how does the anomalies categories file evaluate chance

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

DoshOctavia

Recruit
21 Badges
Apr 13, 2017
7
0
  • Magicka
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
you would think that it would be spawn chance however when iwas trying to make upliftables more common by slowly increasing the modifier over repeated games, then going in and exploring every planet in the galaxy, it has no effect.

this
# Uplifting Generic Ocean
anomaly_category = {
key = "UPLIFT_OCEAN_CAT"
desc = "UPLIFT_GENERIC_CAT_DESC"
picture = GFX_evt_ship_in_orbit
level = 1
#risk = 0

spawn_chance = {
modifier = {
add = 10
is_planet_class = pc_ocean
# FROM = { owner = { NOT = { has_country_flag = upl_ongoing_generic } } }
}
}

on_success = {
# FROM = { owner = { set_country_flag = upl_ongoing_generic } }
}

on_fail = {}

on_critical_fail = {}

}

spawns a total of 5 presentients

this
# Uplifting Generic Ocean
anomaly_category = {
key = "UPLIFT_OCEAN_CAT"
desc = "UPLIFT_GENERIC_CAT_DESC"
picture = GFX_evt_ship_in_orbit
level = 1
#risk = 0

spawn_chance = {
modifier = {
add = 100000000000000
is_planet_class = pc_ocean
# FROM = { owner = { NOT = { has_country_flag = upl_ongoing_generic } } }
}
}

on_success = {
# FROM = { owner = { set_country_flag = upl_ongoing_generic } }
}

on_fail = {}

on_critical_fail = {}

}

also spawns 5 presentients.

so does anyone know what the game actually uses to evaluate what anomaly will be placed?
 

Risa

Lt. General
92 Badges
Mar 2, 2005
1.242
278
  • Semper Fi
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Europa Universalis III Complete
  • Penumbra - Black Plague
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Heir to the Throne
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • 500k Club
  • Cities: Skylines
  • Surviving Mars: First Colony Edition
  • Europa Universalis III
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • East India Company Collection
  • Arsenal of Democracy
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
I'm not totally sure, but if you set an anomaly_category's spawn_chance this high, every anomaly discovered when condition is met (in this case, on ocean world) will belong to this category, as it makes other category's chance negligible. However, it does not increase total number of anomalies you discover, as that is governed by other parameters.

There is also a possibility that the number you set is simply too large and overflows. Try more reasonable ones, like 1000 or 10000.
 

DoshOctavia

Recruit
21 Badges
Apr 13, 2017
7
0
  • Magicka
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
i tried every multiple of ten up to that number over a period of hours, it takes a lot before i post on these forums. at every level only 5 or so presentients were among the enormous mass of other anomalies that showed up. there was no variance regardless of the number