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bobrumba

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So I just started a game as Wanka (former Incan country) and have 2 provinces. The higher base tax one produces gold, yet generates less production income than the other. Which makes yarn. What am I missing here?
 

IIWW

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If You're pagan, Gold is worth almost nothing.
 

IIWW

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Cause back in the days when they didn't every European country attacked tham just for gold, they were constantly wrecked by inflation, and getting bancrupt.
 

Kirkegaard

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Why do pagans get such a low income from gold?

I guess it is because gold in it self is wortless, only if you decide that it should be worth a lot it gains a value. It does not seem to me that gold historically was a highly valuable item in many cultures in North and South America.
 

Clownie

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Gold was practically worthless to the south Americans, yeah. It's a bit strange that it's similarly worthless to Mutapa or Kong, though.

@OP: You'll get more gold income if you convert to non-pagan. Also, production efficiency doesn't increase your gold income, but goods produced modifiers do.
 

IIWW

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I guess it is because gold in it self is wortless, only if you decide that it should be worth a lot it gains a value. It does not seem to me that gold historically was a highly valuable item in many cultures in North and South America.
It isn't worthless (it's perfect currency: easily dividable, hard to flood the market (causing hyperinflation), and cannot be used for "useful" item (weapons, tools)).
SA nations valued gold, if they didn't they wouldn't dig it. It was just less valuable than in Old World, since it was more common.
 

Kirkegaard

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It isn't worthless (it's perfect currency: easily dividable, hard to flood the market (causing hyperinflation), and cannot be used for "useful" item (weapons, tools)).
SA nations valued gold, if they didn't they wouldn't dig it. It was just less valuable than in Old World, since it was more common.

Might be a perfect currency, but if you live in a system without the concept "money" the need for such a thing is not really present. It is just a shiny rock after all.

For the fun of it, I just googled a bit on the maya economy, and it seems like Obsidian (worthless in a metal work society) was the closest they got to "money"
 

Umbosch

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If You're pagan, Gold is worth almost nothing.

Why? Pagans like gold too or not? But when pagans become not a bonus of gold why the have the malus of inflation? I have spend money to a native that he can colonize. The first and second colony beomce gold. I think the inflation will killing him. Buildcost now at 40%.
 

IIWW

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Why? Pagans like gold too or not? But when pagans become not a bonus of gold why the have the malus of inflation? I have spend money to a native that he can colonize. The first and second colony beomce gold. I think the inflation will killing him. Buildcost now at 40%.
Because:
back in the days when they didn't every European country attacked tham just for gold, they were constantly wrecked by inflation, and getting bancrupt.
in short: gameplay change.

Might be a perfect currency, but if you live in a system without the concept "money" the need for such a thing is not really present. It is just a shiny rock after all.

For the fun of it, I just googled a bit on the maya economy, and it seems like Obsidian (worthless in a metal work society) was the closest they got to "money"
Well, Iron is worthless without knowlegde how to build weapons and tools, in the same way gold is worthless without the concept of "money"
 

IIWW

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There is a huge problem with New world and it's good in general. Without metalurgy, what's good with Iron or Copper? Without full-sea (I hope thats good in english) whats good with Naval Supplies? Or You mean "to build the canoes"? The new world would be better with old "supply-demand" mechanism and being a closed market (i.e. no trade flow from nor to it). On a sidenote: why the hell it the trade flowing from Phillipines to Mallacca? Travell in this direction (on large scale) was impossible untill late XIX cent.
 

IIWW

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Have Jomesvikings with norse religion the same problem? No bonus only malus?
I treated it as a side, historical, discussion.
But waht are the maluses? I mean, inflation is based on Icnome from gold/income total ratio. If income from gold is 40 times smaller, then inflation is 40 times smaller as well.
 

TheMeInTeam

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Westernized or non-new world pagan nations need not to suffer this malus IMO. Nobody blinks these days at the gold Mali, Sofala, or Kilwa have at the start, and the Aztec/Inca have less anyway. Once contact happens and value is established, grossly devalued gold doesn't make historical sense either, but in gameplay terms pagan nations are gimped enough lol.
 

VampireBoot

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Westernized or non-new world pagan nations need not to suffer this malus IMO. Nobody blinks these days at the gold Mali, Sofala, or Kilwa have at the start, and the Aztec/Inca have less anyway. Once contact happens and value is established, grossly devalued gold doesn't make historical sense either, but in gameplay terms pagan nations are gimped enough lol.
It should just be based on tech group, with the penalty applying only to the New World tech groups. It is pretty silly that westernized pagans are forever stuck with the penalty.
 

TheMeInTeam

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My thought now is that even though gold was just a shiny rock, shouldn't it be worth more than yarn? Maybe a thirtieth the value in Europe instead?

It should be buffed way past that on contact with Europe. Regardless of how the natives value it, it's obvious enough pretty fast that Europeans value it greatly and they could use that, assuming they aren't killed for it ;).