties than the defender. As the fight continued and the opponent ground down, my units began inflicting more casualties than the defender. It may mean that It judged my "progress" at 14%, based on some unknown formula. It may mean something else, but I haven't seen anything to say specifically what the numbers represent.

A little clarification would be appreciated.
 
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Alex_brunius

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HOI3 always showed the number from the attacker's perspective: 60 apparently means that the attacker is inflicting more damage than the defender, not necessarily that they are 60% of the way to winning.

As far as I've seen HoI3 bubble/progress values had nothing to do with who is inflicting more casualties. They took total combat values ( techs ) and compared the total org of all divisions ( including those in reserves with little chance to join ), and also looked at efficiency modifiers.

So 1 divisions + 10 in combat reserves can have green progress even if it was hours from losing against an enemy with 4 divisions + 0 reserves.