I am building a modular city isolated from the highway connection (it's not yet completely isolated, but about 1/2-2/3rd are only connected by cargo rail, ship and and subway to the rest of the world; the final goal is total separation).
Because of that, I rely on cargo trains for most of my imports and exports. Also my city is almost traffic free
Historically, before having a lot of specialized industry I ran a successful model where external cargo rail/port has a one-way truck loop to an internal cargo rail, to isolate them; since I had no trouble with trains I was connecting various internal stations in a long line chaotically, with each station having a bypass track for unloading trains to avoid blocking the traffic on the main line.
Unfortunately after some time the number of trains on the internal network increased beyond all reason and it's a total fustercluck now. It does make progress, and I had relatively little commerce die, but some commerce does die and it's just an eyesore.
Any advice on how to run trains? If I do want to make them work, no highway option for me
There's lots out there on car traffic, but trains are hard. It's like cars with no despawn and only one lane roads
1) I don't quite understand the pattern of trains running. When the train spawns on internal network, does it move goods to multiple stations or just one? Where does it go after it's empty? In particular, I noticed they reverse out of a terminal station, but seem to circle around if that options is available. Does it go back to the origin station, and should I have a ring then instead of parallel lines?
2) The key is that the stations just don't have the capacity to process the trains fast enough. And since there's only one "lane", as soon as any bypass track fills up (no matter how long it is - I have some stations with permanent 5-6 train line, new ones arriving at the same rate as the old ones unload), the main line is screwed. Building duplicate tracks with ramps from one to another makes them take weird paths and create even worse problems on the junctions at some point.
Any way to work around that? It would be nice to have multi-track terminals like in real life.
Because of that, I rely on cargo trains for most of my imports and exports. Also my city is almost traffic free
Historically, before having a lot of specialized industry I ran a successful model where external cargo rail/port has a one-way truck loop to an internal cargo rail, to isolate them; since I had no trouble with trains I was connecting various internal stations in a long line chaotically, with each station having a bypass track for unloading trains to avoid blocking the traffic on the main line.
Unfortunately after some time the number of trains on the internal network increased beyond all reason and it's a total fustercluck now. It does make progress, and I had relatively little commerce die, but some commerce does die and it's just an eyesore.
Any advice on how to run trains? If I do want to make them work, no highway option for me
There's lots out there on car traffic, but trains are hard. It's like cars with no despawn and only one lane roads
1) I don't quite understand the pattern of trains running. When the train spawns on internal network, does it move goods to multiple stations or just one? Where does it go after it's empty? In particular, I noticed they reverse out of a terminal station, but seem to circle around if that options is available. Does it go back to the origin station, and should I have a ring then instead of parallel lines?
2) The key is that the stations just don't have the capacity to process the trains fast enough. And since there's only one "lane", as soon as any bypass track fills up (no matter how long it is - I have some stations with permanent 5-6 train line, new ones arriving at the same rate as the old ones unload), the main line is screwed. Building duplicate tracks with ramps from one to another makes them take weird paths and create even worse problems on the junctions at some point.
Any way to work around that? It would be nice to have multi-track terminals like in real life.