How does PDS decide which tags to add?

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Arminez

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Hi, I am wondering why PDS chooses some tags to add to the game but not others. For example, siberian tribes are in the game. But very important pacific kingdoms are not such as Tonga. In the americas the the Tupinamba are added but not the Tairona or Zenú which were much more populated and important.

I think PDS does not include tags which it does not think would be fun to play. Like Tonga most of the game you would be on your island and not having any war or diplomacy. I have heard that more tags makes the game slower, however, the Art of War which added many new tags did not slow down my game. At this time it is not very good to play in the americas since you conquer the tags near you very rapid and then must wait for a coloniser to come so I think that having more tags here would make it more interesting and dynamic.
 
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I remember reading that although adding more tags and provinces in the Art of War expansion did have an impact on performance, this was offset by optimisations made at the same time. We can't assume that other optimisations can be made to negate the impact of adding further tags unfortunately.
 
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Probably goes like this:

-¿How many people would play this?
-¿Will it be fun, how can we make it fun?
-¿How does it affect the Tags nearby?
 
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Wall map.

Darts.



(I'll let Trin Tragula chime in with a serious answer, but roughly what WSnova said)
 
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I am highly disappointed! I expected at the very least some highly arcane Swedish divination process involving lutefisk!
No, they already use that to determine how the AE modifiers are going to be changed each patch.
 
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Hi, I am wondering why PDS chooses some tags to add to the game but not others. For example, siberian tribes are in the game. But very important pacific kingdoms are not such as Tonga. In the americas the the Tupinamba are added but not the Tairona or Zenú which were much more populated and important.

I think PDS does not include tags which it does not think would be fun to play. Like Tonga most of the game you would be on your island and not having any war or diplomacy. I have heard that more tags makes the game slower, however, the Art of War which added many new tags did not slow down my game. At this time it is not very good to play in the americas since you conquer the tags near you very rapid and then must wait for a coloniser to come so I think that having more tags here would make it more interesting and dynamic.
I don't know what 3 people think is disagreeable in your post but there would have to be new mechanics introduced to make pacific tags interesting to play. Until then, they wouldn't add much to them game. People have suggested just leaving the islands as wasteland but that doesn't help either.
 
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Having Hawaii form would be amazing... not from a gameplay perspective, but amazing nonetheless.
 

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IF a tag is not already in game;

the likelihood of it appearing in game

is directly proportional

to how many people are willing to lobby for it.

And when i say lobby i mean in form of bribery.

Now if you want a certain tag or a couple of tags to be added, what you should do is make a thread and gather as much information of it/them and post it all there. Unless we are talking islands, usually maps, and specially good maps in common languages help a lot.
 

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Step 1: Add primitive tags to Pacific Islands
Step 2: Continue the arbitrary block of primitive ship building
Step 3: Give really coy answers to the inevitable TMIT posts
Step 4: ...
Step 5: Profit!
 
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I'd love to see Hawaii appear as an event-spawned country (like Funj), western tech, triggered by any western tech nation discovering the province of Hawaii with a MTTH of ~20 years as long as the province isn't colonized or being colonized. I feel that'd pretty well represent Kamehameha I's unification of the islands into the Kingdom of Hawaii over a period of time while making good use of western arms and advisors and rapidly westernizing the islands from (literally) the Stone Age into a modern constitutional monarchy modeled on those of Europe in the space of a single generation.

I can totally understand it not being worth putting in for the sake of a few history buffs like me, though, as it'd be almost impossible to play (due to being historically founded so late in the game's time period) and would be, well, an OPM in the middle of the Pacific Ocean with no one around.
 
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I'd love to see Hawaii appear as an event-spawned country (like Funj), western tech, triggered by any western tech nation discovering the province of Hawaii with a MTTH of ~20 years as long as the province isn't colonized or being colonized. I feel that'd pretty well represent Kamehameha I's unification of the islands into the Kingdom of Hawaii over a period of time while making good use of western arms and advisors and rapidly westernizing the islands from (literally) the Stone Age into a modern constitutional monarchy modeled on those of Europe in the space of a single generation.

I can totally understand it not being worth putting in for the sake of a few history buffs like me, though, as it'd be almost impossible to play (due to being historically founded so late in the game's time period) and would be, well, an OPM in the middle of the Pacific Ocean with no one around.
I really like this idea.
 
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Wall map.

Darts.



(I'll let Trin Tragula chime in with a serious answer, but roughly what WSnova said)

There's nothing I want more in life than Trin Tragula's job /sob

Also Hadramaut and tags in the Philippines are the bigger ommissions atm, so I'd propose a dart game with all the insignificant tags, where what you hit will be replaced by Hadramaut etc, and no, I know you thinking about it but you can't include Byzantium in that list!
 
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