How does Gene Tailoring: Self Modification work?

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Devanor

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Does it have a chance to trigger when pops settle on a planet? A MTTH while living on a planet that's below a certain habitability %?
 

leax256

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I don't really know this since I mostly play with machine empires. However I did have it happen once. It seems to trigger randomally on any planet that is sub optimal. I had an arid preference and it triggered on a desert planet and gave them the trait adaptable.
 

The Founder

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It used to trigger on low Habitability. But the System was changed so often, I lost sight what the current Tresholds even are.
 

Jorrhast

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What I can't understand is why can't I genemod them even if they are immigrants from other country. I get it that in their home countries they were like proud rebels or some such sh*t but why can't my iron fist authoritarian god-emperor make them obey his holy decree which says any xeno have to be genemodded for mineral production?
 

3ishop

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You can mod anyone in your empire, once you've unlocked the modding stuff.
Not self modified, I couldn't change them in my empire and I've unlocked all the gene techs and ascension perks. Luckily they were almost entirely wiped out by their own people as an army XD
 

Azrai

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not true, you cannot mod the self-modified and I agree that it makes little sense. You cannot even modify them with bio ascension perks enabled.


edit: what bishop said, but a few seconds later, you can pretend I am the echo


echo



cho....
 

Sapa Inca

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Self-modified pops are probably a unfinished event chain, maybe this is the reason that these pops cant be modified. Because avoid the event chain instantly, simply genemodding the pops would be silly.
Probably in future the event chain will be revisited and finished.
 

The Founder

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Self-modified pops are probably a unfinished event chain, maybe this is the reason that these pops cant be modified. Because avoid the event chain instantly, simply genemodding the pops would be silly.
Probably in future the event chain will be revisited and finished.
That. It was pretty much designed for 1.0 Genemodding. Something we are really far away from right now.
 

dkamouflage

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Sorry for necro-posting, but was this event removed in the last Le Guin Patch? I don't even see it in the Colony Events file. And I can't seem to get it to fire no matter what I do.
 

Simone

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i just had it a few days ago.
because i hate this new immersion killing pop-growth system i played a xenophobe for the first time and then they popped up.
could not purge them or anything because they belonged to the main-species. hability 20% on my other planets and had a population count of 4.
i quit this game, because i could not stand to watch how they would now be the only ones to grow on my planets with their shitty hability the next 5 decades until they reached the population count of my species.

did i already mention i loathe this new pop-growing system?
 
Sep 5, 2018
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i was able to genetic resequence them back into the fold - except... they are killing one another as if they were separate.

That will eventually end, though some new genemodded pops might pop up as they add things like strong to their template.
https://stellaris.paradoxwikis.com/Colony_events#A_New_Species
This whole thing is very underdeveloped though only triggers once - only for your main species I think and no real interaction as the events unfold - race wars, ambassadors visiting the capital - no choices at all. Genemodding, cyborgs and psy-power development should really be much more naturally unfolding and less exclusive.