• Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.

    Real Strategy Requires Cunning

Crimson Grog

19 Badges
May 7, 2018
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Age of Wonders: Shadow Magic
  • Age of Wonders III
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Darkest Hour
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Sword of the Stars
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
I'm curious how HIP/EMF interacts with Jade Dragon CBs. What I mean is there is an EMF setting during game setup that limits/restricts CBs (such as adding a cooldown to Holy War CB).

I'm wondering how this setting interacts with the Jade Dragon CBs such as Ducal Conquest. There are options that allow you to turn off the Jade Dragon CBs as well as the Border Dispute CB; I usually turn these off because, although nice to have, in my experience they usually lead to blobs being even more blobby. However, if the EMF CB restrictions apply here as well, I might turn them back on.

I know this is a rather specific question but has anyone else had experience with these settings? I try to setup my game to be as balanced as possible; historical accuracy is important to me, but not as much as overall game balance.