How does Infrastructure building is boosting IC and resources production?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Iberville

Hold the line at all cost!
11 Badges
Feb 12, 2004
349
0
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Darkest Hour
  • 500k Club
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Distant Stars
  • Stellaris: Ancient Relics
Hello everyone!
I read around that it's now worthwhile to build infrastructure, for many reasons, but I'd like this discussion to focus on how INFRA is boosting IC and resources production.

Has anyone play-tested it?

What is the net effect of boosting INFRA? In %
- For IC %?
- For resources %?

There's also this new bonus - 'Concentration', apparently based on how concentrated is our IC production.
- How is it exactly working?
- Is infrastructure affecting it? How?
- Is the 'Concentration' bonus applying to resources too?

It all sounds like very good ideas, but how is it measured in gameplay?

Thanks in advance for all your feedbacks on these issues.
 

unmerged(151332)

Lt. General
1 Badges
Aug 10, 2009
1.642
0
  • Darkest Hour
If you have better infracrusture then Industry will be effective, exsample, 90 infracrusture IC effectvity 92 and 100 infracrusture IC effectvity 100
 

cincpac

Corporal
May 24, 2010
35
0
Infrastructure

Hi guys,

Just a recap on infrastructure for those who don't know think of it as adding more lanes to your highways and more train tracks infrastructure is based on your country or conquered territory transportation system

the higher it is the faster supplies and consumer needs get to where it's needed and it's the reverse when in a war if you think it has no effect than let me attack you and bomb your infrastructure then you'll see your supplies drop & troops will take longer to reach & reinforce you.

the quickest way to stop a large army is to make it starve for supplies, a soldier can't shoot if he has no bullets.
 

Acheron

Field Marshal
54 Badges
Mar 13, 2006
3.148
11.785
  • Stellaris - Path to Destruction bundle
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Teleglitch: Die More Edition
  • Crusader Kings Complete
  • Stellaris: Synthetic Dawn
  • Age of Wonders
  • Age of Wonders II
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Nemesis
  • Hearts of Iron III Collection
  • Arsenal of Democracy
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Ancient Space
  • Heir to the Throne
  • King Arthur II
  • Magicka
  • Majesty 2 Collection
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sword of the Stars
  • Sword of the Stars II
Please note that in AoD infra boosts not only IC but also resource output. So, go to the statistic screen, select territorial information, find your two or three most oil rich provinces and have them paved over.