OK let me explain. I'm trying to understand the correlation between factories and shops. How many factories do you need per shop on a like-for-like basis? Does low density require the same as high density? If I understand this correlation then I can create efficient industrial zoning. If I know it's 1:1 then my four factories can supply my four shops without the need to zone half a tile. Also, in this context factory does not mean Unique factory, it means generic industry.
Wow, dont bother counting it mate. Just keep an eye on your import exports.
If your exporting loads then you either need less indy or more pop/shops
If your importing loads, you need more indy.
Use this to keep the guesstimate.
Production and consumption is relative to sooo many other factors
Else of access, lvl, transit to name just a few
You could regiment it, make 4x4 factories, 4x4 shops, but by doing this your missing out on 90% of the tile set in csl. You miss out on the lovely 1x1 petrol station
If your asking out of curiosity then fair nuf, but as a function? Nah mate, theres a pie chart with import export there for you
In my humble experience i found that a 9x4x4 block of generic indy at lvl 3 (max for indy) is enough to support a city of about 30k
And thats another thing, indy goes to lvl 3 and commercial goes to lvl 5
And tthen does an under staffed or educated shop serve / consume less?
So any idea of "counting" goes right out the window
And a guess, i think the numbers are 2.5:1 shops per factory floor space, assuming dense zone on shops and both maxed out
Its a wild guess cause i use many low rise shops as sound buffers for my transit