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sad king billy

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If you want to figure out why I couldn't convert to christianity through decision, I'll upload my save file and post the link below. This was saved about 5 ingame days after I declared myself king of pomerania. There is no decision to convert, I'm not a zealot. Knock yourself out.

I've taken a look at the "conversion_decisions.txt" file, where this is the relevant part:

Code:
	convert_to_liege_religion = {
		potential = {
			[B]is_playable = yes[/B]
			is_feudal = yes
			liege = {
				NOT = { character = ROOT }
				NOT = { religion = ROOT }
				religion_group = ROOT
			}
		}
		allow = {
			NOT = { trait = zealous }
		}
		effect = {
			piety = -500
			liege = {
				reverse_religion = ROOT
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}

I think the bolded part is why I couldn't convert. On my system, pagan is still disabled to play at start (I only managed to convert by getting my heir tutored by a pagan).


link:

Pomerania1163_09_25.ck2

note: you need to press the small "download" button underneath the file name, not the big-ass banner/ad link on the right-hand side.
 

Jeltz

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No, the reason you could not convert is the one bolded below. It means that the liege should be in the same religion_group as ROOT (the current character).

Code:
	convert_to_liege_religion = {
		potential = {
			is_playable = yes
			is_feudal = yes
			liege = {
				NOT = { character = ROOT }
				NOT = { religion = ROOT }
				[B]religion_group = ROOT[/B]
			}
		}
		allow = {
			NOT = { trait = zealous }
		}
		effect = {
			piety = -500
			liege = {
				reverse_religion = ROOT
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
 

liamgamer55

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No, the reason you could not convert is the one bolded below. It means that the liege should be in the same religion_group as ROOT (the current character).

Code:
    convert_to_liege_religion = {
        potential = {
            is_playable = yes
            is_feudal = yes
            liege = {
                NOT = { character = ROOT }
                NOT = { religion = ROOT }
                [B]religion_group = ROOT[/B]
            }
        }
        allow = {
            NOT = { trait = zealous }
        }
        effect = {
            piety = -500
            liege = {
                reverse_religion = ROOT
            }
        }
        revoke_allowed = {
            always = no
        }
        ai_will_do = {
            factor = 0
        }
Beat me to it. The bolded part in question in laymen's terms means
"You must be the same religion group as your liege in order to use this decision"