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HoI4's in-game distribution of rubber appears to fairly represent rubber production in the antebellum era.
"Materials Survey Rubber" compiled for the National Security Resources Board by the United Stated Department of Commerce National Production Authority, December, 1952. US Government Printing Office, Washington, D.C.
Africa is getting shafted when it comes to resources in general it seems. I'm hoping they add rubber in Nigeria in a future patch In 1942 they produced 1.1% of the world total production, in the game they are currently left with nothing.
Africa is getting shafted when it comes to resources in general it seems. I'm hoping they add rubber in Nigeria in a future patch In 1942 they produced 1.1% of the world total production, in the game they are currently left with nothing.
Good call! Nigeria should have a starting value of 5 units of rubber, if HoI4 were to strictly follow the aforementioned source's published production values.
Overall, Africa should have 19 units of rubber and not 12, if the same logic were followed. In 1936, Africa accounted for 0.95% (yes, less than 1%) of world rubber production. In HoI4, Africa accounts for 0.60% of world rubber production.
If a designer or modder wished to be historically accurate, they could shift about Africa's rubber production.
+ 2 rubber for Belgian Congo
+ 5 rubber for Nigeria
- 4 rubber for Uganda
- 2 rubber for Ethiopia
+ 6 rubber for French Africa (further research would have to be done to identify which areas in French Africa would get the rubber)
Suggestion: Liberia's National Focus tree should include a special rubber production focus that helps HoI4's Liberia mirror the real-life Liberia. During WW2, Liberia improved its rubber production from 800 long tons in 1936 to 18,100 long tons in 1945.
Tungsten is standing in for several metals... including tungsten, molybdenum and vanadium being used in various specialty steels, but Portugal is accurately represented as a very major producer of tungsten. China gets a bit shafted on it, but since most of what they did produce was largely being seized by the Japanese, or being smuggled out to the Allies mostly through Hong Kong (hence part of the UKs' surplus), so again, I see few problems there really, although it is a good example of shenanigans making "game" figures making more use of end user data rather than raw production, a bit like steel
If Paradox classified vanadium as "tungsten", then one would expect those nations that produced vanadium from 1936 to 1946 to have a "tungsten" resource in HoI4.
If HoI4 considered vanadium as a tungsten analog, then it may be reasonable to expect that in HoI4, vanadium producing countries would have what in HoI4 is called "tungsten."
Here are the countries that produced vanadium in known quantities 1938 to 1945:
Mexico
Rhodesia
Peru
Southwest Africa
USA
Here is their tungsten production in HoI4:
Mexico = 10 tungsten
Rhodesia = 16 tungsten
Peru = 2 tungsten
Southwest Africa = 0 tungsten
USA = 218 tungsten
All those countries (except SW Africa) produced actual tungsten (in addition to vanadium). If vanadium is considered "tungsten" in HoI4, then one might expect SW Africa to produce it, too.
But as mentioned in a previous post, there could be shenanigans involved in representing tungsten in HoI4.
Just as chromium represents nickel, tungsten could represent vanadium. Selective representation occurred at least once in HoI4. In HoI4, New Caledonia has 178 "chromium" while Canada has none, even though Canada produced umpteen times more nickel than New Caledonia. Similarly, if Paradox were to again use selective representation, a vanadium producing country (Country A) could have X amount of "tungsten", while another vanadium producing country (Country B) has zero tungsten.
Any ideas on how tungsten resource values are calculated in HoI4?
Edit 17 Jan 2017: "Just as chromium represents nickel, " I might be wrong. Also, vanadium *might* represent tungsten in some way (Mexico was one of the leaders of vanadium production in 1936. Based solely on 1936 tungsten production values, Mexico would have only 4 units of tungsten...thus, this suggests another factor was accounted for to boost Mexico to 10 tungsten).
For example, Italy often has needed some TLC in the resources it is endowed with, as well as the resources it can get ready access to once the war begins. This tends to tempt developers and modders to "overendow" neighboring states like Yugoslavia, Greece, Romania and Turkey with a few extra goodies to make Italy more viable to play.
Hmm...developers could not resist the temptation to "overendow" Italy's neighbors? This might explain, among other things, why developers endowed Greece in HoI4 with 20 tungsten*.
Thanks for pointing out this temptation.
...and lead us not into temptation.
*In fairness, Greece' 20 tungsten could be referring to a molybdenum mine south of Gevgeli that the German company, Krupp industries, pumped a lot of time and effort into during the war. Anyone know anything about molybdenum production in Greece from 1936 to 1946? Molybdenum might be represented in HoI4 as tungsten. If so, molybdenum would be an alternate or additional explanation of why tungsten is depicted in ahistorical locations.
HoI4's in-game distribution of rubber appears to fairly represent rubber production in the antebellum era.
"Materials Survey Rubber" compiled for the National Security Resources Board by the United Stated Department of Commerce National Production Authority, December, 1952. US Government Printing Office, Washington, D.C.
Could you do a thread like this about steel, tungsten and chromium? Keeping in mind that their game equivalents do abstract some other metals into them.
I think the base was historically accurate. Then they added and swapped around for game play purposes.
They also seem to have compressed some resources into Chromium and Tungsten.
Keep in mind, that production costs also have been changed radically. The M4 Sherman for example needed some 500KG of rubber per vehicle, and even small ships require tons of it. Whereas airplanes did not need a whole lot of rubber.
Yes, in determining oil production values, the Paradox team remained faithful to the published pre-war crude oil production numbers. Someone in Paradox did a good job.
But as discussed on a separate thread, there might have been a bit of artistic license taken with the Canadian oil production values as depicted in patch 1.3's Canadian National Focuses.
China was exporting a lot of wolframite (tungsten ore) to Germany as part of the Sino-German Cooperation, but ultimately has little impact on the war because of Japanese invasion that cut the trade and China has not much domestic use for it, so tends to be overlooked.
Today China holds the majority of tungsten ore, but probably irrelevant for HoI
The relatively low tungsten value of Spain is also kind of weird. They were a significant part of the wolframite trade in WW2, and one available to Germany without needing to ship it with convoys. Some googling suggests their output was a third or more of Portugal's, but in HoI4 they get a mere 6 to Portugal's 376.