If you're gonna head a response to me with "STRONGLY disagree", please make sure that the content of that response disagrees with something I posted.
Will do
If it's historically based, it's only so in the loosest of possible terms. Game balance all the way seems to have been the idea.
STRONGLY disagree. I've already touched on the steel vs iron / coal thing, so looking at other resource types, I still fail to see why you think the resource distribution is seriously out of whack. The other resource types more or less match real world production levels, allowing for some of the same shenanigans in terms of raw material vs refined end products
Oil distribution matches 1930's / 1940's production reasonably well, allowing for some balance fudges and varying oil quality around the world.
Rubber really did mostly come from various SE Asian sources until the Japanese conquest, whereupon the US engaged in a massive crash research program into making synthetic rubbers which forms the basis of most of todays' rubber products, so that's fine too.
Tungsten is standing in for several metals, used for various things (ie Germany relied heavily on tungsten carbide machine tools, and had to stop using it in APCR rounds quite early on, whereas the US was stuck with molybdenum carbide machine tools, and churned out mountains of APCR rounds, and the UK had so much tungsten, we specially adapted 2Pdr guns to fire sub-calibre rounds with tungsten penetrators) including tungsten, molybdenum and vanadium being used in various specialty steels, but Portugal is accurately represented as a very major producer of tungsten. China gets a bit shafted on it, but since most of what they did produce was largely being seized by the Japanese, or being smuggled out to the Allies mostly through Hong Kong (hence part of the UKs' surplus), so again, I see few problems there really, although it is a good example of shenanigans making "game" figures making more use of end user data rather than raw production, a bit like steel
Chromium is also standing in for several metals, like zinc, nickel, manganese, and again is subject to some shenanigans so "game" figures aren't just a case of translating RL production directly
Aluminium is probably the worst offender overall, partly because it is mostly (almost only) used in aircraft, and partly because RL production of aluminium was a genuine mess, with governments all over the world monkeying directly with its' production for various reasons all through the 1930's and 1940's. I suspect it may be the one most subject to balance based fiddling to control the rate at which various nations can build their air forces from native resources, requiring more decisions about whether / how much civ factory capacity to trade away to allow an air build up.
The historical basis of all the resource figures is much stronger than you seem to think, although a great deal more explanation and background into why the figures are what they are would be nice to see, since it is too often not clear why some of the numbers are where they are, and aluminium is a bit broken, but modelling the truly astonishing spikes in production around the world with an unchanging per-state resource value was never going to be easy, and the politics behind it even less so