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Do factories produce goods when nobody is working there? Do they produce more goods when everybody is working there? How many citizen work at the same time in a factory?
Do the number of workers affects the amount of goods, which is produced in a factory, or it doesn't matter if somebody is working there?

:ninja:
 

Bjorn0305

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Do factories produce goods when nobody is working there? Do they produce more goods when everybody is working there? How many citizen work at the same time in a factory?
Do the number of workers affects the amount of goods, which is produced in a factory, or it doesn't matter if somebody is working there?

:ninja:

I doubt factories will produce anything if it has no workers - although I would not believe the workers have to be onsite. Delivery trucks seemed to be leaving factories fairly soon after they were built in some of the streams I watched yesterday - before I noticed people arriving for their first shift.
A factory without workers would probably not produce anything and go bankrupt - even if there is demand for goods (else, what would be the point of building residential zones). All of these above are my assumptions on what I have seen.

The number of employees will vary by factory and type of education level. You can see this in this explained quite well in this video that explains how the asset editor works as it goes into such details: https://www.youtube.com/watch?v=9JCnda6l0ec

Hope this helps a bit.
 

consi

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I hope we get a detailed explanation about industry-workers-production-commercial-consumers relationships. I hope there is a relationship at least on basic but solid level. Then we can get a chance to have a deeper system by the talented modders' hands.
 

aaffonso

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From what I have seen in Let’s Play, Industry is the only aspect that bothers me in the game. Small towns - 1k-2k population - with big industrial areas. It seems a bit wrong the balance between commerce-services-industries. I wonder if we can have a services/commerce focused city.
 

charlesnew

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From what I have seen in Let’s Play, Industry is the only aspect that bothers me in the game. Small towns - 1k-2k population - with big industrial areas. It seems a bit wrong the balance between commerce-services-industries. I wonder if we can have a services/commerce focused city.

+1. I think there should be smaller industrial buildings that don't pollute as much.
 

EvilTom

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From what I have seen in Let’s Play, Industry is the only aspect that bothers me in the game. Small towns - 1k-2k population - with big industrial areas. It seems a bit wrong the balance between commerce-services-industries. I wonder if we can have a services/commerce focused city.

You're probably thinking of this the wrong way and still in the old SimCity RCI context. Remember that Offices and Industry are both considered as WORKPLACES.
Commercial, although giving jobs, just give people consumer goods to make them happy.

I assume you can get rid of industry once you build enough office workplaces and people can work there. Then any industry will only go to server your local commercial buildings and if there isn't enough you'll start importing goods.
 

shibby191

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+1. I think there should be smaller industrial buildings that don't pollute as much.

You can. Create a district of your industrial area and turn it into only farms or only logging which pollute a lot less.

And there are plenty of small town in the US at least that have a low population and one or two factories. That's what created a lot of "ghost towns" as those factories closed up and moved overseas leaving the small town with no jobs.
 

charlesnew

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You can. Create a district of your industrial area and turn it into only farms or only logging which pollute a lot less.

And there are plenty of small town in the US at least that have a low population and one or two factories. That's what created a lot of "ghost towns" as those factories closed up and moved overseas leaving the small town with no jobs.

No, what I meant was just some normal generic industry, but not as big and polluting as the ones we have now. Just some warehouses and stuff.