how does population (not manpower!!!) of a state change over time?

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mdw1985

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Is it similar to vicky 2, where it augments over time or is it a static, not changing value?
 

aruon

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Population doesnt change. Manpower does however slightly increase, to simulate citizens reaching recruitment age.

are you sure? it wouldn't make sense if pops were a totally static number but manpower just magically increases and decreases without any outside effect.
 
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D Inqu

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are you sure? it wouldn't make sense if pops were a totally static number but manpower just magically increases and decreases without any outside effect.
It's extremely unlikely. If state population can change, then the game introduces a mechanic to do things that the devs will never be in the game as per forum rules.
 
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mdw1985

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It's extremely unlikely. If state population can change, then the game introduces a mechanic to do things that the devs will never be in the game as per forum rules.

I was thinking more about birth rates, just like in vicky. More population could unlock more factory slots;)

But i guess, the mechanic might be not easy to implement, so a static pop seems to be fact here...
 

jcd000

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In the 10-15 years timeperiod, significant population increases due to birth rates are impossible.
Even in exceptional circumstances, you cannot use 10-yr olds for your industry/war machine.

So even if a mechanic could exist, it would be useless, unless we are talking about extended timeline mods and DLC's.
But if WW1 ever becomes a DLC (and we are talking about a timeline 1910 - 1950), this mechanic could be important IMO.

At this point in development, either its in (catering only to future needs) or its not (and it should stay that way until they release)
 
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Denkt

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Population do two major things:

  • A % of your population is converted into manpower, how much mainly depend on your conscription law.
  • State population limits the number of factories that state can support.
 
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FOARP

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It's not magic. You know bees and birds...:p

Yeah, where do babies come from? :p

It looks like populations are likely going to be static. This is based simply on Paradox's long-standing policy of staying clear of anything that even smells of topics which we don't discuss on this forum.

Will there be ´population´ at all? I dont think so. What would it be good for, except for what may not be done to it, anyways?

State populations can be seen in various screen-shots (e.g., the 12.58 million figure for New York in the picture in this DD). Population will be tracked at some level.

Is it similar to vicky 2, where it augments over time or is it a static, not changing value?

Population didn't change that much during the period so it's not really important to track population growth.

Too many of these threads end up with someone saying "hey, why don't you model population reduction caused by *insert banned topic here*" and you end up with the inevitable result of that so it often doesn't seem worth discussing this kind of thing.
 
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LordOfWar16

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- there is no population growth, the game is focused mainly on a 10 year span and on war so there isnt much point.
- the recruitable pool of manpower does tick up a bit to indicate growth and people getting into recruitable age
Didnt we have a diary on exactly this a while back?
Just to back up my post by podcat.
 
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vota dc

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In the 10-15 years timeperiod, significant population increases due to birth rates are impossible.
Even in exceptional circumstances, you cannot use 10-yr olds for your industry/war machine.

That is the fact. You find oil in Saudi Arabia and you can have X10 children because you are rich but this wouldn't affect the manpower or the game.
 

Phi

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Thankfully, kind of static.

I was actually annoyed by Vicky 2 model, where (1) the population growth was ahistorically large and (2) the fact, that the fighting in this period was done by men while only women have children, was not represented. (2) kind of prevents you from having a world war every 30 years. Losing non-women does not impact children/women ratio (i.e. the size of your army in 30 years).
 
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Opanashc

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Losing non-women does not impact children/women ratio (i.e. the size of your army in 30 years).
Millions of widows and women who never marry, fewer kids during the war years - that does affect the size of the army in 30 years. Kind of hard to conceive a kid without a partner.
 
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Phi

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Millions of widows and women who never marry, fewer kids during the war years - that does affect the size of the army in 30 years. Kind of hard to conceive a kid without a partner.

Nah ... I am not saying that it does not have an impact at all, but the women who never marry might still have children. At least for example in the Weimar Republic, where methods beyond pull-and-pray were barely known.
 

omnib

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I think population changes should be represented by events in some rare cases. For example when you move Soviet industry to the east, population should be moved as well. Otherwise existing population cant maintain these new factories.
 
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Nah ... I am not saying that it does not have an impact at all, but the women who never marry might still have children. At least for example in the Weimar Republic, where methods beyond pull-and-pray were barely known.
Fewer, then if they marry and have a husband to support the kids.
 

Denkt

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I think population changes should be represented by events in some rare cases. For example when you move Soviet industry to the east, population should be moved as well. Otherwise existing population cant maintain these new factories.
Many national focus increase how many factories a state can support, so they don't need to create a mechanic that change population in a state.
 
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